The Room VR A Dark Matter Free Download

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The Room VR A Dark Matter Free Download GAMESPACK.NET


The Room VR A Dark Matter Free Download GAMESPACK.NET I was already amused with the intricately designed puzzle boxes The Room VR: A Dark Matter was asking me to solve after its first couple levels, but the moment I was really sold on this eery VR puzzler was when it shrank me down to the size of a mouse to solve one from the inside. Its short series of fairly one-note challenges ultimately left me wanting more surprising moments like that, but Developer Fireproof Games has been making well-loved The Room games for more than eight years now, and the premise for the series is a fairly simple one: You’re dropped into a series of relatively small spaces (sometimes a single room, sometimes a series of connected ones) where you have to find clues in the environment and solve puzzles in order to complete a goal – in The Room VR’s case, you’re asked to find a handful of hidden relics. The Room VR weaves these relics into a creepy, otherworldly plot about dark magic and invading monsters… I think? Honestly, I’m not totally sure. Its atmosphere is appropriately spooky throughout, but the story itself is poorly explained through a few hand-scrawled notes and brief glimpses of Myst-style FMV characters (one of whom so clearly seems to be wearing a fake rubber mask that it’s downright laughable), while also being completely pointless and unrelated to any of the puzzles you are actually solving. Though a villain was seemingly introduced, I genuinely have no idea who they were or what the ultimate threat was. TOP/BEST ADULT VIDEO GAMES IN UNITED STATES OF AMERICA (USA)

The Room VR A Dark Matter Free Download GAMESPACK.NET

The Room VR A Dark Matter Free Download GAMESPACK.NET

Thankfully, I didn’t need any of that context to enjoy solving the puzzles at hand. The Room VR has three main levels – plus two short ones that mostly bookend the plot – each with an interesting theme (one is about Egyptian relics, while another is set in an old church) and a compelling set of challenges to best. Most of those take the form of more traditionally presented puzzle boxes, with your job being to twist a hidden piece, insert the right item, or find the correct combination to open part of it and be rewarded with your next clue – all of which is made more tactile and engaging when you get to use your actual VR hands to do that stuff. But what’s really nice about how The Room VR structures its puzzles is that you’ll rarely just stand in front of a box until you find all of its secrets and move on to the next one. Instead, clues and collectible objects intertwine – you may solve one part of a puzzle box only to get a pendant that you then need to take to another, which then gives you a clue for solving another, and so on. It adds a welcome bit of motion to the experience, and also frequently means there are multiple paths you could be making progress down at any given time. The Room VR also cuts out the impulse to check every little corner for clues by tying movement to predetermined teleportation points (with no free-movement option). That means you’ll only be able to go to a place if it has something useful for you within arms reach, which is certainly helpful even if it also makes puzzles a little more straightforward than I’d expected when I first arrived.

Not always sophisticated.

Either way, I did appreciate that old points (and even objects you pick up) are often removed as options entirely when you’ve exhausted their purpose. Those little assistances feel necessary because the intuitive nature of VR muddles the clarity of what you can and can’t interact with at any given time. Part of the reason for that is because The Room VR really does look fantastic, and its intricately designed props are awesome to admire and inspect up close. But since the interactable bits of both the puzzle boxes and the environments around them blend into the decorative bits, I spent a lot of my time just grabbing at things to see if they were grabbable – which they frequently weren’t. Having every object bolted to the table unless you need to use it doesn’t feel great in VR, and can sometimes make figuring out solutions a matter of going through the motions rather than engaging in tricky problem solving. The Room series of puzzle games on mobile devices has consistently delivered some of the best puzzle design in the industry, combined with a powerful sense that you are playing with physical objects that have their own weight and “feel.” It was always the perfect setup for a VR game, and Fireproof Games has delivered exactly that with The Room VR: A Dark Matter, out now on the Oculus store, Steam VR, and PlayStation VR.Among Us VR

The Room VR A Dark Matter Free Download GAMESPACK.NET

The Room VR A Dark Matter Free Download GAMESPACK.NET

What follows aren’t a series of escape rooms, exactly, but an exploration into the mysteries of missing people that quickly shifts to a journey into the supernatural. While the previous releases have mostly focused on singular puzzle boxes or objects that gradually open up as you solve the puzzles, The Room VR expands the concept further, spreading puzzles around small environments at first — such as a tiny police station — before expanding into places like an ornate church that holds its own series of secrets. Each setting has a collection of hot spots for you to stand in, look around, grab objects to add to your inventory, and try to figure out what’s going on and how to keep moving forward. I can’t overstate the importance of virtual reality to how well this game works, and how craftily the team at Fireproof Games learned to work with point of view and scale to mess with your expectations. Getting stuck isn’t a problem, as a series of clues unlock with time if you fail to progress. Those clues are designed to teach you how to think about these puzzles for future reference as much as how to solve the particular puzzle in front of you. These are people who understand the art of frustration and release when it comes to puzzle design. Giving up to look at a clue always feels like a personal failure and not an issue with the design itself. I would often feel silly about what I had missed, although one or two steps in a particular puzzle did make me wonder how I was supposed to notice a particular detail.

Fascinating feel.

