Space Blaze Switch NSP Free Download

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Space Blaze Switch NSP Free Download GAMESPACK.NET


Space Blaze Switch NSP Free Download GAMESPACK.NET While the game itself is an horizontal shooter, the game tries to make an approach to the classic style of Thunder Force, especially Thunder Force III as we have selectable weaponry. Your default weapon is the Spread Shot which is a multi-way fire that provides a wide range against enemies above and below you, while they’re approaching your ship. The second weapon is the Laser, which is your full frontal shot which fires blue bullets of considerable power. The third weapon is the Plasma, which is your vertical fire as it fires plasma shots vertically above and below your ship, becoming the Air-to-Ground weapon. Also, each weapon has its own bomb. Spread Shot fires a volley of homing-like shots that target multiple enemies. Laser utilizes a thin murder-beam blast to inflict damages and the Plasma fires a huge crescent moon-like shot that passes through enemies. The game provides you with pods called Satellites which are the rear-firing subweapons of the game, making them an extremely essential item. Your ship is equipped with a life bar making you able to withstand some damage before going down. You can get extra lives by clearing a stage, so there’s 7 1ups in total. This is where the good part ends and constant stupidity begins. To begin with. TOP/BEST ADULT VIDEO GAMES IN UNITED STATES OF AMERICA (USA)

Space Blaze Switch NSP Free Download GAMESPACK.NET

Space Blaze Switch NSP Free Download GAMESPACK.NET

There’s no explanation of the game’s mechanics, even something as simple of telling you which button is for fire and which one’s the bomb before starting the mission is not mentioned in this game, forcing you to figure that out by yourself. Well, in the PS4 it goes like this: To shoot you can press either Square or X, pressing Triangle or Circle unleashes the bomb attack. L1 and R1 are the weapon changing buttons. Everybody knows that a good shmup has a great storyline, or at least a decent plot with some in-game lore to understand the universe within the game. This game has nothing of that, is just “Go out there and destroy things for no explained reason” that makes things look generic and dull. The first two boss battles are way too easy with bosses that move back and forth and fire lame attacks that can be easily evaded. Wish I was kidding, but the first boss is a damn coward that barely puts a pathetic attempt of firing a 5 way shot after moving back and forth for a considerable amount of time. While the game itself is an horizontal shooter, the game tries to make an approach to the classic style of Thunder Force, especially Thunder Force III as we have selectable weaponry. Your default weapon is the Spread Shot which is a multi-way fire that provides a wide range against enemies above and below you, while they’re approaching your ship. The second weapon is the Laser, which is your full frontal shot which fires blue bullets of considerable power.

Choose the right weapons from 3 different weapon systems to pass the levels.

The third weapon is the Plasma, which is your vertical fire as it fires plasma shots vertically above and below your ship, becoming the Air-to-Ground weapon. Also, each weapon has its own bomb. Spread Shot fires a volley of homing-like shots that target multiple enemies. Laser utilizes a thin murder-beam blast to inflict damages and the Plasma fires a huge crescent moon-like shot that passes through enemies. The game provides you with pods called Satellites which are the rear-firing subweapons of the game, making them an extremely essential item. Your ship is equipped with a life bar making you able to withstand some damage before going down. You can get extra lives by clearing a stage, so there’s 7 1ups in total. This is where the good part ends and constant stupidity begins. To begin with, there’s no explanation of the game’s mechanics, even something as simple of telling you which button is for fire and which one’s the bomb before starting the mission is not mentioned in this game, forcing you to figure that out by yourself. Well, in the PS4 it goes like this: To shoot you can press either Square or X, pressing Triangle or Circle unleashes the bomb attack. L1 and R1 are the weapon changing buttons. Everybody knows that a good shmup has a great storyline, or at least a decent plot with some in-game lore to understand the universe within the game. This game has nothing of that, is just “Go out there and destroy things for no explained reason” that makes things look generic and dull.Space Haven

