The Witcher 3: Wild Hunt

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The Witcher 3: Wild Hunt Free Download GAMESPACK.NET


The Witcher 3: Wild Hunt Free Download GAMESPACK.NET Goodness, is that the time? And, more importantly, the date? Well, yes. In my defence, The Witcher 3: Wild Hunt [official site] isn’t the kind of game you can rush, in any way whatsoever. It’s the RPG that CD Projekt has been working on for ten years now – the first two games in retrospect simply being necessary baby-steps steps on the road to this, the Witcher game of their dreams. It’s a flawed masterpiece, but make no mistake, it absolutely is a masterpiece – one of the best RPGs ever created, and a true tribute to Sapkowski’s stories. Here’s Wot (Else) I Think. Looking back, The Witcher 3’s greatest strength and weakness is how easy it makes everything look. There are games that jump up and down, waving and screaming, desperate for you to notice how clever and brilliant they are, and then there’s The Witcher 3, as casual about it as its hero Geralt after killing some unstoppable monster. An open world with the narrative depth and fidelity of a linear game? Well, yes, it muses, sloping off to the pub. That is indeed quite a thing. A map that, while full of little icons and collectibles, never feels like Dragon Age Inquisition’s awkward offline MMO or Assassin’s Creed’s pointless filler? Yes, yes, it yawns, reaching for a pint. ‘Aint no biggie, but thanks for noticing. Anyway, don’t you have the fate of entire kingdoms to reshape or something? TOP/BEST ADULT VIDEO GAMES IN UNITED STATES OF AMERICA (USA).

Time and time again I just had to stop and – in a good way – remind myself of just how good what I was playing actually is. Wild Hunt is so grounded, so good at world building, so subtle in its cleverness that after a while, it simply is. Never before, for instance, has there been an RPG so reactive, yet so content to hide the mechanics. There’re no icons next to dialogue options to tell you what’ll happen, no “Clementine will remember that” flag. Quests and character interactions simply flow naturally, with an off-handed comment or decision from hours earlier having equally natural effects – a guard who remembers you massacring your way into his boss’ HQ for instance, or some heavies showing up in the street to get revenge for a priest you insulted. Characters will remember former lies told even if you don’t. One of my favourite little touches is that you have a spell that lets you pull a Jedi Mind Trick on characters, but if you do it to a guy while his friends are there, they’re just going to start going “Wait, what the shit? Kill this guy, he’s brainwashing Dave!” Honestly, it’s an almost irrational level of detail, to the point I’m convinced that CD Projekt’s definition of Quality Assurance is a team of guys with spiked whips. “You! Is there a reason Yennefer doesn’t comment on the current state of Geralt’s beard in this scene?” “It’s… not important?” WACHAK!  We Who Are About To Die

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