Soulsland Switch NSP Free Download

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Soulsland Switch NSP Free Download GAMESPACK.NET


Soulsland Switch NSP Free Download GAMESPACK.NET Evil Lord Zaiden and his evil army has captured the souls of the Hero Lord Barbarus’ family for a magic gravestone which is hidden inside a magical glass shield. You can destroy this magical glass shield only by defeating Lord Zaiden. Then the magical glass shield will disappear and souls can be saved. The player needs to destroy or avoid this evil army in every level and find Lord Zaiden for a final battle. The levels have also bonfires which restore Lord Barbarus health. Barbarus also has several weapons like sword, double sword, bow etc. So be the only hope and save souls. I am a sucker for From Software’s Souls games. I have platinum trophies in Demon’s Souls (PS3), Dark Souls, Dark Souls II: Scholar of the First Sin, Dark Souls III, Bloodborne, Sekiro: Shadows Die Twice, Demon’s Souls (PS5), and Elden Ring. It’s safe to say that I consider these games to be my favorite series, and I’m always eager to dive into a new playthrough or enter a discussion concerning them. For me and the other sickos who enjoy this particular brand of action RPG, there is something special about From’s output that is compelling, evocative, and uniquely engaging. TOP/BEST ADULT VIDEO GAMES IN UNITED STATES OF AMERICA (USA)

Soulsland Switch NSP Free Download GAMESPACK.NET

Soulsland Switch NSP Free Download GAMESPACK.NET

Many have imitated the Souls formula in recent years, but few manage to capture bizarre magic that draws us into Lordran, Yarnham, or the Lands Between. I feel confident in saying that magic is absent from Soulsland, a piece of software that could charitably be called a game. Soulsland caught my attention on the Nintendo Store for two reasons: it was on sale for $1.99, and it had “Souls” in the title. I told you I was a sucker! At such a bargain, I assumed I had nothing to lose. The description was clearly not translated into English by a fluent speaker, but that doesn’t bother me—whoever wrote it almost certainly understands English better than I understand his primary language, and plenty of outstanding games have featured shoddy localization. The screenshots looked terrible, and it wasn’t much of a leap to assume this game was made on a shoestring budget. Nevertheless, I was ready to take the plunge. Upon starting Soulsland, I was greeted with an unlabeled level select menu. Shades of Mega Man, perhaps? Alas, that would be wishful thinking.

Health potions and bonfires to restore players healt.

I could choose to begin my adventure in a dungeon, grassland, iceland (not to be confused with Iceland), sci-fi factory, dark forest, forest (presumably less dark), harbour, dry desert, farm town, cave, waterland, skyland, or temple. These settings are not connected in any way whatsoever. Thinking it best to start at the beginning, I chose the dungeon. As it turns out, the dungeon was a series of stone tiles, railings, and stairways that are floating in the air. Enemies were about, and I set to my task of dispatching them. Some had swords or clubs and would lunge at me, while others were more devious (in that their animations did not match their actions). The most interesting foes would draw a bow, aim at me, and then swing their swords to take me out. Fortunately, most enemies don’t seem to notice the player’s presence, even when they are being killed. Defeating an enemy causes it to stand still for a second before it simply ceases to be on the screen (“disappears” seems like too active a word to describe what these enemies do upon defeat). Irresistible Mistakes Switch NSP

Soulsland Switch NSP Free Download GAMESPACK.NET

Soulsland Switch NSP Free Download GAMESPACK.NET

I ran into a bonfire, which I would not have known if text saying “Bonfire” had not appeared in the middle of the screen. Resting at bonfires in Dark Souls games allows players to refill estus flasks (healing items), fast travel, and sometimes level up by expending souls, though doing so also causes enemies to respawn. In Soulsland, our hero is healed and his health potion is refilled, but there are no leveling options, and enemies do not respawn. Other levels commit to their themes: iceland is frozen, temple has a temple, and sci-fi factory looks like a space station from a particularly cramped sci-fi action game circa 2000. The sci-fi aesthetic clashes starkly with the medieval low-fantasy characters, but at this point, who even cares? At least there is a fire alarm in an enclosed room with a bonfire. Each level concludes with a fight against Lord Zaiden, who is apparently very bad but not particularly dangerous to us. Upon defeating him, we can visit a small grave marker cross. Interacting with it informs us that souls have been saved, at which point we are taken back to the level select screen.

Every level has boss Lord Zaiden who need to be defeated to save souls.