It’s not perfect, in other words, but it’s much better than just about any other puzzle game released in VR to date. The Room VR is also filled with so much good VR design that I barely noticed all the things it does well until I was able to interview one of the members of the development team. You can set the game to be played while sitting or standing for accessibility reasons. It’s impossible to drop an item and have to bend over to pick it back up off the floor or have it roll away from you, and there aren’t any puzzles that require you to get all the way down on the ground or to stretch up on your tiptoes. That all sounds limiting in some ways, but I never noticed any of those decisions until I was told about them. The puzzles just felt organic and fun, and the clever design means that more people get to play comfortably. Without a doubt, my favorite mobile games of all time are the four The Room games. These escape room-style games are packed with interconnected 3d puzzle boxes that are as fun to look at as they are to solve. The Room VR: A Dark Matter is an uncompromising new addition to the series and the first exclusive to VR. Playing it feels like stepping through the screen to solve these elaborate puzzle boxes with your own two hands. I can’t help but feel like this is the way these games were always meant to be played. It’s crazy to think how direct the translation from mobile phone to VR is for this game.Green Hell VR

The Room VR A Dark Matter Free Download GAMESPACK.NET

The Room VR A Dark Matter Free Download GAMESPACK.NET

It’s still first-person, obviously, and each puzzle box is spread out through different rooms in each level. You can teleport between them and look around the level freely. The teleporting, while consistent with the rest of the series, is the only kind of immersion-breaking thing I noticed. The rest of the game is about examining these puzzles from all sides, picking up objects, turning them over, assessing, and figuring out how the pieces move and fit together. I delighted in the physics of things. You can’t drop or throw objects, they simply vanish back into your inventory when you release your grip, but there are jars you can rattle and objects that react to being turned over in realistic ways. There’s a lot less manipulating objects in your hands than in other games in the series though. I can’t actually remember anything you can pick up and interact with using both hands. There was one point when I held two halves of a scarab in each hand and tried to fit them together, only for my controllers to bump into each other. This is the kind of game that would benefit tremendously from hand tracking, something the Quest is already experimenting with. I hope to see that technology utilized in the next one. The Room games work so well because the loop is so incredibly rewarding. Every object in your inventory is some kind of key.

It’s haunted!

The lock is hidden somewhere in the level (sometimes multiple steps away) and, when you open that lock, it reveals another key. Sometimes you get on a run: open a box, recognize immediately where the key goes, and suddenly you’re solving 3 or more puzzles at once. Every time a box finally opens, the tension built up over time while you searched for solutions is instantly released. It’s brainteaser stuff that makes you feel smart by playing it, but it’s also the thrill of exploration. Sometimes what you open isn’t a box, but a door. That door can lead to amazing new rooms in the level you weren’t expecting, filled with new puzzles to solve and objects to study. This is the experience of all The Room games, but The Room VR puts you in that physical space in a way that the other games simply can’t. It’s not just about the immersion of freely looking around or turning an object over in your hand, it’s also about the intimacy of each moment. There’s nothing in the real world to distract you, it’s just you and the puzzles. All of The Room games incorporate a bit of magic and dark fantasy into the story and puzzles. They dabble in cosmic horror and are generally pretty spooky games. They don’t do a great job of giving each level a strong identity, though. I haven’t played them since Old Sins came out in 2018, but I can’t specifically remember the setting of any particular level.

Each of the levels in The Room VR has a very strong theme and identity that makes all of them unique and memorable. The tutorial level takes place in a detectives office with detective-office-appropriate puzzles, such as accessing an evidence locker. The first official level takes place in a museum with the goal of opening up an Egyptian sarcophagus. Each puzzle is thematically appropriate for the setting and each box you open gets your one step closer to opening the sarcophagus. Each level has its own visual style that feels very cohesive. That’s not to say the puzzles are better than ever, though. The Room is at its best when multiple boxes need to be opened simultaneously, as opposed to solving one completely and moving on to the next. The Room VR interconnects many puzzles, but it never reaches the complexity that some of the later mobile games do. There’s a shrinking mechanic that was also used in Old Sins, which allows the player to enter certain puzzles to solve them from the inside. These are probably the strongest puzzles in the game. One of them requires you to create pathways by turning platforms while outside of the box before shrinking down and entering to box to turn switches inside. That puzzle has really strong micro-progression within a much bigger level. Once you solve it, those ideas are never used again, it was completely it’s own thing. I love that about these games.

The Room VR A Dark Matter Free Download GAMESPACK.NET

The Room VR A Dark Matter Free Download GAMESPACK.NET

I do think the puzzles are on the simpler side compared to the rest of the series. It felt like the physical interactions like pulling ropes and turning cranks were the focal point of the game and the super elaborate multi-stage puzzles of previous entries were simplified for VR. Traditionally there’s been two-three years between each game in the series. I sincerely hope we won’t have to wait that long for more The Room VR. This is one of the best uses for VR I’ve ever experienced. The British Institute of Archaeology, London, 1908: The disappearance of an esteemed Egyptologist prompts a Police investigation into the unknown. Explore cryptic locations, examine fantastic gadgets and uncover an otherworldly discovery which blurs the line between reality and illusion. Designed from the ground up for the unique capabilities of virtual reality, players can inhabit the spine-tingling world of The Room and interact with its strange contraptions in this compelling new chapter. Fireproof Games are a small independent team working in Guildford in the UK. We self-published our first game The Room on iPad in September 2012 and were stunned with both the critical success and our new-found fan-base, not to mention multiple international awards. The Room games have since changed our lives and we hope you enjoy our Virtual Reality take on the series.Sakura MMO 3 Switch NSP

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