ODDWORLD: SOULSTORM Switch Free Download

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ODDWORLD: SOULSTORM Switch Free Download GAMESPACK.NET


ODDWORLD: SOULSTORM Switch Free Download GAMESPACK.NET And when you launch Oddworld: Soulstorm on the PlayStation 5, there’s a definite feeling that a great ’90s platformer could be revived here. The comeback is not only framed by very good film sequences with English voice output (there are German texts), but also staged in an extremely atmospheric way and with delicious black humor. It doesn’t matter whether it’s level and art design as well as tracking shots – all of this is convincing, especially since the static 2.5D view that only scrolls sideways has been modernized with dynamic perspective changes, so that Abe sometimes escapes from the perspective of a Crash Bandicoot or the automatically adjusted camera an oblique one panorama shows.The fact that the Unity Engine fuels these pretty backdrops deserves extra praise – the lighting, animations and particle effects are impressive. Even if you have to limit that the textures look a bit coarse in detail and it doesn’t run smoothly in 4K at 60 frames per second on PlayStation 5 as promised. Two lifetimes have passed since then, Abe had his sequel and then disappeared from the radar to return with the New ‘n’ Tasty remake that partially modified the original story. And it is precisely from this that he recovers in Soulstorm, maintaining the slightly more serious and tantalizing tone of the reboot! TOP/BEST ADULT VIDEO GAMES IN UNITED STATES OF AMERICA (USA)

ODDWORLD SOULSTORM Switch Free Download GAMESPACK.NET

ODDWORLD SOULSTORM Switch Free Download GAMESPACK.NET

Oddworld Soulstorm , whose announcement dates back to just over 5 years ago, is a sequel to Abe’s Oddysee or, if you prefer, a reinterpretation of Abe’s Exoddus. In fact, its story tells of the events following the destruction of the Ernia slaughterhouses, which then returned to being the Anglophone RaptureFarms. Mullock, the despot / slaver / boss who serves the mysterious Magog cartel, is not dead (despite one of the two endings of the original game suggesting otherwise) and is willing to do anything to take revenge on Abe. The latter, for his part, is still unconvinced of his role as a hero but the convincing words of a shaman will convince him to embark on this new adventure to save the still imprisoned Mudokons and remove once and for all the threat of Mullock. The objectives have been achieved even if there are some quite conspicuous stumbling blocks. You will have 15 levels available to help Abe in his mission, plus two additional ones that will be unlocked under certain conditions. You can get to the end by saving a variable number of Mudokon, resulting in one of the four available endings. Longevity is once again one of the winning points of the series. If to complete the first run without paying too much attention to the thin you could take about 13/15 hours, if you want to save all the Mudokons and reach the complete finish, put at least 20 in the budget.

Characters in ODDWORLD: SOULSTORM

The mechanics are borrowed from the remake / reboot New ‘n’ Tasty, but there are some new grafts aimed at expanding the amount of situations that in the original game tended to soon stagnate. The intention of the Oddworld Inhabitants to propose a mix between platforms and puzzles remains firm, even if the latter soon take over, relegating the jumps between platforms to the role of supporting actors, useful almost exclusively to reach the next destination without proposing particular flashes. of creativity and difficulty. The only exception is the first level which acts as a narrative prologue, a breathtaking race to safety during which you will experience above all the more “jumping” game mechanics. You will also find that the game world is chock full of places to loot, secret areas and items to accumulate … but we’ll come back to that in a bit. The one thing that brings the best out of this retelling is the sheer quality of its presentation, with beautifully-rendered and animated cutscenes that do a fantastic job of portraying the already-beloved Oddworld characters. Abe and his friends, as well as the Glukkons and Sligs, are equal parts endearing and repulsive in a way that is quintessential to the franchise. Abe’s sad little eyes get me every time, and the game takes him to some visually-interesting (if overly industrial) places. Voice acting is pretty good across the board as well, with a few neat industry cameos in the mix to boot, although the audio mix itself both in and out of cutscenes could definitely use some work. FAR CRY 3 – BLOOD DRAGON

ODDWORLD SOULSTORM Switch Free Download GAMESPACK.NET

ODDWORLD SOULSTORM Switch Free Download GAMESPACK.NET

Anyone who’s played Abe’s original adventures or New ‘n’ Tasty will be instantly familiar with Soulstorm’s overall gameplay concept. A mix of platforming, stealth and puzzles on (as the studio describes it) a 2.9D plane, it’s unmistakable as a new take on Exoddus, but Oddworld Inhabitants has sought to inject the established formula with a slate of new RPG-lite elements. As before, each level is a mostly-linear run that sees Abe climb obstacles, dodge traps and sneak around enemies while attempting to rescue his fellow Mudokons. At its core, it’s still some of the best puzzle platforming in the business, adding extra strategic layers with Abe needing to manage the safety of his Lemmings-like followers and make clever use of his ability to possess the Slig grunts trying to thwart his escape. It’s a little jarring as a fan of the original to see that Gamespeak has been slimmed down to just a couple of commands but it keeps things simple and intuitive, and contextual modifiers make it easy to manage groups and keep them in stealth. Still, it sucks I can’t fart and growl at my friends on command anymore. Adding to the gameplay fans know from the last game, Soulstorm introduces a host of new items and gadgets to Abe’s arsenal, as well as a crafting system with which to produce them. I was intrigued to know how crafting might pay off in a game built from closed, linear levels, and the answer is an expected ‘just okay’. The game typically only gives you enough resources to make what you need for the challenge ahead, so it feels superfluous, like someone suggested adding crafting would modernise the game but didn’t consider how, or if, it would enhance the core loop.

