Super Kiwi 64 Switch NSP Free Download

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Super Kiwi 64 Switch NSP Free Download GAMESPACK.NET


Super Kiwi 64 Switch NSP Free Download GAMESPACK.NET Super Kiwi 64 feels like it’s up to something. There’s a tricksy energy about it that’s impossible to ignore. Players of Siactro’s earlier games might be expecting that, but this isn’t just more of the same. Super Kiwi 64 is weird in its own special way, presenting a fresh guided tour of this indie developer’s mind. Kiwi opens in a hub area that connects eight main levels for N64-style non-linear item-collection platforming. It looks like it’s been perfectly preserved in glacial ice since the Silicon Graphics Reality Coprocessor era of the N64. It could have been released in 1999, copycatting equally Banjo-Kazooie and Donkey Kong 64. Even back then, though, we’d have been slightly wary, since the level of polish is not up with those titles. But despite that, it just feels like there is something going on – something weird. From the very first level, messy edges were right in our face. The camera, for instance, has a laissez-faire attitude to solidity of objects in the environment and will happily just clip through any scenery you like… But is something going on with that? We naturally used the camera to spy through walls and see where we should be trying to get to. Was this by design? Are there game mechanics built out of apparently broken 3D fundamentals?TOP/BEST ADULT VIDEO GAMES IN UNITED STATES OF AMERICA (USA)

Super Kiwi 64 Switch NSP Free Download GAMESPACK.NET

Super Kiwi 64 Switch NSP Free Download GAMESPACK.NET

Or is that actually an anarchic punk aesthetic where you need to just chill out about the camera and your bourgeois expectation that it should participate in the charade of a solid environment? Is the camera deliberately flawed as a parody of itself and an examination of player expectations of value in AAA game production? Or could it, maybe, just be a bit rubbish? That last possibility doesn’t hold up very far. Too much of Super Kiwi 64 is too polished for it all just to be a big mistake: the controls are responsive and fun, the movement gimmick of spiking your beak into the wall and jumping to climb up (a Mario Odyssey reference?) is satisfying. On the other hand, the level design is incredibly simple, with red-key-opens-red-door gating and a clear tally of collectibles that are rarely hidden well, if at all. However, the defiant simplicity of everything is so controlled that Siactro must surely be doing it consciously. The microsecond celebratory pose of the kiwi as it collects a jewel is comically undersold compared to Mario’s – now rather overblown – twirl when collecting a Power Moon. Blink and you’ll miss it but, taken as a joke, it’s pitch-perfect. And like the Toree games before it, the sparsity of Super Kiwi 64’s levels is excused by their brevity and very low difficulty.

Low poly late 90s retro looks.

That said, while you could finish the whole game in one-to-two hours, it does have a set of genuinely mysterious secrets buried in it. Without spoiling, let’s just say they convinced us that the truly cursed vibe of the piece was not just in our heads. I would certainly describe Super Kiwi 64 as a no-frills experience. Basically as soon as the title screen disappears, you are scurrying around the hub world, with no attempt from the game to tell a story or give any tutorials. You figure out the controls for yourself and thankfully, they’re all pretty intuitive. Kiwi can jump, glide and use his beak to impale himself into walls and scale them (a mechanic presumably shamelessly copied from the pokios in Super Mario Odyssey). Super Kiwi 64 follows pretty traditional collectathon mechanics; a hub world with smaller worlds branching off. In each smaller world, you can find purple gems which are either placed in hard to find places or appear once you obtain all of the cog collectables in each area. The simplicity in gameplay is also refreshing, allowing you to switch off from the outside world without getting bogged down in stats and whatnot. Super Kiwi 64 is a true plug-and-play escapism experience that you can pick up and put down between chores or on short journeys.Pnevmo Capsula Switch NSP

Super Kiwi 64 Switch NSP Free Download GAMESPACK.NET

Super Kiwi 64 Switch NSP Free Download GAMESPACK.NET

We all know that the camera can be tricky in 3D platformers, and widely speaking, it works quite well in Super Kiwi 64. You can snap the camera behind you by pressing ZL, which you’ll be doing almost constantly to make sure you don’t careen kiwi off the edges. However, the manual panning with the right stick is incredibly slow, and I have no idea why. I often found myself wanting to look up and down and the camera was moving like treacle while I stood there for a good few seconds just trying to peer on top of a ledge. You look back at Banjo Kazooie/Tooie and now you realise that the gameplay was pretty basic. However, what made it such a memorable experience was all of the vibrant characters, humour and enemies you met along the way. With Super Kiwi 64 being a no-frills passion project, unfortunately, these are all sacrificed, stripping it back to a pure collectathon experience with nothing else to break up the pace of the gameplay. The enemies you do come across are incredibly limited and may as well not be there at all. This often makes the experience repetitive at times. Siactro actually marketed Super Kiwi 64 as having ‘Low poly, late 90s retro looks’ as one of its selling points so we can’t really sit here and grumble about those.

Kiwi can jump, glide, corkscrew-attack and stick to walls in order to jump up almost every wall.

