Eldest Souls Free Download

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Eldest Souls Free Download GAMESPACK.NET


Eldest Souls Free Download GAMESPACK.NET Perhaps no modern game is more blunt about its influences than Eldest Souls. Despite having a name that would make a copyright lawyer sweat, this overtly FromSoftware-inspired action game manages to establish its own blend of addictive, brutal combat and gorgeous art direction that rivals its 2D and 3D peers. It doesn’t mirror their same sense of exploration, but if a souls-like focused almost exclusively on boss battles sounds great to you, look no further. Eldest Souls’ artistic and narrative influences aren’t so much worn on its sleeve as they are written on a signboard draped around its body. Borrowing heavily from Dark Souls’ infamous intro, it establishes a world where men and gods came into being at the same time, but mortals eventually found themselves subjugated thanks to the machinations of a god named Eksyll. Humanity revolted, caging the gods inside of a massive Citadel, bringing peace to the land…until Eksyll showed up again, committed some heinous experiments on his fellow gods, and brought about the near-extinction of humanity. Now it’s up to one final hero with an oversized obsidian sword to kill every remaining god still dwelling inside the Citadel and sort out the world’s fate. It doesn’t even get close to the lofty heights of Gwyn or Artorias’ fates, and it’s fairly average stuff for dark fantasy lovers. TOP/BEST ADULT VIDEO GAMES IN UNITED STATES OF AMERICA (USA)

Eldest Souls Free Download GAMESPACK.NET

Eldest Souls Free Download GAMESPACK.NET

But it’s still entirely serviceable for what we’re here for: big, beefy boss battles. Switching influences, Eldest Souls’ combat takes more inspiration from Bloodborne than it does Dark Souls, with a quicker pace and emphasis on aggression. With your giant obsidian sword, you can use a basic swing, a dash, a charge attack, and a powerful “bloodburst” attack that drains your charge. There are no enemies to fight outside of its 10 bosses, so you’re never more than a few hits from death. To that end, Eldest Souls very much encourages an in-your-face play style, with charged and bloodburst attacks replenishing small fragments of health, much like Bloodborne. What results is a nearly nonstop dance of dodging and exchanging desperate blows. A skill tree lets you specialize your combat style between three branching options as you progress: Windslide, which focuses on movement and speed, Berserk, which improves your damage output, and Counter, which buffs your defensive options. Equippable “shards” gained from defeated bosses can also give you extra abilities or buffs depending on how you slot them for further customization. Mercifully, you can completely respec your character any time between fights. I loved this freedom because it consistently surprised me with what combinations were viable. Going up against Hyem, a frostbitten armored warrior with the power to slow my dashing.

Challenging Combat.

I found myself suiting up with a defensive ability that spawned swords of light with each bloodburst attack. Those swords later shattered upon a successful counter, briefly tripling damage and providing me a moment of solace in the chaos. While fighting the feral Deer God, who attacks with lightning-fast swipes and poisonous roots, I instead respec’d to give myself increased speed to keep up with his great strides across the arena, while flaming leaves I spawned chased him down for guaranteed chipdamage. Infusing boss shards into different slots can prove to be an interesting game of risk vs. reward too, like a special attack that deals extra damage but also hurts you if you’re over 50% health, but heals if you’re under 50%. With such interesting tricks to try, it’s a bit of a shame that Eldest Souls can be stingy with its skill points at first. The story is designed to be played through multiple times, with a New Game Plus and Arena mode for those who want it. But on a first playthrough, which took me about 15 hours overall, that focus on replayability means fighting some of the early bosses were slightly less enthralling without a wide array of abilities at my disposal. Let’s rip this band-aid off now: Eldest Souls is a Souls-like indie action game. Before you flee in terror screaming, “not another one of these!” you should know the game offers a nice twist by stripping away fodder enemies and shortcut-driven exploration to focus squarely on elaborate.The Elder Scrolls V Skyrim VR

