Project CARS 2 Free Download

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Project CARS 2 Free Download GAMESPACK.NET


Project CARS 2 Free Download GAMESPACK.NET Project CARS 2 is really the best kind of racing game sequel: one that’s improved so meaningfully it’s hard to go back to the previous instalment. The handling is utterly remarkable on a wheel or a pad, the expanded track selection is unmatched and boasts dynamic time and weather on every one, the much-improved car selection hits a whole host of fan-favourite beats, and the sound is seriously stunning. For solo players there’s an absolute ocean of content, and the multiplayer suite seems well-poised to pick up where the original Project CARS left off – while adding a pile of esports-friendly set-up options and broadcast-style flourishes to boot. I enjoyed the first Project CARS, and I liked the way the touring and GT cars felt in particular, but not everyone agreed. A lot of that is due to the fact that the grip admittedly dropped off a cliff the second you broke traction, and it required a fair amount of finessing to hone the handling to a gamepad. Plenty of people rapidly retreated from the original Project CARS for precisely this reason.  Project CARS 2’s new handling model is a tour de force. On a wheel it’s brilliant, from the feeling of being able to step the rear end out – and still save your car from what previously would’ve been a certain, uncontrolled slide – to the feel of the steering sharpening as your tyres come up to temperature, allowing you to really cut into corners and gobble up apexes.TOP/BEST ADULT VIDEO GAMES IN UNITED STATES OF AMERICA (USA)

Project CARS 2 Free Download GAMESPACK.NET

Project CARS 2 Free Download GAMESPACK.NET

It’s simply a different game to the first altogether. It’s just so much better. I haven’t even touched any settings; straight out of the box Project CARS 2 feels manageable and planted. It’s a fraction more numb on turn-in compared to the 1:1 directness you get on a wheel but the twitchiness of the first game is just gone. You don’t need a wheel to enjoy this deep, nuanced handling model; there’s a satisfying, challenging, and most of all manageable racing experience to be had here, regardless of your control method. There are plenty of settings you can massage if you wish, though (and what they do to your controller’s response and feel is way more clearly explained than it ever was in the more obtuse series of settings available in the first Project CARS). It seems like part of a wider, more accessible philosophy everywhere, from the less frantic menu layout, to the calm and informative VO from handling consultant and former Top Gear Stig Ben Collins eloquently explaining each and every aspect of the game as you encounter it. Project CARS 2 is a tremendously deep destination for racing diehards but it doesn’t want to outright intimidate people. There’s even a built-in race engineer that will suggest tuning changes based on the feedback you give it. It doesn’t replace the ability to set your car up manually but it is handy for Cole Trickle-types who need a Harry Hogge to do their car whispering for them.

Project Cars 2 Spirit Of Le Mans.

My first race in Project Cars 2 was a learning experience, to say the least. After a couple of years away from the wheel of Slightly Mad Studios’ simulation racing series, getting reacquainted with its uncompromising style was no easy feat. The blind turns and fluctuating elevations of Scotland’s Knockhill Racing Circuit played havoc with my rusty skills, as I spun out myriad times throughout my first practice session, making the trackside gravel my undesirable home. It was not the start I had envisioned, and I could have let it get to me–thwarted, as I was, by a quick sprint around the Scottish countryside. But this is where the tinkering began. I started tuning my Formula Rookie car to adjust to the particularities of this charming British track, softening the anti-roll bar to limit oversteering, and adjusting gear ratios to get a tad more speed down the straights. With each passing lap I gradually became more accustomed to Knockhill’s tricky corners, learning how to approach each one with guile and gusto. Before long I wasn’t just completing laps without incident, but setting competitive times to rival the competition, and fondly recalling similar moments throughout my time with Slightly Mad’s first game in the series. It’s a singular, almost assuredly niche thrill; yet it was this focus on learning and adapting to the various intricacies of both car and track that made Project Cars so appealing–and which still rings true in its sequel.Yaga Switch NSP

