Simona’s Requiem Switch NSP Free Download

25 views
0

Simona’s Requiem Switch NSP Free Download GAMESPACK.NET


Simona’s Requiem Switch NSP Free Download GAMESPACK.NET Simona’s Requiem might be the best advertised I’ve seen. Its first five bullet points sum everything up nicely. I had the thought that this game reminded me more of Simon’s Quest than other Metroidvania games before I rediscovered that the store page points out that exact thought. It’s not terribly common that a game completely achieves everything it sets out to do, but from that perspective, Simona’s Requiem is basically a perfect game. It’s a slower-paced, short and sweet experience that lends more to an evening of relaxation rather than an exciting challenge. Aiding in this ethos is a pleasant soundtrack that uses music box notes liberally and generally puts you in a meditative mood. The melancholy of its more existential subject matter is softened by the jovial attitude of your playable character. Simona’s Requiem creates a world that I can almost guarantee will put you in a great mood by the time you’re done with it. That isn’t to say there aren’t some expectations that need to be set before diving in, but overall I’d say Simona’s Requiem is worth every bit of time it asks of you. The first caveat that needs to be addressed is how Simona’s Requiem’s slower pacing isn’t going to be everyone’s cup of tea. Simona doesn’t seem to be in a hurry to get anywhere. The character walks around like you might as you shuffle out to your kitchen in the morning to see what’s good in the fridge.TOP/BEST ADULT VIDEO GAMES IN UNITED STATES OF AMERICA (USA)

Simona’s Requiem Switch NSP Free Download GAMESPACK.NET

Simona’s Requiem Switch NSP Free Download GAMESPACK.NET

While there is a dash ability later in the game, it’s possible you’re not going to find it until you have only one area left to use it in, and even then it doesn’t exactly turn you into an acrobat. Thankfully the level design is truncated enough that you won’t be spending a ton of time moseying along through empty hallways. The moments when there aren’t platforming challenges or enemies to kill are combined with atmospheric elements like interesting lighting or beautiful music. Simona’s Requiem tries very hard to draw you in to these “chill” elements, so I recommend that you let it draw you in. It can be very soothing in ways that pure game design couldn’t otherwise accomplish. Even when enemies are involved or other challenges ramp up, you’re given quite a lot of HP to work with, to the point where it was extremely rare I felt any adrenaline. If I missed an attack or a jump it was all fine, I could just try again at my leisure. Simona’s Requiem does have moments where some players might feel a little frustrated. I think the biggest challenge to be had is figuring out exactly how the game’s platforming gimmicks work. Your scythe always slashes out horizontally, where your hitbox has very little vertical coverage. This is important because in order to clear some of the game’s gaps, you have to hit these bumpers to get some lift from the attack. If you spend your double jump however (after you get the double jump), you’re able to do a second attack mid-air and sometimes a third. These subsequent attacks do a full circle motion around Simona, which do have coverage above and blow you.

A mysterious world awaits you to explore.

Coming out of other games that use pogo jumping as a platforming mechanic, Simona’s Requiem feels a bit awkward to get used to, since you essentially have to blow your double jump before you can really take advantage of the lift the bumpers offer you. There were many moments where it felt like I could just barely make a gap using the game’s mechanics, and as a result I don’t think I ever reached intentionality when it came to judging exactly the distance I was able to cover. Thankfully because of the more linear nature of the game’s levels, it could be pretty easily assumed that if you were able to access the area in the first place, you’re probably going to be physically capable of getting through it. It just might take more tries than some people might have the patience for. It never gets so difficult that platformer veterans will ever have too much trouble with it, but it does remove some of that “beginner game” credibility Simona’s Requiem might have otherwise had. As always the bosses represent the game’s greatest challenges, although as far as challenge is concerned it’s not terribly consistent. The first boss is literally attached to a wall, so as long as you just move out of the way occasionally, you could simply stand in one place and swing away. For the second or third boss you’re given a bit of a choice. The game’s literal sign postings warn you which direction is best to take first.The TakeOver Switch NSP

