Hellsplit Arena Free Download

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Hellsplit Arena Free Download GAMESPACK.NET


Hellsplit Arena Free Download GAMESPACK.NET During 2019 and into early 2020 we’ve seen a whole string games release that have really pushed VR gaming forward by focusing on advanced physics. These titles – notably Blade & Sorcery, Boneworks and The Walking Dead –not only place players in a believable VR environment but also construct core gameplay mechanics around how weapons and items are used and manipulated in a believable physics simulation. It’s a huge amount of fun to experiment with consistent physics in a VR environment and the enhanced interactivity feels very much like the future of VR gaming. Hellsplit Arena, which actually released before some of these better-known titles back in September 2019, in many ways symbolises both this VR future while also having some of the trappings of VR gaming’s past. It incorporates physics-based combat – albeit a slightly watered down version compared to other games – but packages it in a somewhat tired wave based arena format. Everything in this melee focused hack and slash title has presence and weight. Swing a sword at a wall and it will bounce off of it. Use a claymore sword and you’re going to have to use two hands and mime that is has weight. Slash at a zombie’s arm and if you have enough force and accuracy you might lop it clean off. TOP/BEST ADULT VIDEO GAMES IN UNITED STATES OF AMERICA (USA)

Hellsplit Arena Free Download GAMESPACK.NET

Hellsplit Arena Free Download GAMESPACK.NET

We’ve certainly seen this type of physicality and simulation before, and Hellsplit is not going to win any points for originality, but it’s undeniably great fun and very immersive. Deflecting an enemy’s sword with a well-timed shield parry – which is all completely organic and with no computer assist – before crunching your sword into their mid-drift is (in a slightly disturbing way) incredibly satisfying. It’s also very physical and quite a work-out. This type of combat lends itself well to player creativity and you have a lot of potential to come up with increasingly bizarre (some might say sick) ways to defeat enemies. The game also pushes you into this by providing a whole range of weird torture and impaling props that with a well-timed kick or push can see an enemy mashed up in a multitude of grotesque ways. Hellsplit is a surprisingly fun party game if you and your friends compete over who can dismember an enemy in the goriest way possible (there’s a sentence I never thought I’d say out loud)! There are two core modes to sink your sword into here: training and campaign. The training mode is essentially a sandbox that allows you to pick any weapon and armour and take on enemies of varying difficulty in a selection of simple arenas at your own pace. It’s a good way to get yourself used to the combat before taking on the campaign.

Realistic body movements.

While based around simple, slightly dated wave-based arena combat the campaign is surprisingly addictive and where you’ll spend most of your time. It provides a modicum of a story to add some context to proceedings but it’s pretty threadbare and generic and certainly not the focus here. You start off in hub-like castle area which serves as your base. From there, you can access multiple stages, each of which takes the form of a simple circular arena set in a variety of gothic environments. You then face off against an increasingly difficult set of enemies until you tackle a boss at the end of each stage. The game rates your performance in each stage and awards you gold based on your score. You then spend that gold in the hub to upgrade your weapons and armour and to buy certain buffs and health potions. It does get quite repetitive, and is clearly quite limited, but because of the interesting physics simulation and the sheer visceral thrill of pummelling an enemy with an ever growing range of weapons I found myself enjoying it’s simple pleasures far more than I expected. It also helps that the game looks absolutely gorgeous – in fact, I would argue that Hellsplit Arena is one of the best-looking VR titles to date. Each arena looks incredible, with high levels of detail and wonderfully evocative, organic lighting. The sheer fidelity of the environments really brings them to life and makes you feel extremely present. Partisans 1941 

Hellsplit Arena Free Download GAMESPACK.NET

Hellsplit Arena Free Download GAMESPACK.NET

It did make me yearn for a fuller, Skyrim-esque open-world game with this level of fidelity, but what is there is impressive. Performance is also solid and consistent and everything, bar some dodgy wording in some of the item descriptions, feels polished and robust. The only presentation issue is a really annoying announcer who is completely out of step with the tone of the game and feels entirely unnecessary. There are a few areas where the game slip ups. And when I say “slip up” I mean slip up. The enemy AI is poor overall and in particular the enemies have this strange habit of tripping over parts of the environment, leaving themselves as an easy target for a quick and undignified end. I’m all for using the environment to your advantage but when you’re in the middle of a blood thirsty tussle with a bunch of zombies, deflecting blows while ducking and thrusting and feeling your blood rush as you do your best Gladiator impression (“are you not entertained!”), it can’t help but be pretty immersion breaking to watch one of your mighty assailants trip over a small clay pot and gift you an easy, ugly kill as they lie sprawled on the floor janking out. Unfortunately, this is not the only instance of janky physics at work and while generally the game is solid there are definitely some odd moments – particularly regarding enemies sticking to swords when you’ve impaled them. I felt that generally the physics at play here were not as accurate or as well defined as those found in Boneworks or Blade & Sorcery.

A unique gameplay in which you and your character are one and the same — a full-fledged avatar, precisely mimicking your movements.