Project CARS 2 Free Download GAMESPACK.NET

Project CARS 2 Free Download GAMESPACK.NET

For all its strengths, however, the first Project Cars was hindered by some notable flaws. Inconsistent handling, inadequate gamepad support, dim-witted AI, and numerous, disruptive bugs regularly plagued the experience. Thankfully, these issues have been mostly addressed in Project Cars 2. For one, the physics and driving model have been much improved, with less disconnect between your actions and those of your car. There’s an increased weightiness to these fuel-guzzling beasts that firmly plants them on the road, and a pliability that makes pushing them up to and over the limit a viable strategy, resulting in some incredibly tense and exciting moments. Gamepad support is also marginally better. Where playing with a pad was once perplexingly unapproachable, it’s now manageable at least–albeit significantly lagging behind the fidelity and one-to-one feedback of a dedicated racing wheel. Out of the box, the handling is quite understeer heavy, too, so you’ll probably want to fiddle with the settings until it feels more comfortable. And there are some difficulties communicating exactly what the car is doing without the advantages of force feedback, particularly when the back end starts to spin out from underneath you. There’s a distant, almost loose feel to the handling, and this makes playing without stability control more difficult than it would otherwise be. Racing with a gamepad is still nowhere near perfect or even close to the likes of Forza.

Real-world-derived career progression.

But these adjustments do enough to make it more playable than the first game. With this in mind, I would still hesitate to recommend Project Cars 2 to anyone without a racing wheel. Despite the improvements made behind the wheel, Project Cars 2’s most eye-catching aspect might just be the sheer breadth of cars, tracks, and motorsports on offer. With 180 cars to choose from, 60 tracks, and 29 motorsports, you can easily go from kicking up dirt and gravel in a Rallycross event in Hell, to careening around Imola in Enzo Ferrari’s magnificent namesake. Maybe you’ll race wheel-to-wheel in white-knuckle stock cars for the full 500 miles of the Indianapolis 500, usher a Formula X car around the twisting turns of Monaco’s opulent street course, or precariously rip through the historic 8.75 miles of the original Circuit de Spa-Francorchamps in an Aston Martin DBR1/300. The extensive variety on-hand is sumptuous, and almost every track and car is intricately detailed, with phenomenal audio design bringing each bottled-up rocket of horsepower to life with a delectable symphony of shifting gears, screeching tires, and roaring engines. Meanwhile, a dynamic weather system that encompasses everything from emphatic thunderstorms and blizzards, to a hazy summer’s day–plus an impressive day/night cycle–complements the action, and turns an endurance race at Le Mans into a keen test of attrition and strategy.Mech Armada Switch NSP

Project CARS 2 Free Download GAMESPACK.NET

Project CARS 2 Free Download GAMESPACK.NET

As the sky cracks open and unleashes a torrent of rain, puddles will gradually form on the track and must be avoided lest you aquaplane into the nearest wall. Survive this brush with death and the hot asphalt will dissipate any pools of water, yet your relief won’t last for long as the sun begins to disappear behind the trees. Suddenly corners aren’t quite as recognisable as they once were as shadows cast blind spots over the track; and before long you’re driving in nothing but pitch black darkness, with only your headlights to guide you. The weather effects in Project Cars 2 are best-in-class, and the palpable effect they have on each and every race proves they’re not just for show either. The best way to cycle through this plethora of motorsports is in the career mode, which takes you globetrotting from one racing discipline to another. You’re still free to choose where you begin your driving adventure–whether it’s in the lowly rungs of kart racing or maybe in the more potent brutes of GT4–but there’s added structure this time around. The high-end championships are locked away until you’ve made at least some progress, and single-race invitationals mix up the pacing so it’s less of a slog. The career mode is, however, surprisingly restrictive when it comes to competing in these various championships. If you finish outside of the top three, it’s deemed a failure and you’re asked to retry the entire championship again. This can be utterly demoralising when you’ve just completed ten races or so, and I’m not sure why leading the midfield pack comes with such a harsh punishment.

Dynamic surface & weather physics affect vehicle performance & handling in real-time.

