Patron Free Download

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Patron Free Download GAMESPACK.NET


Patron Free Download GAMESPACK.NET City builders have been a staple of the game industry ever since SimCity established itself over 30 years ago. Then, from the traditional tycoon design, emerged a different interpretation of the city builder. These newer games focused more on survival and early civilization as opposed to modern cityscapes. Recent years have seen this sub-genre expanded further with the likes of Banished, and now, Patron. Patron is a survival city-builder game developed and published by indie studio Overseer Games. Other than Banished, it also takes inspiration from a variety of popular titles like Stronghold, Civilization, Colonization, and Anno. Its mix of strategy and city-building mechanics make Patron a good choice for players who like to take a step back and think things through. Experienced Banished players will spot many similarities between that and Patron soon after launching the game. Some players have even jumped the gun and accused Patron of being a mere clone. However, I believe that is an unfair stance as there are some subtle deviations that actually made a big difference. I’d even go as far as to say these deviations result in Patron appealing to an entirely different type of person.TOP/BEST ADULT VIDEO GAMES IN UNITED STATES OF AMERICA (USA)

Patron Free Download GAMESPACK.NET

Patron Free Download GAMESPACK.NET

The biggest difference by far is that Patron is tough as nails. As with most city builders, you are challenged with balancing the gathering of resources with your population’s happiness. The key to success is to judge when it is appropriate to use gathered resources to expand and when it’s necessary to stop expanding and instead prioritize your population’s survival. Of course, this exact same gameplay loop exists in Banished too but to a lesser degree. Messing up your resource management in Banished will slow down your progress. Doing the same thing in Patron, however, can end your save. Making a comeback after your population has left due to unhappiness is extremely difficult. It’s often better to just start over after learning from your mistakes.Even on easy difficulty, it’s possible to ruin your town by starving out the population without the necessary infrastructure being built and sustained. More experienced players won’t struggle with this as much, but the initial learning curve is brutal. Certainly, once more guides come out it won’t be as unforgiving, but going in blind provides a real learning experience. It’s not a bad thing by any means, but it’s something you should keep aware.

Patron Supporter Pack.

Currently, there is no set goal in Patron as the only available mode is sandbox. What determines progression is therefore widely subjective, but I personally break it down into three categories: population growth, skill tree progression, and town size. Town size is more or less determined by the resource management that I’ve already mentioned. If you have excess resources, you expand and increase your town size. More population means more resources which means more land used to gather and farm those resources. City builder games come a dime a dozen, with so many options to choose from, so Patron from Overseer Games has a bit of a hill to climb from the very start. However, the folks at Overseer recognize that challenge and have made the social structure a core part of the gameplay in Patron. The question is, is it enough to make Patron stand out in a crowded genre? The most important thing to note about Patron is that it is hard. One wrong decision or bad allocation of resources can undo all of the hard work you’ve put in. That challenge is expected in a city builder, though, so it’s definitely not a bad thing. I was warned by the developers to build patiently and prepare for the first winter. Did I do either of those? Of course not. Did I regret it? Absolutely. Good Company

Patron Free Download GAMESPACK.NET

Patron Free Download GAMESPACK.NET

The warnings to not expand too quickly and prepare for the first winter are absolutely necessary unless you want to restart the game after only a few hours of play. Once I listened to that advice, the ball really got rolling. Like any city builder, careful planning and resource management are vital to success. Patron does a great job introducing you to the basics and then letting you off on your own. I found the building system to be quite clear and easy to understand. If you have played a city builder before, that aspect of things will feel refreshingly familiar. Obtaining the right resources and upgrading your existing buildings to make them more efficient is a must. The sooner you get started on that, the better. While those might be familiar parts of a city builder game, Patron breaks out of the mold a bit from there. The biggest selling point for Patron is the important and intricate social interactions. Overseer has made that the highlight of their marketing, so I was interested in seeing how well it worked in action. Every character is said to have their own unique opinions and reactions to what you do. This requires a skilled ability to wade through political waters in a fictional medieval world. I really appreciate the focus on the individual citizens, even if they feel a little repetitive at times.

A survival city builder with a unique social dynamics system.

