I Was a Teenage Exocolonist Switch NSP Free Download

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I Was a Teenage Exocolonist Switch NSP  Free Download GAMESPACK.NET


I Was a Teenage Exocolonist Switch NSP  Free Download GAMESPACK.NET I Was a Teenage Exocolonist, the latest game from indie publisher Finji, developed by Northway Games, is a nice game. It looks nice, sounds nice, features nice characters being nice to one another, and is so nice to the player that you’ll breeze right through it – for better or worse. This is a game where the sheer word count and richness of presentation are a feat to behold, outstripping any text-based story game we’ve played in a long time. Nintendo Life’s interview with developer Sarah Northway following the release of the Steam demo gave a hint of the passion driving the game, and playing it on Switch certainly bears that out. At its heart, Exocolonist is a piece of interactive fiction in the most traditional, choose-your-own-adventure, Twine-game style. The bulk of the story experience consists of reading concise flavour text, then picking an option for how your character acts. This is ornamented neatly with lightweight third-person exploration and an enjoyable card game mechanic, allowing a breather from the text and keeping momentum up. TOP/BEST ADULT VIDEO GAMES IN UNITED STATES OF AMERICA (USA)

I Was a Teenage Exocolonist Switch NSP  Free Download GAMESPACK.NET

I Was a Teenage Exocolonist Switch NSP  Free Download GAMESPACK.NET

The story presents a future where a group of humans has cooperated well enough to send a peaceful mission into outer space to colonise a new planet. Everyone’s super chill about it, nice and lovely, with a modern understanding of gender identity and a right-on, post-capitalist, vegan utopian answer to every problem in the universe. Your character is born aboard the first colonising spaceship, reaches the colony aged ten, and comes of age over the subsequent ten years of the game’s narrative, coddled, at first, in this nice, nice micro-society. The military involvement in this mission is just a small “security” team, there only to keep the peace. Despite being a small team, everything’s so peaceful already that they have to fill their time by building sports facilities. And of course, in this fantasy non-dude-bro future, the sport everyone plays is literally called “sportsball”, and appears to involve both a badminton net and a stripy hoop that looks like soft-play quidditch. Very nice. The humanities here are taught, valued, and are a sound route to professional success and societal status.

Discover more than 250 battle cards as you grow up on an alien planet..

In class, after doodling instead of writing an essay on how much we love our friends, we were presented with our first card challenge. “Some challenges can’t be won,” it is explained, causing us a great deal of nervousness, “…but you still get a reward for doing your best.“ Phew! Hammering the message home, our dad whimpers, “I think there are lots of different ways to learn, and school is just one of them.“ How nice! And to put the icing on top of the cherry on top of an already very, very nice cake: there are hoverboards. Part management, part dating sim, I Was a Teenage Excolonist takes you on a love-drama-filled hybrid adventure on an unknown planet that’s clearly out to butt you. And to spice it all up, a roguelike element that will have you playing and replaying even the less enjoyable alternatives. We loved this charming experience, even if the gameplay could still be improved. On the way to Vertumna, a planet possibly conducive to life, reachable by spaceship thanks to a wormhole. The journey is still long, and as him, her or them, you are a child born on this journey away from Earth. DEAD MAN´S DIARY

I Was a Teenage Exocolonist Switch NSP  Free Download GAMESPACK.NET

I Was a Teenage Exocolonist Switch NSP  Free Download GAMESPACK.NET

It is at 10 years old that you disembark gently on the spongy ground of Vertumna with your family and your friends, other children born like you in space. You discover dry land and adolescence at the same time, and that’s a bit much all at once! The game takes place from your 10s to your 20s. With three “months” for four seasons (calm, pollen, dust and rain), the time count is much like on Earth. We must add the season of Glow, where darkness sets in and the fungal vegetation glows in the dark. It’s also when the creatures attack, obviously coordinated by some mysterious force. For your part, you grow at the rate of one action each month. The available tasks increase with events and the passage of time, awarding you points in various skills grouped into three categories: social, mental and physical. Some skills increase more easily and quickly than others, this is something you will notice quickly! It seems impossible to max everything in one game, but in general you should be well advanced in two categories by your twenties. Your level in each skill allows you to access certain responses or actions at each event, and you also get small special talents at three levels.

Pick from 25 colony jobs, like goofing off as a depot clerk, or surveying the valley.

