Home Behind 2 Free Download

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Home Behind 2 Free Download GAMESPACK.NET


Home Behind 2 Free Download GAMESPACK.NET Something in my brain snapped when my first ‘run’ had failed and I was booted back to the main menu. Despite my many missions ending in near failure, a failed random vehicular combat encounter that played out almost entirely without any meaningful input cost me my save file. As a self-proclaimed ‘anti-war’ rogue-like, my very tentative feelings about Home Behind 2 started to sour after realising I had lost six hours in a fairly middling game to a series of random dice rolls that should have been in my favour based on the high, arbitrary skills and stats of my rebel convoy. I then realised I would have to dance this wicked dice-roll dance again, and again, and again Home Behind 2 favours theme over plot, although there is a linear narrative that laboriously repeats itself every time your convoy of revolutionaries dies and your save file is deleted. Basically you play as Banan, who flees her home in Scaria once violent conflict erupts under the hostile occupation from the neighbouring authoritarian nation of Akadullah.TOP/BEST ADULT VIDEO GAMES IN UNITED STATES OF AMERICA (USA)

Home Behind 2 Free Download GAMESPACK.NET

Home Behind 2 Free Download GAMESPACK.NET

Shoving aside any further nuanced plot setup, a wandering militant merc named Chris finds our destined revolutionary leader battered and bruised on the outskirts of her war-torn home. This then kicks off the game’s deluge of non-spoken text comprised entirely of cringe and exhaustively soulless dialogue. The golden introduction is Chris repeatedly calling our initially traumatised refugee “Miss Pee Pee Pants” to the blushful ire of Banan. It’s all forgotten fairly quickly though, as you’ll then be swiftly off committing war crimes and executing (or occasionally recruiting) nearly any passers-by unfortunate to cross the path of our smiling comrades’ party of pain. The emphasis on theme, by choosing pithy vignettes and generic text dumps with redundant choices, undercuts any memorable story here. There are endless variations on typical ‘rebels versus invaders’ plot beats but they are entirely separated from any ongoing plot. The characters that join your wandering band are voiceless, soulless death machines that cosplay as the Village People to overthrow anybody dressed like characters from a Warner Brothers theme park. Frequently when exploring Scaria, choice-driven events appear. Players get a text outline and some illusion of choice wrapped up in shallow, cookie-cutter revolutionary tropes.

Explore the randomly generated areas of western Scaria in this Roguelike RPG as you adventure.

One of the most frequent of these was encountering refugees (shown offscreen) or people in distress and having the choice of feeding them, putting them out of their misery, or ignoring them. Taking the grim option provides valuable rewards with no repercussions from the typically overzealous, unexplained penalty messages that appear. Players may see similarities to Darkest Dungeon. This is not unreasonable, due to the art and combat visuals having the same presentation and shuffling, paper-thin appearance. However, upon reaching the first combat encounter five minutes in, there is a rug pull so vicious it’ll give you carpet burn. This is not turn-based, or even tactical, combat. This is an auto-battler. Early combat plays out entirely automatically upon your cardboard cut-out characters walking into another, assumedly hostile character. There may be a choice about whether combat is initiated, but even if you are successful in choosing non-violence, combat still immediately triggers with no reason as to why. There is no real way to quantify what tactical impact a +10 intelligence -3 damage firearm will have when the game is throwing damage numbers above characters heads in rapid succession as combat plays out automatically. Eventually you may unlock abilities that boost a percentile of the characters’ stats, such as extra dodging or armour. Silver Nornir Switch NSP

Home Behind 2 Free Download GAMESPACK.NET

Home Behind 2 Free Download GAMESPACK.NET

These allow you the weak autonomy of refreshing the consequence-free ability cooldowns at will, but there is no resource or fatigue economy to stop players from setting combat to full-auto and letting the abilities activate themselves. All of this with no satisfying visual feedback to emphasise success or achievement. Tedium and repetition set in early across all stages of the gameplay, from base management to expeditions, and finally vehicular combat. The game ultimately plays itself, with players moving their typical stat numbers and percentiles in supposedly meaningful ways. Strength, agility, intelligence are all here, but don’t go towards building any purposeful character. The game tells you at the outset to build characters maximised in one stat, as your expedition party of four will only rely on the highest stats in any category and will not double up. There’s no benefit in having two characters with 20+ strength on your team, when the character with the higher strength stat will render the slighter weaker character completely redundant on the team. Who doesn’t love facing overwhelming odds and being trapped deep behind enemy lines? Well, maybe not everybody, but that is precisely the sort of situation that we find ourselves in Home Behind 2.

Random drops of weapons and armor.