Space Blaze Switch NSP Free Download GAMESPACK.NET

Space Blaze Switch NSP Free Download GAMESPACK.NET

The first two boss battles are way too easy with bosses that move back and forth and fire lame attacks that can be easily evaded. Wish I was kidding, but the first boss is a damn coward that barely puts a pathetic attempt of firing a 5 way shot after moving back and forth for a considerable amount of time. Space Blaze, published by UIG Entertainment, just came out for the Nintendo Switch. Inspired by the classic arcade shoot’em up games we grew up with, we decided to check it out. Don’t have a Switch? You can also play the PS4 version. The main sources of inspiration for Space Blaze were clear the moment we saw the first screenshots for the game. With its sci-fi theme, horizontal scrolling shoot’em up action and visual style, it resembles the liked of Gradius and especially R-Type. The reference to the latter is especially clear when you look at the metal/flesh hybrids that make up the game’s bosses. Space Blaze only features 7 levels, but there’s some diversity in how they play – with one level panning vertically as you progress through it. It’s a good effect that gives an added sense of scale to the battle that’s going on, but the game engine does struggle to keep up as it happens and the screen fills itself with enemies and bullets. The boss fights at the end of a level are well designed from a visual point of view, but poorly implemented when you focus on how they actually play – one of them doesn’t even fire at you, so it’s insanely easy to beat him. And no, he doesn’t fly all around the screen to try and hit you either. Other bosses do fire, but don’t offer much of a challenge either – taking away the kind of satisfaction you usually feel after you win a boss fight.

Detailed levels and enemies in a lovely crafted space world ensure pure game fun.

The actual shooting during a level is far from perfect as well. There’s no tutorial or menu screen that explains the controls to you, but it doesn’t take long to figure out you have one button for regular fire (that you can hold down for auto-fire) and one for a strong blast – which you have a limited supply of. You can pick up power-ups as you go along, and over time you learn these are color-coded in terms of what you do – which can be a boost to your weapons, or new weapons altogether. It’s fairly by the book, but held back by some not-so-great collision detection. It’s often unclear what’s part of the foreground and what’s in the background, so you can suddenly and unexpectedly die instantly from obstacles you thought were perfectly safe to fly past – especially because you just flew by parts of it that didn’t hurt you at all. This, along with the poor boss fights, makes Space Blaze far from the best option you can get if you want a classic arcade shoot’em up. Speaking of which, it’s placed at a price point that matches Sine Mora EX, which is vastly superior and has been on sale at 70% off already. Sine Mora’s a superior shooter in many ways – from gameplay to presentation, so I suggest looking in that direction first. I’ll say one good thing about Space Blaze though – as a retro-inspired title, it sure does have a great soundtrack. It was composed by Markus Siebold, whose work dates back to the Commodore 64 days where he converted Chris Hülsbeck’s masterful score for Turrican II to the C64.Ratropolis

Space Blaze Switch NSP Free Download GAMESPACK.NET

Space Blaze Switch NSP Free Download GAMESPACK.NET

Space Blaze’s music isn’t quite as iconic, but it’s a lovely mix of modern and retro. Too bad it’s not enough to save a sub-par shoot’em up though. The bosses are divided into phases that it almost feels like a game of Cuphead. You constantly focus your ship guns to the weak point while flying and avoiding their attack patterns. The first boss, a giant worm, lured me into a false sense of security this way. It didn’t do anything as I shot it in the eye for about a full minute. Then it slowly upped its bullet rain potential and actually shot down my last life. You can gain upgrades for your three loadouts from canisters you shoot. Sometimes you can even get smaller ships to fly alongside you and offer more firepower. Your upgrades cap after a certain level, and any further item you pick up goes to your high score, which can help getting extra credits/lives. Each weapon also comes with a sort of super move that can clear the screen very quickly, with only a few number of uses. The upgrading of weapons is a fun gauge of progress that makes taking down the later enemies feel satisfying, but it is a double-edged sword. The problem with this level up is that if you lose even one life, you are effectively crippled from your full damage output. This makes boss fights harder as you can’t easily regain your gun levels, making them go on longer. Not to mention it’s hard enough just getting through the shooting sections of the level because the ships can and will fly up towards you and drain your life very fast. This is especially annoying since while this game can let you continue at a later day as long as you have credits.