Achievement hunters and perfectionists can easily play for dozens of hours.

The items that Abe can craft are quite fun to use though, ranging from smoke bombs to aid stealthy traversal to bouncy candy and sticky soda bombs. These all feed into the new progression systems that measure the success of Abe’s mission. Like before, saving as many Mudokons as possible (and mitigating unfortunate casualties) is key to seeing the game’s best endings, though it works a little differently this time around. The benchmark for finishing a level with good ‘Quarma’ is rescuing at least 80% of the Mudokons within, the game’s four possible endings (and some extra post-game content) determined then by the percentage of levels finished with good Quarma. The control system has been slightly revised due to some new techniques that Abe can use and unfortunately not always in the right way. One of these is the use of various useful objects to set fire to and free blocked passages, put out fires that prevent you from continuing, throw mines, distract enemies and so on. The selection is made through the classic radial menu while the accuracy of the launch depends on the inclination of the dish that appears on the screen once the appropriate button is pressed. You will have to get used to it a little but after a couple of hours you will be able to stick a grenade to the back of a Slig while you are hanging over a chasm. Different speech instead for the double jump, a technique inserted to meet the greater breadth of the levels, but which in some cases can become a double-edged sword as it is very fast and difficult to use in the most excited sections. Far Cry 3

ODDWORLD SOULSTORM Switch Free Download GAMESPACK.NET

ODDWORLD SOULSTORM Switch Free Download GAMESPACK.NET

Another novelty for the series, but certainly not for the genre of belonging, is the crafting. It is very simple, do not expect anything particularly refined or complicated: you can simply accumulate a certain amount of materials to combine to give life to the useful objects we mentioned earlier. In reality, at the beginning we did not use this feature very much as the stocks of bottles and weapons were more than abundant, but already after a third of the game the reserves begin to run low. This means that if at first you can easily waste some stuff trying to create creative tactics, later on you will have to be very careful and look everywhere, from lockers to jars, for everything you can take with you. From a certain moment on you will also have to deal with your followers, or the Mudokons that you will find and you will have to bring to safety. Let’s face it, they will also be nice but in terms of intelligence they are not a little scarce. You must be the one to avoid horrible deaths, giving him the orders assigned to the directional cross at the right time and, if necessary, giving him part of your reserves with which the wrinkled traveling companions will be able to defend themselves and (in part) help you. But be careful because when you have many in tow, a minimal distraction and puff will be enough … goodbye friends of the resistance.

All levels offer a tallying system, leaderboards, achievements and badges.

The wall of puzzles, traps and obstacles that will appear in front of you ranges from “very simple” to “damn bastard”. For some you will have to rely on instinct and go without looking too far back, while others will require a lot of gray matter to complete with the best results. In some cases you will also have more than one solution available but the secret is always to look around to take advantage of everything you can. The psychic powers with which Abe can take control of enemies or activate devices will not always be available, as some areas will have devices capable of canceling them. At that point, he’ll have to spin the gears of the brain and try something different. Perhaps he will not succeed the first time, perhaps not even the tenth, sometimes not even the twentieth because Oddworld Soulstorm sometimes knows how to be a really bastard, but this is also his beauty and often the satisfaction of having found an original solution (perhaps with a pinch of luck) will be priceless. It must be said that unfortunately on various occasions we have encountered some problems in the response to the commands of the AI ​​that manages the behavior of both enemies or Abe’s followers. We happened to run into cursed Sligs blocked during their patrol or able to peck Abe even from a distance greater than their visual cone. Other times some Mudokons did not follow our orders remaining totally inert, on one occasion a couple of them even ran like crazy towards suicide. In these moments the only solution is to reload the last checkpoint, which fortunately is almost always close enough.

ODDWORLD SOULSTORM Switch Free Download GAMESPACK.NET

ODDWORLD SOULSTORM Switch Free Download GAMESPACK.NET

Adding to that are ‘badges’ that work like mini-achievements for fulfilling completion requirements in levels as well as a running tally on the number of Sligs Abe murders along the way. A completely-pacifist playstyle doesn’t seem possible from my experience, thanks to a handful of specific sections, but it’s decent fun to make effective use of Abe’s new toolset to ensure the enemy’s hired guns get to go home to their gross alien families. The new systems definitely do a lot to encourage replayability, but they’re undermined by a few too many old-school design sensibilities still kicking around. For one, some levels feel way too long. It might sound like an odd thing to complain about, but it’s all too easy to miss things and be forced to replay an entire 40-50 minute level just to get them. That’s because, while the incredible scale and the fact that you’re often able to see far later sections off in the background is super impressive, most levels are entirely linear affairs with little room to backtrack. They’re checkpointed frequently enough, which helps, but the fact that you can’t re-use a checkpoint until you hit the next one also means that you’ll spend a lot of time re-scavenging and re-crafting items should you need to repeat particularly tricky sections.

Which will happen often, given Soulstorm is quite challenging. That’s a series hallmark, and something I welcomed heading into my playthrough. The challenge that comes from the game’s stealth-based puzzles is great, as it always has been, but I was not prepared for the ridiculous number of cheap deaths that I suffered at the hands of the game’s unreliable controls and surprising lack of polish. Abe’s new double-jump is a blessing, making platforming both more manageable and more fun, but his ability to grab ledges and monkey bars at the end of those jumps is spotty at best. The use of a single contextual button to interact with multiple objects, many of which are placed right next to each other, is also far more finicky than it should be. Farthest Frontier

ADD ONS/PATCHES AND DLC’S:ODDWORLD: SOULSTORM Switch

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