Soulsland is billed as an RPG, though its RPG elements are minimal. The character creation process is simple: you don’t get to create a character. Your warrior can be customized by squinting really hard and pretending he is someone else. I never found a way to level up, and gear is obtained through pressing a button on the D-Pad, which will cycle through various weapons. At your disposal are various weapons, including a sword, which has a light attack and a heavy attack; a greatsword, which has a light attack but no heavy attack; dual blades, which cause you to move acrobatically but don’t seem to harm enemies; and a bow, which is difficult to fire and deals no damage to enemies other than Lord Zaiden. Yes, it seems that the only weapon worth using is the default sword.Very impressed. The title: Soulsland makes it pretty clear to the reference Souls-like. Rough around the edges, not as difficult as Souls but the room for improvement is obvious. Yes it Needs a ton of work but isn’t this the point?.. no need to pick it apart. Live by the Sword Tactics Switch NSP

Soulsland Switch NSP Free Download GAMESPACK.NET

Soulsland Switch NSP Free Download GAMESPACK.NET

Completed 3 stages in under one hour, started and then exited a few stages just to see the locale types. Thank you for implementing the different combat styles. I was hoping for different fighting styles going into it. Whats not to love here? The creators describe the came as – “fighting with swords and killing other warriors and deaths,” it says it all. I am a sucker for unfinished masterpieces and you know the opportunity that lies within. When I envision my self being a creator, what we have presented with Soulsland is how I see myself in the same situation. You have something playable which also has a clear view of what style of game it is trying to become, all we need now is exposure. And maybe, just maybe we could do something with this and toss it out here for a few dollars. From a player(s) perspective, I review this game as – Getting the chance to play as a tester and value the improvement. Soulsland is yet another asset flip from Tero Lunkka/Valkeala. It’s a bunch of crap Unreal Marketplace assets thrown in a blender and badly assembled into a minimum viable product then dumped onto Steam as a cash grab. If unsure, check the rest of Tero Lunkka’s Steam catalogue of asset flip garbage.

Steam achievements.

This is pure trash and as always should be avoided by all gamers. Taking the work of actual game developers, changing it about a little, then paying $100 to dump the resulting train wreck on Steam doesn’t make someone a game developer and it certainly doesn’t produce anything that gamers should be interested in. I don’t give games a rating, because Steam doesn’t facilitate that, but because this is a pretend game, I’ll give it a pretend rating of -1,000/10. Kauheaa. Controls are wonky AF! Multiple buttons will do the same thing. There’s controller support but no controller button setup LOL. The maps are hideous. You spawn with 1 enemy – beat him then there is no direction or anything of normal graphical scenery to go by! You just have to take many leaps of faith. There’s no tutorial for those that would want it. It feels like you are playing in a game that takes 2 years to make and they are in month 6 and just getting some basic testing. Just horrible! I admire the mechanics of the battles and jumps and even the game allows you to do all sorts of stunts like somersaults It looks really spectacular.

It’s a great alternative to expensive AAA games. But if I had more money I would pay attention to Mortal Shell. It looks even more spectacular and interesting. Thanks and good luck to the developers. I hope you don’t give up on the game like many others Perhaps the worst offender in all of Soulsland is its control scheme. A Souls game is a joy in the hand. Nimble dodges lead to satisfying counterattacks. Weighty weapon swings initiate with deliberate squeezes of the shoulder buttons. Every input must have meaning. The only control scheme available to players of Soulsland on the Switch is nonsensical in the extreme. The R button doesn’t attack; it causes the player to roll. The L button doesn’t use the weapon or shield in the left hand; it uses a consumable item. The Y button is a light attack, the ZR button is a strong attack, and the A button performs a block. If Soulsland were challenging at all, these non-customizable controls would be quite frustrating. As it stands, they simply remove the possibility of enjoying the act of playing this game.

Soulsland Switch NSP Free Download GAMESPACK.NET

Soulsland Switch NSP Free Download GAMESPACK.NET

I have platinum trophies in Demon’s Souls (PS3), Dark Souls, Dark Souls II: Scholar of the First Sin, Dark Souls III, Bloodborne, Sekiro: Shadows Die Twice, Demon’s Souls (PS5), and Elden Ring. It’s safe to say that I consider these games to be my favorite series, and I’m always eager to dive into a new playthrough or enter a discussion concerning them. For me and the other sickos who enjoy this particular brand of action RPG, there is something special about From’s output that is compelling, evocative, and uniquely engaging. Many have imitated the Souls formula in recent years, but few manage to capture bizarre magic that draws us into Lordran, Yarnham, or the Lands Between. I feel confident in saying that magic is absent from Soulsland, a piece of software that could charitably be called a game. Soulsland caught my attention on the Nintendo Store for two reasons: it was on sale for $1.99, and it had “Souls” in the title. I told you I was a sucker! At such a bargain, I assumed I had nothing to lose. The description was clearly not translated into English by a fluent speaker, but that doesn’t bother me—whoever wrote it almost certainly understands English better than I understand his primary language, and plenty of outstanding games have featured shoddy localization. Harmony’s Odyssey Switch NSP

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