Eldest Souls Free Download GAMESPACK.NET

Eldest Souls Free Download GAMESPACK.NET

Tough-as-nails boss battles. Furthermore, Eldest Souls’ combat and progression offer smart ideas that make its challenge not only bearable but strategically gratifying. Yes, the game sports some of the sub-genre’s familiar trappings, but it succeeds in putting the “rush” in “boss rush.” You are a lone warrior brandishing a huge sword with a straightforward task: infiltrate a citadel imprisoning ancient gods who destroyed the world and kill every one of them. That’s it. Scattered notes and the occasional NPC offer additional, sometimes exciting context for this world gone awry, but I was more concerned with getting my sword dirty than mulling over the how’s and why’s of it all. Eldest Souls wears its FromSoftware inspirations on its sleeve but is thankfully not as harsh. For one, you’re not collecting currency, so you don’t lose anything on dying. Stamina only dictates how often you can dodge, meaning you can swing your sword all day without consequence. Armed with a heavy broadsword, your basic attacks are deliberately slow, to the point of feeling slightly unresponsive. It’s not a deal-breaker, but it could stand to feel tighter, and it took me a while to get used to combat. My favorite aspect of Eldest Souls is that you don’t collect health pickups. Instead, you regain health by landing charged sword strikes.

Boss Brutality.

This system does an excellent job of encouraging and rewarding aggression and kept my morale from plummeting whenever I got stomped. Lose 90 percent of your health during the opening seconds of a bout? A few hard hits can patch you up as if nothing happened. However, it takes a second to charge up this attack so there’s a risk to the reward. Still, I love how this mechanic emboldens me to keep bringing the fight no matter how bleak things look and led to some incredible come-from-behind victories. The Old Gods offer an entertaining and supremely challenging gauntlet of battles that pushed me to use every skill. Each boss is fun, even those who took a dozen attempts or so to topple. Favorites include a gravity-controlling mage and a deer god who’s much more than meets the eye. Even the final big bad had me grinning with excitement as I cut through its seemingly bottomless well of offense. Enemies are multiple-trick ponies that lob screen-filling traps, bullet-hell style projectiles, and often shift tactics or take on new forms mid-fight. Surviving their assaults can be infuriating, and I saw the Game Over screen hundreds of times. Sometimes the sheer number of attacks to look out for can feel maddening, but I always knew where I went wrong and ultimately succeeded by studying attack patterns while properly managing stamina. Instant respawns also kept me engaged, as did the option to try my luck against other foes as multiple are available to challenge at a time.MotoGP20

Eldest Souls Free Download GAMESPACK.NET

Eldest Souls Free Download GAMESPACK.NET

Winning the day requires a mastery of Eldest Souls’ three combat styles: Windslash, Berserk, and Counter. In layman’s terms, that’s Speed, Offense, and Defense. You can only equip one class at a time, and each has a separate skill tree of abilities and buffs, but you can switch by respec-ing skill points whenever you want at no cost. Whether I was spawning homing projectiles using Windslash or unleashing devastating parry attacks under the Counter tree, I found each class entertaining in its own way. As someone who rarely respecs in a game, Eldest Souls pushed me, with great success, to change my tactics whenever I hit a wall. Eldest Souls isn’t about figuring out which class a boss is weakest against, ala rock-paper-scissors, but rather learning which approach works best for your play style. Ability granting shards earned from bosses provide additional customization options to the deceptively deep character building. Eldest Souls throws you into a boxing ring with a pissed-off Mike Tyson and an inflatable baseball bat and says, “Good luck.” You’ll get your teeth knocked out, your ribs – and spirit – crushed, and you might even end up over his knee with a broken spine. The first boss is the manager roping you into the arena. If you can’t pay your dues, then you’ll probably just walk away and lick your wounds. Eldest Souls is a Dark Souls-like boss rush game – I’m not being a parody of a games journalist here, the developer touts as much in the marketing.

An Ancient Kingdom.