A good example being how if you have a weapon equipped in each hand in Hellsplit and then bang them together (a classic way to demonstrate VR physics 2.0) they don’t always react how you would expect. I also felt like some hit boxes for certain weapons were slightly off and this can lead to some moments of frustration when you’re sure you’ve landed a killer blow only to see your blade brush harmlessly off the side of a monster’s helmet. There are so many games that claim realistic physics, but very few execute them in satisfying ways. Getting a weapon hit in a semi-realistic way is incredibly difficult to pull off and getting the enemies to respond in a believable way to the impact is even harder. While Blade and Sorcery has set the blueprint and is undoubtedly the mother of physics-based melee combat games in VR, Hellsplit: Arena is right there as the Father of the genre. The breakdown of the gameplay is fairly simple in Hellsplit: Arena. You are an undead warrior who is fighting in hell. You progress through different levels and fight various enemies and at the end of each round, you can fight a boss. After each round, you gain money that you can use to buy weapons, armor, shields, potions, and different attack boosters. At the start of each round, an ominous voice announces some background of the area. While this is cool for ambiance, shortly thereafter the voice yells out “Groovy!” or “Oh my, so bloody!” which makes it feel less like a serious fight through the underworld and more like a parody of some kind. Dwarf Fortress

Hellsplit Arena Free Download GAMESPACK.NET

Hellsplit Arena Free Download GAMESPACK.NET

Gladius VR had this vibe down correctly with its deep-voiced announcer giving weight to the proceedings, here, I would love the option to put this guy on mute. The start of the game almost insults your ability as a player with how easy it is. Enemies basically walk up to you and welcome your weapon through their heads. I was a bit a soured on the experience because it felt like another Blade and Sorcery which, while fun, is terribly easy and more of a combat simulator than an actual game. Thankfully, once you get past the first stage, things become incredibly challenging. Enemy variety starts switching up, traps become whirling blades of death flying at you from all angles and bosses get more and more difficult. This uptick in difficulty requires you to constantly upgrade your weapons and armor, lest you’ll fall victim to the residents of hell. You’re not the only one with upgrades either, enemies will come at your with evolving gear of their own. The most interesting part of this is their chainmail, which will render your stabs completely useless. That means you’re going to have to use headshots to take them out. Speaking of headshots, decapitations and dismemberments of all kinds are finally fully realized in VR and depending on how hard you swing, you will be to dismember and decapitate your lesser armed enemies. Generally, this would be a bit disturbing to execute in VR, but since we’re not attacking humans, but rather residents of the undead, it adds all the more to an already badass experience.

Intriguing campaign and additional modes. In-game achievement system.

On top of this, you can grab an enemy at enemy time and bash their heads into each other or impale them on the gruesome traps set up all around, it’s brutal but fun stuff. There is only one mode as of now, and the experience only lasts about 3 hours, but the difficulty will have you trying multiple times per level and the challenge is what will keep you coming back for more. Hellsplit: Arena seems like it could be the prototype for a much bigger experience. It feels like a more fully realized version of Blade and Sorcery and should be the blueprint for the melee arena combat game going forward. To my mind then, Hellsplit symbolises both where VR has come from and where it’s heading. Gameplay is based around the very modern VR trend of advanced physics simulation and object interaction (although this is not the best example of it) and graphically it’s as good as anything out there. But on the other hand, it falls back on the tired VR trope of repetitive wave-based arena combat. I have to say that this is one of the most fun and immersive examples of wave based combat I’ve played, but there’s no getting around the fact that this is genre type we’re starting to move on from and, given the relatively high price of Hellsplit, I wonder if many potential buyers will look past it in favour of an increasing range of games that offer similar physics based gameplay but in a proper action adventure game package.

Pretty good game. There is some lore in it, but the bottom line is: the game is about bashing skulls in. You get on the arena, you bash some skulls in. Earn money for that, so you can get better skull-bashing equipment, and you get back to the arena to bash some more skulls. From time to time you end on open map, so you can earn additional cash by bashing skulls in. Graphic is good, nicely detailed, lighting, shadows, designs, all cool. Sound is nice too. There is this guy commenting your actions all the time, “Ash vs living dead” style. System requirements, dunno I have old 6700K and RTX3070, looks good, runs smooth. Imagine you get back home after hard day at work. Whole day you you wanted nothing but bash skulls in, and finally, you are back, and bash skulls for 2 hours straight, so you can mentally prepare yourself for another day at work for dystopian mega corporation. This game is life saver. Let me start off by saying one thing. This is an absolutely incredible game from a combat standpoint. The weapons feel light, but balanced, and killing zombies and skeletons has never been more satisfying. This game reminds me of a cross between Blade & Sorcery and Gorn. The Enemies feel soft, but they seem worthy opponents of even the most ruthless of fighters. They are difficult to kill but there is much satisfaction in killing them. All is good in this field. Then we get to the rest of the game. The sound effects seem unpolished and the game is not replayable at all. The training mode is awful due to the lack of customization and free play.

Hellsplit Arena Free Download GAMESPACK.NET

Hellsplit Arena Free Download GAMESPACK.NET

The campaign is fine, let me tell you that but there seems to be no replayability. In conclusion, Hellsplit seems like it could be a great game after a few updates to the free play system and some better sound effects. Alright, lets start with the obvious, the visuals in the game are absolutely great for a VR title. Especially the character models, armors and environments. Most of the weapons look great, but there are some smudgy looking textures here and there. Nothing too overwhelming however. On the topic of weapons, fighting in this game feels glorious. I know I shouldn’t compare this to Blade & Sorcery, but they are basically the only real physics based VR medieval fighting games out there, so I’m going to do it anyways. To start with, fighting in Hellsplit is way more “active” compared to B&S. Enemies don’t get pushed back in the same way if you block a swing and you actually have to control the momentum of the attack away from you. You actually have to BLOCK the attacks instead of just gently placing your shield or weapon in front of the enemy attack. If you don’t parry correctly, the swing might just slip past your block and hit you regardless. In addition, the enemy might be wearing an armor, and you need to either use a blunt weapon to do more damage, or smack the armor with your sword enough to brake it. Sometimes the armor has an opening (unarmored legs or face for example) which you can exploit to get around the armor itself. I myself have both a sword and a bludgeon always with me to deal with both armored and unarmored enemies.Exanima

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