The Walking Zombie 2 Switch NSP Free Download

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The Walking Zombie 2 Switch NSP Free Download GAMESPACK.NET


The Walking Zombie 2 Switch NSP Free Download GAMESPACK.NET Zombie survival games are a dime a dozen these days, that’s not to say there isn’t potential for something new and fun. When you take Jazzpunk-style visuals and try to make a more light-hearted zombie survival game, there is a recipe for success but can Walking Zombie 2 capture this? Walking Zombie 2 gets off to a pretty good start. A rather humorous back story to how the main character came to be. At least that is how it first seems. After having played the game a little further, it’s hard to tell whether the opening scene is meant to be funny or not. In fact, the entire game seems to be laughable at times but the game isn’t in on the joke. Walking Zombie 2 seems to be trying to take itself very seriously but the art style and overall gameplay are very child orientated and silly that it gets a little confusing. The voice acting is the first thing that started to give it away. It seems to be all AI voices. The tone never seems right for the situation and the intonation can often sound strange. It is most definitely better than no voice acting but when the game is trying to be so serious, it detracts from this goal. TOP/BEST ADULT VIDEO GAMES IN UNITED STATES OF AMERICA (USA)

The Walking Zombie 2 Switch NSP Free Download GAMESPACK.NET

The Walking Zombie 2 Switch NSP Free Download GAMESPACK.NET

If they had gone for humor, they could have made these AI voices a little more out of place and it would have hit the nail on the head. The main structure of the game is based around a base camp, the first of which is a tiny camp that the game refers to as a city for some unknown reason. You must head out into the zombie-infested wilds to complete objectives for the people in the camp. At first, the quests seem to fit the standard format. Go here and clear out the zombie infestation or I lost something valuable, go get it for me. After an hour or so, you will start to realize that you are doing the same missions over and over, just in different locations. There is absolutely no variety. There isn’t much quest stacking you can do either which results in you returning to the same location to do something you could have done the last time you were there. To make matters worse, the locations you visit are tiny. Often just a single building with a few trees. It feels like it was designed to be a VR game where the size of the levels is less important. The small simple levels, basic, repetitive objectives and the happy look and feel of the game makes Walking Zombie 2 feel like a game that was designed for children.

Attractive modern polygon graphics style.

Think Rugrats meets zombies. There is very little challenge offered to the player, despite missions coming with a difficulty indicator when even the hardest missions could be completed with your eyes closed. The biggest challenge is navigating your backpack. It looks like the zombies got to it first and made a right mess. Menus are broken up into weird sections with multiple button clicks required to get places rather than just allowing the user to move the analog stick to the desired location. It appears to be a UI designed for a mouse and next to no effort was put into making it work with a game controller. If the game is targeting children, then they did an alright job at it but if this is the case, what the hell happened with the backpack UI. Nothing makes sense. It looks like the design was inspired by an old HTML website from the late 90s. Ugly graphics with so much clutter and mess. Even if you were using a mouse to navigate, actually finding what you want is just a mess. Then when you find it, you have to figure out how to actually interact with it. One thing that is not cluttered however is the microtransaction forms. General Practitioner

The Walking Zombie 2 Switch NSP Free Download GAMESPACK.NET

The Walking Zombie 2 Switch NSP Free Download GAMESPACK.NET

Plastered in every corner and menu, you will never struggle to find a way to hand over 4.99 to the game developers. Every single RPG mechanic can be sped up with some kind of purchase. Every aspect of this game is pay-to-win and it is not justified. The game just isn’t engaging or challenging enough for you to want to or even need to make additional purchases. Sure, it is a free-to-play game but for a game like this, you will be better off spending 9.99 to get a game that tries to entertain you rather than a game that doesn’t care about anything other than you buying €4.99 booster packs that make the already laughably easy game even game easier. The Walking Zombie 2, first launched on Steam a couple of years ago, only now having appeared on the Xbox. Don’t be dismayed if you never played the original, this appears to be a standalone experience that plays out as a first person shooter with, and this is exactly as it says on the store page, “attractive modern polygon graphics style”. Is this a franchise we need on the big black box, or should it have stayed on the PC? I’m sure Alda Games would rather the first of those options but let us get our zombie apocalypse on and find out.

Many weapons, protective gear and other equipment.