It actively discouraged me from raising the AI difficulty until I knew I could consistently place in the top three, and it feels like a completely misguided decision. If you’ve started a championship and don’t quite fancy it, it’s also needlessly difficult to quit. The only way to do so is by starting each race and retiring to the pits, which is very time-consuming. While these issues are disappointing, Project Cars 2’s most glaring faults lie with the AI and the vast number of bugs that constantly crop up. The AI is slightly improved over the first game; it’s less rigid, has more spatial awareness when racing wheel-to-wheel, and will make human-esque mistakes, particularly in adverse weather conditions. But for every moment of fair and balanced racing, there’s another example where they’ll nudge you off the road, shunt you in the backside, or cause an 18-car pileup on the first corner. I can’t count the amount of times the AI has spoiled a race by mindlessly crashing into each other at the very first hint of a bend in the road. It’s absurd. Also improved is the game engine’s consideration for your frame rate. Sure, you can still push the supersampling AA slider up to max and tank all but the mightiest systems, but leaving high-end AA out of the equation, this is a well-optimised release.

When was the last time you were truly immersed and engaged in an activity? Mindfulness types call it ‘flow’, and positive psychologists say this state of total involvement is what we really mean when we talk about happiness. Project Cars 2, the most demanding sim racer I’ve ever played, is a positive psychologist’s dream. With all the assists off and a decent racing wheel plugged in, it requires so much sustained attention, so many micro-adjustments in response to tiny whispers of feedback from the car, that there’s simply no brainpower left to think about anything other than getting your Audi R18 around the last turn at Zolder. And the rallycross—boy, the rallycross—no space to think about death when you’re doing that, let me tell you. This unprecedented level of simulation is, as you’d expect really, Project Cars 2’s crown jewel. Driving is its own intrinsic joy, more so than in its 2015 ancestor and to these hands better than rivals rFactor 2 and iRacing (don’t @ me). However, you can go ahead and add your own personal disclaimer to that statement if a) you drive with assists, and/or b) you race with a pad rather than a wheel. Both were occasionally true of me in Project Cars 1, where I was able to tweak my controller settings and find a balance of assists that made the racing responsive but not overly demanding. Such settings might exist within Project Cars 2’s menus, but I haven’t found them yet.

Project CARS 2 Free Download GAMESPACK.NET

Project CARS 2 Free Download GAMESPACK.NET

Instead, I find pad handling too twitchy to ever effectively save a spin when I lose the back end, while an overzealous stability control either brings the car to near-standstill in order to avoid a spin, or creates cruise liner levels of understeer. In other words, it doesn’t seem to worry about the casual racer as much as its predecessor, so the only way to really enjoy what Project Cars 2 offers is to lean into it, turn all the assists off, and use a wheel. Presumably that’s no biggie to most of its intended audience, but it’s a strange development from the first game nonetheless. Luckily, the sheer joy of driving comes in several more flavours this time. The fact that Slightly Mad’s sequel drills deep into several distinct disciplines of driving is more than just a carrot to dangle before you in career mode. Spend a while with the licensed Indycars, learning their foibles, perfecting drafting, visiting the Indianapolis Speedway and recognising when tracks rubber in to offer more grip, and the jump to loose surface racing in a rallycross car feels like a different game. If you were worried the powersliding, ice racing stuff might feel a bit token: don’t. With that said, open-wheel, touring, endurance, rallycross, and GT racing are better distinguished in career mode than the narrower handful of disciplines were in the last game, offering clearer and more distinct paths from season to season. Invitational events can now be entered at any point after you unlock them, so progressing through seasons isn’t silted up by one-day cups anymore. The structure of career mode is a definite improvement, then.Jitsu Squad Switch NSP

ADD ONS/PATCHES AND DLC’S: Project CARS 2 Season Pass

Season Pass Complete Pack Japanese Pack Season Pass Bonus Ferrari Essentials Pack DLC Spirit Of Le Mans
Porsche Legends Pack Fun Pack DLC Steam Sub 425760 Deluxe Edition Steam Sub 305597 BNEE-PASS 1
Prepurchase Steam Sub 322267 Steam Sub 338407 Deluxe Edition Pre-purchase Retail for Beta Testing Steam Sub 142089
Steam Sub 202143 Steam Sub 193846 Developer Comp
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