The main difference is that there aren’t enemies on the path to each fight. Instead, it’s a conveyor belt of Big Bads with even bigger health bars waiting to pummel you into the dirt. It’s a short but sweet experience… unless you die a lot, as I did on the second boss. I spent over an hour in a musty room with The Guardian – not the newspaper – grinding my teeth to dust as I ground my own in real life. When developer Fallen Flag told me to get ready for broken controllers, it wasn’t kidding. The Guardian’s first phase is fairly standard Souls stuff. He’s a slow-moving tank that’ll only ever kill you if you’re impatient and greedy. Otherwise, his moves are predictable with literal red lines showing where he’ll be swinging. That’s kinder than Dark Souls ever was. However, in his second phase, he explodes into a series of black serpentine tendrils like the first Dark Souls 3 boss. It’s like going from the Tower Knight to Artorias in the space of a few minutes. It might seem like running into a brick wall, but it’s there to teach you an important lesson: aggressive play is important. You have to be on the attack, and that’s evident in how you heal. There are no Estus Flasks or Blood Vials – instead, you replenish health by using a strong attack to fill up a red meter that adds a lifesteal condition to your attacks. You can then tap the ‘B’ button (or your equivalent) to unleash that meter for extra damage and health.

It’s a neat alternative to healing items because it means you’ll never run out. It keeps things fair from start to finish. You won’t exhaust your resources and be left stark naked in the middle of the road like you’re having a bad dream. Unfortunately, despite so much of the game pushing you to be aggressive, the stamina system seems to go against this. You have three green stamina bars – each time you roll, you deplete one. Three rolls in a row mean you have to wait to dodge again. They replenish over time but they do so at an incredibly slow pace. It’s sluggish and makes the fast-paced, almost bullet hell-like combat come off as clunky. Then there’s the delay between rolls due to the way that the animations are scripted, giving you a small but noticeable gap, which makes certain boss phases feel unfair. For instance, The Guardian – again, not the newspaper – has an attack in their first phase where they will charge at you three times – a bit like Vordt in Dark Souls 3. That’s how many rolls you have. If they initiate this when you have less than the full amount or if you mess up and have to roll again to fix it, you’ll be left wide open. Going back to the difficulty itself, it’s tough. I’ve put a lot of hours into FromSoftware’s games in my time and if I hadn’t, I wouldn’t have stood a chance at Eldest Souls. It isn’t intuitive.  It is a true test of patience, and not in a good way. After the tutorial, you’re given no room to breathe or learn the mechanics.

Eldest Souls Free Download GAMESPACK.NET

Eldest Souls Free Download GAMESPACK.NET

Instead, you’re thrust right into another boss fight that will punish you for the smallest mistakes by doling out a huge amount of damage with each attack. You have to be near-perfect in dodging and timing to even stand a chance. It’s like learning to swim by being dumped in the middle of the ocean. Dark Souls lets you learn at a slow pace by easing you in with a pushover tutorial fight, some hapless soldiers who go down without much trouble, and a few easier bosses – you’re not pitted against Ornstein and Smough five minutes in. It’s still not the most approachable series, hence its notoriety and tagline – Prepare to Die – but it’s far more intuitive than Eldest Souls. Still, if you’re willing to learn, take the hits, and push on, you’ll be rewarded when you visit the gorgeous, surreal environments lying beyond each boss encounter. The only way to push on is through brute force. However, there’s not much here in terms of accessibility options. It has button remapping, you can turn off screenshake, there are no quick-time events, vibration is toggleable, and you can use both a gamepad and a mouse and keyboard. That’s all good, but there are a few notable detractors. For one, the menus are overstuffed, messy, and difficult to read, featuring tiny text and a cluttered screen. This cannot be adjusted at all. Dialog boxes are black with a white font – which is good because it’s easily legible – but you can’t change the size of the text itself or even the background’s opacity. Also, while speakers are labeled, there are no dyslexia-friendly font choices. No color or font options for text exist, nor do any colorblind settings. It’s sorely lacking.CRISIS CORE FINAL FANTASY VII REUNION Switch XCI

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