That is to be expected as your city grows. In reality, it isn’t easy to make every character truly special. While I would not say the social focus of the game is mind-blowing, it is still a refreshing addition to a genre that is typically full of spreadsheet managers. Success depends on keeping your citizens happy, which is much easier said than done. I have a confession to make: I didn’t like Banished. I don’t think it was a bad game at all (I mean, the Steam ratings don’t lie), but it was one of those games that reminded me a bit of falling behind in math class — you miss one little detail and you’ll never catch up. On the other hand, I loved Foundation. Oh sure, it took some time to get used to the swing of things, but with enough patience, it was easy enough to build a thriving medieval community. I bring these two titles up in particular because they’ve often been thrown around when discussing Patron, the debut title from Croatian team Overseer Games. Available on Steam for $19.99, this new medieval city-builder describes itself as a “survival city builder with a unique social dynamics system.” And with a Mostly Positive rating with just over 650 reviews at the time of this writing, it’s safe to say that Patron is, in the very least, scratching that city-builder itch.SuchArt Genius Artist Simulator

Patron Free Download GAMESPACK.NET

Patron Free Download GAMESPACK.NET

Players will take the lead in establishing a small new town in the map of their choosing, with variables like soil fertility and temperate zones affecting growing seasons and weather. Once the map has loaded, players will be plopped right into the action with a townhouse, 20 villagers milling about, and a whole lotta work to get started on. After a quick and somewhat informative tutorial, players will be able to get started on building homes for their villagers and begin basic resources collecting. The goal of the overall game is to build a successful settlement, but the means to that end are a little bit more in-depth than some other medieval city-builders have been in the past. For one, Patron prides itself in its unique social dynamics system, which is actually pretty demanding. It starts out simple enough — make sure your people have roofs over their heads and enough to eat — but over time classes begin to mean more in your city, and each class has different needs. For example, the merchant class is going to want you to keep taxes low and are prone to rioting if you don’t keep them that way. It’s something I really enjoyed seeing on a more basic level in the first Civilization game, so I’m happy to see it explored more here.

Establish sustainable production chains.

Additionally, you have to manage the demands of the king, who will be speaking to you often via a scroll pop-up — like a medieval version of Frostpunk. You might be told that you have a rat infestation and need to handle the situation, choosing between two options of losing food or safety. Or perhaps word of your struggling settlement has reached the king’s ears and he’s decided that, just this time, he’ll give you some food or gold to take care of things. Managing the king’s needs in addition to your people’s places you in a sort of middle management situation akin to Foundation, which is again another mechanic I love seeing. When it comes to the actual city-building, I’m happy to report that getting things up and running is actually a really simple task. The UI appears straightforward enough at first to get homes down on the ground, and the other necessary facilities like resource depots, foresting huts, and hunting lodges come along quickly as well. City planning itself is easy to visualize for many different reasons, including the fact that most of the maps are flat and there are tons of options to toggle on/off assets, grids, and hotspots for specific resources. If you like to be very hands when it comes to setting up shop and planning every tiny detail, Patron is going to please.

Fans of Banished will notice a key difference in Patron — a research tree. It’s very cool that it exists because it gives players something to look forward to, but I definitely think this was one of the weaker aspects of the game. For one, the entire tech tree is visible from the get-go; while that does allow players to plan out how to get specific techs early on, I feel like it actually does players a disservice. For one, the lack of mystery means no joy in research discovery, which is something I always look for. Additionally, trying to get to very specific techs because players might think they’re useful or cool isn’t always what the game thinks you’re going to need for what’s around the corner. By leaving it to be uncovered, I feel players will be more likely to research baser techs first before going down too far on one branch and throwing off the pacing of the game. One aspect of Patron that is extremely cool is just how much you can see and from how many different angles. I can zoom in and practically bump into my little citizens, or I can get a bird’s eye view to plan out my next move. I can also decorate and customize areas to create more scenic pathways and living areas, which feels all the more rewarding when I can take amazing screenshots of my hard work. I only wish that the people interacted more with said hard work, as they completely ignore the pathways I’ve made and choose homes at random instead of allowing me to assign housing based off proximity to work.

Patron Free Download GAMESPACK.NET

Patron Free Download GAMESPACK.NET

Perhaps we’ll see smarter citizens in a future update. Patron builds upon the foundations laid out by the staples of the survival city builder genre and enhances the experience with a large research tree and by introducing intricate social dynamics into the game and the genre in general. Happiness, the standard simple feature of all such games, in the case of Patron is a complete gameplay system in its own right. Patron starts off similarly to other games in the genre, but then veers off exploring social intricacies and what it means to truly run a society and not just a city filled with automatons. Each individual citizen in the town has their needs, desires and issues troubling them or making them happy. Some citizens are more concerned with immigration, while others are more aggravated by tax-related issues. If the citizen’s view on the subject is in line with what the town government (YOU, the player) is doing, they will be happy. Works the other way around as well. To make the best of the opportunities in this new land, you will need to construct residential houses, farms, production plants, manufacturing buildings and dozens of other buildings needed to harvest the riches of the land. Every decision you make as Patron will be met with different reactions from different social groups. You’ll need real political talent to balance sensitive matters as religion, immigration, loyalty, poverty… Whatever you choose to do can lead to unforeseen consequences years later.No Time

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