Simona’s Requiem Switch NSP Free Download GAMESPACK.NET

Simona’s Requiem Switch NSP Free Download GAMESPACK.NET

But of course since I’m the kind of person that likes to look where you’re not supposed to go before following the “correct” path, the boss I ended up facing second was much harder than it would have otherwise been. That dash ability I mentioned is of course really nice for avoiding attacks, and both the second and third bosses seem to be designed around the assumption that you have it. Simona just doesn’t move fast enough to dodge some of the attacks those bosses throw at you without it. Although, with some trial and error you can simply predict that the attack is coming and already be positioned away from it when it happens. The game gives you ample opportunity to change directions without too much backtracking needed, but players who stubbornly commit themselves to the “wrong” way may find a slightly more challenging game. I think it’s great that the game gives you this choice. The main issue is that this boss just has a ton of HP. Its slow, methodical and predictable pattern is easy enough to get through without taking damage, but unlike almost everything leading up to that point when you do take damage it is a substantial amount. At the character level I had gotten to I could only take five or six hits before I had to start the fight over again. Conversely, this boss flies around out of your reach – remember your scythe has very little vertical coverage until after you’ve already hit something – so for a good portion of the fight you’re just waiting until the boss flies down to where you can start hitting it.

Upgrade your abilities to conquer new challenges.

Once the boss is in range you’re only allowed to hit it about three times before it becomes literally invincible and flies away again. In other words, this boss could take up to five minutes to kill on an absolutely perfect run. If you make it four minutes in and mess up, then you have to commit another four minutes to catch up to where you were. Needless to say if you’re having an especially hard time this repetition can start to get very tedious. It is worth noting that I was missing one of the game’s ability upgrades by the time I had gotten to this point, a power which apparently adds just a little more damage. However checking out a “no damage” boss run posted on YouTube by Rangris, it still took them around 4 minutes for this particular fight. Like the pacing of the game in general, this isn’t necessarily a deal breaker. However, my steam playtime for this game was around two hours, and I’m going to guess that at least 20 minutes of that, or almost 20% of that playtime, was spent on this one fight. The music was good and the ending worth it, but again it just highlights the weakness of the “chill” pacing. Another aspect that the “chill” pacing actively works against is the exploration. If you miss anything on the first time you go through an area, it truly is a slog to go back and look again. As I mentioned I missed an optional ability upgrade.Spintires MudRunner

Simona’s Requiem Switch NSP Free Download GAMESPACK.NET

Simona’s Requiem Switch NSP Free Download GAMESPACK.NET

And the reason I left it where it was is because I lacked the desire to wander about with Simona’s sedate stride. Ironically though, I did find all of the game’s other collectable, which are these epitaphs that give you a few words to enhance the story. Only one of these epitaphs seemed to require an item I couldn’t have had the first time I went through a place, and it didn’t require too much backtracking to reach the hidden area. So if you play Simona’s Requiem, definitely pay attention – you can at least get the epitaphs without hardly any backtracking at all. You can also take note of anything that looks unusual since there are only seven optional collectables. The first area had a cliff I couldn’t reach without the double jump that made me curious, but it ended up just being a shortcut back to the beginning of the level in case I had decided to go back and explore. You do also eventually get the ability to teleport between sign posts, so in spite of Simona’s turtle feet there are many shortcuts to prevent you from slogging around too much. The game introduces its plot with somber music and promises a sad tale about the tragic Fisher King. Then, Simona is introduced, and he (or she) immediately starts making sarcastic quips and cracking jokes, which I found initially jarring. These jokes never try to break to fourth wall or otherwise cross over into cringe territory, however, and in general they feel more like the words of a tired ancient being trying to cope with their “life” rather than some hard attempt at making the game into a comedy.

Find secrets hidden all around the world.