The action takes place in the fictional country of Scaria, where a decade of internal turmoil has culminated in a revolution. While a part of the country is ravaged by war and people are still figuring out where their allegiances lie, Akadullah, the malevolent dictator, rules with an iron fist deep within the capital, protected by the might of his armies. After finding yourself stranded behind enemy lines, you and a bunch of unlikely allies take up arms and begin a long and arduous journey to topple the regime once and for all. Without going much more into it, the story is nothing to write home about. For the most part, the dialogue feels too overdramatic. A lot of times, the characters feel completely out of place. It’s almost as if they were trying to make them memorable in some way, but they just ended up making the dialogue sequences feel like such a drag. As for the gameplay itself, it’s got a lot of stuff in it, both good and bad, but I think that this can be a pretty divisive game, so you might want to read some more about it to make sure that you don’t end up disappointed, one way or another. At its core, Home Behind 2 is a party-based RPG with real-time pausable combat and a strong focus on party and resource management.Papetura Switch NSP

Home Behind 2 Free Download GAMESPACK.NET

Home Behind 2 Free Download GAMESPACK.NET

If you’ve played games like Darkest Dungeon or Iratus: Lord of the Dead, then you’ll find this game to be extremely familiar. It’s worth noting that, while you can play through the game once and be done with it, this is one of those games that was made with multiple playthroughs in mind. The main reason why you’d want to replay the game would be due to all the gameplay possibilities that stem from the game’s vast array of classes, abilities, weapons, and, more importantly, random events. Besides that, the game also features a meta-progression system that allows you to unlock upgrades that will make your life easier in future runs. Therefore, there’s more than enough reason to revisit the game if you end up becoming a fan of the gameplay loop. As you play through the campaign, you’ll slowly explore the map of Scaria, which gets increasingly more difficult the deeper you into the regime’s territory. At the same time, as the war continues, things will slowly escalate, so there is definitely a certain degree of urgency. The game doesn’t really force you to keep moving forward, since there’s no game-ending consequence for taking your time clearing every town and camp, but you might still want to prioritize. During missions, you’ll scavenge resources, which you can then use to upgrade your camp and gain access to new mechanics and tools.

Recruit and train dozens of guerilla fighters.

Furthermore, you’ll also slowly build up your roster of companions, and this will allow you to send idle members in solo missions where they’ll gain resources and increase your reputation with various factions. A huge aspect of Home Behind 2 is the resource management, which comes in many forms. Whether you’re building up your stockpile to upgrade your camp’s facilities, crafting new weapons and armour, or treating and levelling up your companions, there’s a lot to keep track of. The story is something of a prequel to the original. We play as Banan – a young college student, who decides to leave everything behind and return to her ravaged homeland; Her goal is to participate in the rebellion against the evil dictator Akadullah. The plot may seem fairly straightforward at first. However, with multiple political parties thrown into the mix, it can definitely become hard to keep track of. In addition, there are several secondary characters as well, helping Banan. Those are Prince, and Haroun – the disgraced son of the tribal leader of Scaria. The narrative proceeds through dialogues in-between missions, or short comic book cutscenes, and – for the most part – it does a decent job at being interesting. Even if, perhaps, a tad too long. There are also some translation issues here and there.

To draw parallels to Darkest Dungeon is the intent. The entire game functions as a poor knockoff. Traversal through the world is still strictly moving from the left of the screen to the right, clicking on the environment to salvage resources and detect traps. Resources are used to upgrade the various disconnected elements of the roaming headquarters, such as your medic bay and truck. Most of these will require the better part of 10 hours before seeing any kind of benefit due to most upgrades requiring hours of grind before the numbers shift into any kind of vague, stat-based reward that will be plugged into the backend and largely invisible amongst the discernible player information. At the start of the game, we choose how we want to shape our Banan (… sorry): stat points, hobby, and job. Hobby will just count as some bonus stats. Jobs are from the original game; Basically, each one will allow for bonus damage with a specific weapon, or help treat the party’s injuries. Even though there are plenty of customization options, it’s really but an illusion of choice. Banan will be the only character unlocked from the start, and we can’t really modify her in any significant way.

Home Behind 2 Free Download GAMESPACK.NET

Home Behind 2 Free Download GAMESPACK.NET

There is a second unlockable character to play as, but only after the main campaign is done. The game’s main flow divides into two phases: resource management/upgrading the camp, and going out for missions and exploration. As the game proceeds, Banan and her team get access to a variety of their camp’s features, like a command post, a communication device, and even a hospital tent. The communication device is for maintaining diplomatic relationships with the various parties. It also provides extra missions. The resources the team collects during those can be used to upgrade buildings, and even the truck. Yes, the team uses an army truck, and, since it can come under an attack while travelling between missions, it may be wise to invest in defense. Exploration involves taking the team out to a certain zone and liberating it. This happens with an automatically side-scrolling sequence, as the team runs around, interacting with points of interests, or fighting enemies. The only thing to do is to collect resources, by actively clicking on them, before they’ll disappear. As the battle begins, the player positions the team members and selects each one’s fighting mode. The actual combat then proceeds on its own. While the AI controlling the team is useful during the easier fights, it may not work in the long run. It tends to randomly spawn abilities and target weaker enemies, regardless of the situation.Little Nightmares

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