In the two player co-op mode you fight your way through the dangerous battles together with your friend.

Space Blaze supports co-op play, allowing you and a partner to work together through the levels. I never played the co-op myself, but I assume this was a throwback to old shooter games of two ships flying through the same map and working together. it’s not feasible to do so. You won’t get the upgrades needed to help you survive the later levels otherwise. Other than that, the non-gameplay mechanics are forgettable. There’s no story to speak of, the soundtrack is just serviceable, and the graphics like with the lava in the second level are very cheaply made. As long as you just focus on the enemies and bullets, these shouldn’t even come up to your attention. Dying in this game is gonna be the most frequent thing you’re gonna do. If the foreground trickery wasn’t already a problem, the game is a total display of videogame idiocy: The hitbox is huge since it is the whole ship, making dodging a vertical bullet curtain a problem, and so the hit detection with the obstacles, where a collision with the ground or an asteroid will result on instant death despite having an energy bar. Speaking of the health bar, it is almost useless as the game suffers from the issue that I call “Turridamage” where the ship’s energy can be depleted nonstop without an afterhit invincibility like in the first Turrican by either constant bullet hits or an enemy that passes through your ship. Like in Super Mario Bros., 1 is the zero of the game, ‘cos if your ship goes down with 1 life left you’ll be on the Game Over screen.

Like the Case Study Level in Natsuki Chronicles where an Ex. Shield is added after playing a stage constantly, the game keeps tracking of the overall score in your playthroughs as the game adds 1 more credit after reaching a certain score. For a last example of in-game stupidity, there’s stages where the game provides you of the same item. This is not like the second stage of Metal Slug 2 where you get more than two Heavy Machine Guns before the boss fight, we’re talking stages where the game will give you the same item again and again and again nonstop. Stages 4, 5 and 7 are just Plasma, Plasma, Plasma, Plasma, Plasma, Plasma, Plasma at the point of making hear the voice sample saying “Plasma” to be as annoying as Blazing Star’s “Bonus!”. The same goes for Stage 6 and is Laser only upgrading. This indifference on upgrading makes the game even more harder as you can no longer get the Satellites if you lose them, or regain a bomb, becoming an easy target for enemies that appear behind you and being overpowered by those in front of you. After all the broken issues with this game, you could be expecting that at least they’ve could had the generosity of giving you an ending, BUT NO!, they send you right to the credits, and as soon as they hit the “Thanks for playing” the screen fades to white as if they’re saying “Yeah, thanks. Now get outta here!”. Well, that’s fine for me, since this game is just an unspeakable abomination that insults the shmup genre.

Space Blaze Switch NSP Free Download GAMESPACK.NET

Space Blaze Switch NSP Free Download GAMESPACK.NET

Since the game gives two [EXPLETIVE] about the ending, you might try to have some comfort on the trophies as a little “Trophy Hunt” to boost your PSN Trophy count, but guess what?, This game only has 7 trophies available. That’s the second lowest that I’ve know, being the low record for the PS4 port of Star99 which had only 4 and for a price of $9.99 that was insult to injury, but then comes Space Blaze and rises the price 10 bucks more, BLAM! 20 bucks for 7 trophies are a total lack of balance in the Price-Quality equation. If you’ve bought this game, Dude, they’ve robbed you. Badly. Now imagine those CGI’s trying to make an approach to the level of Mainframe’s Beast Wars Transformers, Max Steel or Foundation Imaging’s Roughnecks: Starship Troopers Chronicles but using dark, repulsive color palettes, the result is this disastrous game where the graphic level looks more like an early PlayStation 3 demo game rather than a PS4 full commercial game. There’s also instances where the graphics obscure things like in Stage 2, the cavern has obstacles of the same color as the background which can hide them until your bullets make impact on them. Also, the already mentioned foreground graphics that block part of the game like in Batman Forever, are just unnecessary as they result in potential cheap shots and collisions due to the blocked part of the screen. The explosion effects look way too blurry like a lazy visual effect done in photoshop, testimony of the zero budget effort involved in this game.Samurai Warriors 4-II

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