The actual events occurring around Simona are indeed quite tragic, and the music never ceases to be somber in spite of Simona’s attitude. What actually happens with the plot and ending is somewhat predictable, but between the music, the graphics, and the genuine dialog it still comes off as charming. Strip all of these elements away and Simona’s Requiem would be a painfully slow slog with one particularly tedious boss, but with them, it becomes special in a way that just needs to be experienced. Simona’s Requiem is a great example of the problem with creating a strict rubric for judging games. I could nitpick the wonky platforming controls, or judge Simona’s Requiem strictly on the designs of its four bosses, and while it would still be a really solid game it would end up being a mostly forgettable experience; being especially hard to recommend because of its slow pacing. Simona’s Requiem goes the extra mile with its presentation however, creating a fantastic escapist getaway that might even haunt your thoughts if you let it. Themes of death and redemption have been a part of our storytelling since storytelling was invented, and there are most certainly “better” examples than what Simona’s Requiem has to offer, but don’t let that detract from the value that this game still has. Simona’s Requiem claims to be a relaxing short experience that can be enjoyed fully in one evening, and that’s exactly what it is. Go into it with the right expectations, and I expect you’ll come out of it with warm feelings that are hard to put a score on.

Simona’s Requiem is a retro adventure platformer where you play as Simona, a servant to the Purple Cloak Reapers, tasked to claim the soul of the Fisher King who has hidden behind the moon. Travel through varied interconnected levels in the desolate land of Lunatergo. Explore caves and plains and battle roaming beasts to find the three Manors, where clues to finishing your quest are hidden. I have a love-hate relationship with platformers: I really love playing them, but I get very frustrated if they are too difficult, even more so if I am completely immersed in the game. Simona’s Requiem proved to be not only a fun, entertaining and overall a wonderful metroidvania, but in terms of difficulty it also managed to find a balance between being overly challenging and ‘I can do this in my sleep’ – you know, it just constantly hits the spot which forces you to push your limits without making you want to pull your hair out. Unlike other platformers, the difficulty doesn’t come from having to dodge all sorts of traps, spikes or arrows; compared to other games, Simona’s Requiem has rather few of these. Instead, the difficulty is given by the platforming aspect: the jumps are often quite tight and on top of that, the level design is not very forgiving when the player fails a jump. The levels are oriented more vertically than horizontally and even if falling doesn’t result in dying, you’ll usually need to start your climb from the bottom again because of the lack of platforms that would otherwise support your fall. In many ways I prefer this approach to a convoluted mess of traps that would make me aimlessly press keys in a desperate attempt to avoid them.

Simona’s Requiem Switch NSP Free Download GAMESPACK.NET

Simona’s Requiem Switch NSP Free Download GAMESPACK.NET

The game teaches you controlled jumps and as a consequence its a rather slow paced platformer.The slow pace is also given by the fact that you have to battle lots of enemies. Even if they have pretty low health and die after 3-5 hits, they respawn every time the screen changes, which means that a failed jump will most likely take you to another screen (or even a few screens back) and you’ll have to kill all enemies once again. It’s not really a bad thing, since they drop experience and health points, thus Simona can replenish the lost HP anytime by just switching back and forth between screens. On the downside, if you’re not an experienced player and miss your jumps a lot, you’re going to need some patience to battle them all again, especially in the second half of the game where there can be multiple enemies attacking you at the same time. They also push you off platforms if they hit you, making things a bit more complicated particularly when the platforms are narrow. Simona is a quick-witted grim reaper with a good sense of humor and a tongue as sharp as her scythe. The story is told through dialogues with the various NPCs that she encounters, and her comebacks are delightfully amusing. The game starts as she is assigned the task of recovering the soul of a king, but in order to do so, she first needs to find 3 artifacts that will then open a portal to the realm where the king is secretly hiding. Each of these 3 items is guarded by a boss, and while two of these fights are moderately difficult, for the third one you’ll really need to step up your jumping game.Shotgun Farmers Switch NSP

ADD ONS/PATCHES AND DLC’S: Simona’s Requiem Switch NSP

Steam Sub 801453 Complete Pack
VC 2022 Redist