As the game opens, the story arc is set up in a memorable style. In the prologue, we are a baby, still inside our mother who is turning into a zombie after being bitten. Luckily, we are born just in time, and despite our mother turning and eating some of the people in the camp, we are saved by the town elder. Now, some 20 years later, we are all grown up and ready to go out into the world and seek our fortune or something. The promised attractive modern polygon graphics style is a bit hit and miss, sadly. The zombies and other characters we interact with look pretty good, in a retro kind of old fashioned way, but the landscape suffers a bit. In the forest, tree pop-in is pretty much constant, whilst in the random encounters that you run into, it’s always a bit foggy (I think to disguise draw distance issues rather than as a design choice). The whole feel of the game is just a bit clunky. For a game that purports to be optimised for the Xbox Series X|S consoles, this feels a bit strange. Sound wise it’s okay though, with groaning zombies and gun noises all present and correct, although the gun shots all sound very similar, which is a bit strange, since you can wield everything from a weedy pistol to a full on automatic rifle. The Last Hero of Nostalgaia 

The Walking Zombie 2 Switch NSP Free Download GAMESPACK.NET

The Walking Zombie 2 Switch NSP Free Download GAMESPACK.NET

By and large the presentation of the The Walking Zombie 2 is very much just that – okay. But how about gameplay? Well, it’s set in episodes in different locations, and after completing a number of tasks you can move to the next town. What this translates into is a series of missions, first in the little town we grew up in, then onto larger settlements, with Mayors who look a lot like a certain American ex-President, and then even more missions until we have unlocked all the locations on the world map. The missions, which are a large part of the grind in trying to get stronger, are very much cookie cutter by design. As an example, in the first town, there’s a location called Secret Science Base. Every mission in this area, no matter what the lead up to it is, involves travelling to the same location, killing some zombies, then either picking something up or hitting a switch. And each time we go back, the zombies have magically respawned… This is a military base with a solid sealed door; how are the zombies getting in? As a result, the game gets very samey, very quickly. Further to that, some of the missions are truly grim; rooting through a full toilet in the search for someone’s watch had me wincing.

Vehicles and vehicle skins.

The other inhabitants of The Walking Zombie 2, apart from the people who inhabit the various towns and give out missions, are all hostile. Zombies, dogs, bandits – they all want a piece of you, and it’s only by the application of lethal force that you are able to dissuade them. As an FPS, the gunplay on display here is not bad. I mean, Call of Duty and Battlefield 2042 probably won’t have any sleepless nights, but it works fine. Shooting zombies (and other enemies) in the head is counted as a critical hit, which in turn does more damage. Luckily, all the enemies (except the bosses) are exactly the same height, and so running away and letting them come to you involves setting the sights on the first zombie head and then just keep pulling the trigger. It helps that they all seem to be fans of walking in single file, as well… With the mention of bosses, there are a few, normally really big bullet sponges who require pretty much all the ammo you are carrying to put down. There’s nothing silly here though. The Walking Zombie 2 is a single-player first-person survival shooter where, unsurprisingly, your main enemies are the world’s hordes of undead zombies.

There’s plenty of satisfying combat action interspersed with a range of somewhat less satisfying cutscenes and dialogue encounters with other NPCs. You’re thrown in at the deep end (as zombie apocalypses tend to do), but the game’s learning curve isn’t too steep at first. Not for the chosen one anyway, but more on that later. For someone who only recently completed seasons one and two of Telltale’s The Walking Dead franchise (I know, always late to the party), the zombie killing bug is still fresh in my nervous system, but how does The Walking Zombie 2 measure up? Interestingly, is the honest answer here. As someone who’s more of a console gamer than a hardcore PC player, some of the basic WASD logistics of the gameplay felt clunky to me at times. However, it wasn’t hard to get used to once you start playing. The main mechanics are easy to follow and the integration of RPG elements into the story-focused gameplay prevents the zombie killing quests from becoming too repetitive, which, despite their increasing levels of challenge, they kind of are. Quest-based progression is strong in The Walking Zombie 2 and the pleasant surprise of earning small hourly rewards ensures you’re not stuck without resources for too long.

The Walking Zombie 2 Switch NSP Free Download GAMESPACK.NET

The Walking Zombie 2 Switch NSP Free Download GAMESPACK.NET

This matters, as you lose inventory items each time you die. The constant pop-up on the player map that encourages you to buy the ultimate version is quite annoying, but as the developer offers such a lot in the free to play version, it’s hard to complain too much about it. Initial questing is a strange experience. One of the things that’s most amusing (and confusing) about The Walking Zombie 2 is the fine line it seems to tread between character-driven, well-rounded gameplay and a strange sense of juvenile delinquency. One of my first quests, for example, involved me searching through actual piles of polygonal shit coils to try and find a watch. Fair enough, you’d think – we are in a post-apocalyptic zombie world, after all. And yet, there seems to be an odd fascination with these coils of human excrement; looking around the main encampment alone you’d think that humanity had fallen foul of knowing how to use a toilet…even if they are still able to manufacture and trade a range of firearms and consumables. So far, so mediocre. What about bad points? Well, there are a few, so buckle up. First up, this has to be the greediest example of a free-to-play title conversion I’ve ever seen. Despite the game costing £9.99, every single screen you go into has a pop-up inviting you to spend even more money, whether it is to buy a bigger backpack or more weapons.  Batora: Lost Haven

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