I do wonder though how someone who is colour blind would find the experience because even for me (who has no known colour blindness), I did find the graphics quite splodgy and hard to differentiate, and the camera clips through pretty much every texture, which unfortunately makes it feel a bit too passion-projecty, if you get my drift. Super Kiwi 64 is a colourful 3D platformer with an emphasis on collecting. As its title implies this game does have the look and feel of the N64 generation with its low poly look. If you’re looking for a short experience, which will unlikely raise your stress levels, then this is an easy recommendation at a generously low price. There isn’t a lot of storyline to go on. Once you begin the game you control an adorable little Kiwi with a backpack. The goal of the game appears to be to jump into each of the eight levels and collect at least 40 gems in order to fix up a plane and fly away with your dog engineer pal. For any semblance of plot, you’ll just have to use your imagination and create it yourself as you explore the levels. I ended up thinking this has a somewhat Indiana Jones vibe and I was grabbing these jewels in order to make a daring escape, though no boulders chase you in this game.Forts

Super Kiwi 64 Switch NSP Free Download GAMESPACK.NET

Super Kiwi 64 Switch NSP Free Download GAMESPACK.NET

The reason I came to this conclusion is a lot of the levels have a sort of Aztec feel to them with weird skeletons just randomly placed on the level. It seemed to be quite contrasting to the vibrant colour presentation and generally charming protagonist. The weirdness doesn’t stop there; some levels even have these odd switches with what looks like a pixelated fetus inside. It’s like cute and horror being mashed together and it doesn’t feel like the right tone. But for every weird environment, you explore there is a level where you have some woodland and giant mushrooms to bounce off so I guess that makes up for it. The gameplay has a simple 3D platformer design with very casual vibes. Levels are decently sized but there is not really any semblance of threat in the game. All you need to do is explore the level collecting cogs and completing small missions like flicking switches in order to spawn one of the six gems hidden through the level. There are no boss encounters, just collectable exploration levels. You have four bars of health represented by kiwi fruits in the top right of the screen but I found these rarely diminished. There is sometimes an odd walking statue wandering around which I think is an enemy, however, there is so much space to avoid them, they are rarely a threat.

The levels can be played in any order, and not every level needs to be finished in order to collect enough to reach the ending.

The entire tone is extremely casual making this more platform meditation than stressful. Even the platforming segments are generously sized giving you plenty of space to manoeuvre. This serene calm design will most likely be quite appealing to those looking for that type of experience but I felt a more hearty challenge even if confined to an extra level would be welcome. Controls are easy to pick up although the game strangely lacks a tutorial. With some light experimenting on the first level I discovered my Kiwi could run, glide and use a corkscrew attack, which also allowed you to stick to walls and climb up to higher platformers. When sprinting or gliding your backpack will reveal a fan or plane wings which was a nice touch to the design. Nipping around the levels as a kiwi is a lot of fun and feels comfortable. But a significant niggle is the awkward camera controls. For some reason, the camera points kinda down towards your kiwi at an angle making it often hard to get a lay of the land in front of you. You can use a shoulder button to centre the camera and then rotate it with the shoulder buttons but it feels quite stiff and if you do pivot upwards you often see through the bottom of the map.

It doesn’t totally ruin the experience and is less of an issue if you’re on top of the map but it does niggle. The game only took me just over 2 hours to finish on my very first playthrough and I scored 100% on every level. I mean this was a pleasant calm playthrough with satisfying collecting but I was left wanting more. There is one neat secret to discover. If you collect all the gems you will unlock a level where you can input codes which you find hidden in the main levels to activate cheats. These include a first-person view or a play as a different character plus many more. It’s a pretty cool feature that adds some extra legs to the experience. Other than that it’s up to you if you just want to replay or maybe even speed-run it. Bless their hearts, the team at the developer, Siactro, try hard. The people at this developer obviously love early-era 3D platformers. Previous efforts include Toree 3D and Toree 2, and while they’re not great, the love that goes into them is real and obvious. They’re the kind of projects that are painful to criticise because there is something so genuine about them. You don’t want to tell the developers that you didn’t care for them.

Super Kiwi 64 Switch NSP Free Download GAMESPACK.NET

Super Kiwi 64 Switch NSP Free Download GAMESPACK.NET

Unfortunately, I’m going to have to be critical of Super Kiwi 64 too. It’s better than the Toree games, and the progress towards producing something decent is real. It’s just that this one is not a patch on the games that inspired it. Super Kiwi 64 aims to be in the vein of Banjo-Kazooie and Donkey Kong 64. The game is split into a number of discrete levels, all with a specific theme, and within those levels, you need to run around collecting stuff to earn gems… which is another resource you need to accumulate. Yep, it’s a collect-a-thon in the truest sense! These gems can be earned by collecting gear pickups (around 50 per level), tracking down and jumping through a number of hoops in each level (around five per level), smashing targets, or simply figuring out how to reach one that’s out of reach. Some of the environments also have a limited ability to adjust the layout of the level to aid in your search for stuff. For example, standing on a switch in one level causes lava to rise, giving you new platforms to reach previously inaccessible areas. The overall intent of the game is to make each objective and “gem” a kind of mini-puzzle that you need to figure out through a combination of exploration and experimentation.Rogue Heroes Ruins Of Tasos

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