Not all of them are useful to the same degree however. Each skill is more or less linked to an activity and specializing will allow you to learn more about this aspect of the colony’s history. Learning the history of humanity, for example, will make you progress in empathy and creativity, and you will know much more about the Earth and the reasons for the departure of your colony. Or you can spend your time in military exercises. Your choices will determine what you will become after 20 years – if the colony survives – and there are LOTS of possibilities for you! Lawyer, teacher, rebel… With five games and playing around with the save game a bit, I unlocked 7 of them. There are 29 of them. I Was A Teenage Exocolonist is a narrative triumph. It’s engrossing, tragic, gorgeous, horny, unexpected, and poignantly reflective of our own reality despite the fact it takes place amidst an infantile colony on the other side of the universe. Northway Games and Finji have crafted a tale of personal consequence, one where the biggest decisions. Endless Memories Switch NSP

I Was a Teenage Exocolonist Switch NSP  Free Download GAMESPACK.NET

I Was a Teenage Exocolonist Switch NSP  Free Download GAMESPACK.NET

our character can possibly make are insignificant to the wider picture of global colonisation and picking up the pieces of a human race that has long grown responsible for its own premature demise. You might choose to become a rebel determined to poke holes in the sociopolitical structures that underpin your very existence, or instead be an apathetic citizen only interested in your own wellbeing. Establishing a career, finding love, and maintaining a circle of friends while knowingly oblivious to your own privilege amidst a homestead constantly on the brink of destruction. All these approaches are valid, and there’s a beauty in deciding to follow your heart and do the right thing, even if it dooms others to oblivion or plants a dark seed in your being that will soon blossom into resentment. There are so many moments of unparalleled joy and bitter heartbreak, making the journey feel ever so real despite its lofty premise. As a child emerging onto a new planet for the first time, your mind is awash with curiosity. Having spent your entire life inside the confines of a colony ship, even the most mundane discoveries are ripe with fascination. Plants, animals, and the concept of fresh.

Grow into 15 skills, including bravery, toughness, organization, and empathy.

Breathable air are things you’ve never experienced before, and the early hours are spent learning about this new place and making friends as your guardians rush to establish order on the surface of an inherently hostile planet. Times are hard, and all we can do is take things as they come. I found a charming innocence to it all that harkens back to our own childhoods when all we could do was roll with the punches and react to authority we were powerless to question. During the first few years, I often sought shelter in the arms of my doting father or learned lessons from my strict mother, oblivious that one day they might be stripped away from me. We celebrated birthdays in the comfort of our shared quarters, sneaking in early ration orders, and conjuring up presents from nothing, knowing that we could find love in the darkest places through sheer perseverance. I Was A Teenage Exocolonist might be a colourful and confident life sim on the wider reaches of space, but it’s also a tale lined with tragedy as we’re so often forced to make tough decisions and live with the consequences.

The narrative lasts for an in-game decade, concluding on your twentieth birthday as you go through puberty and establish the foundations of adulthood that you can either choose to embrace or turn away from. It’s nuanced in its writing, creating an immediate feeling of empathy for the entire cast regardless of their flaws. We grow up alongside said characters, watching them comprehend love and loss in similar ways to our own. Innocent sparring sessions and bouts of flirtation soon evolve into something far more substantial, often resulting in bittersweet ultimatums I never saw coming. Seasons on this planet feature rain, sandstorms, and a hostile pollen that curses the land with an unexpected illness. The end of each year brings with it a prolonged darkness, giving ungodly monsters a chance to tear the colony to pieces and leave our loved ones with little means to defend themselves. It feels like each year is preparing for this eventuality, knowing that you can either choose to stand alongside the defenders or seek shelter in favour of your own salvation. I often didn’t have the skills required to hold a weapon, let alone use it without getting myself killed.

I Was a Teenage Exocolonist Switch NSP  Free Download GAMESPACK.NET

I Was a Teenage Exocolonist Switch NSP  Free Download GAMESPACK.NET

So I hid away, occasionally finding the bravery to check on loved ones and save them from harm. Each decision came with relief or regret, and I’m not afraid to admit I reloaded my save on a number of occasions to chase after the desired outcome. In a coming-of-age story, this utter innocence is a brilliant start. Things get serious pretty fast, with a fabulous opportunity for a dire contrast with the early game. However, the severity of the story beats never quite lands. Apart from the characters all being nice to one another, the game is overly courteous to the player. Apparent jeopardy is usually overcome straightforwardly, and when our choices did seem to have gone badly wrong, the consequences just evaporated. An injured hand that the text told us looked bad, for instance, was immediately forgotten and life went on. Out exploring, we ignored a warning that “You should go home soon” – with no consequences whatsoever. While the story is ready to dish out severe destruction, the world just went easy on us at every turn. For at least the first several hours of the game, card battles were so easy that we could just throw any cards down and a literal “WIN” button would light up. Even when it didn’t, we could “PUSH THROUGH” and just win anyway for a small cost of our stress stat. SIGNALIS

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