BONEWORKS Free Download

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BONEWORKS Free Download GAMESPACK.NET


BONEWORKS Free Download GAMESPACK.NET What happens when you throw headcrabs, crowbars, and advanced physics puzzles into a dystopian cityscape? If the first thing that comes to mind is Half-Life 2, you’re only half right. Boneworks, by developer Stress Level Zero, is a clear homage to that and several other Valve classics. And while its mechanical ideas and atmosphere aren’t the most original, Boneworks’ best physics-driven moments manage to make VR feel more tangible than any other action-adventure game to date. Physics-based arena games like Blade & Sorcery and Gorn have been a favorite of VR enthusiasts for years now, but Boneworks is the first VR game to take the idea of giving you a variety of objects, each with their own distinctively modeled weight and heft, and then use those as the components for solving single-player puzzles and combat. I was pleased to discover that there’s quite a thick campaign to progress through here, sprawling across nearly 13 different levels. There’s also a pretty cool original retrowave soundtrack by Michael Wyckoff, and it adds flavor to the overall ‘Half-Life meets Tron’ style that Boneworks is shooting for.TOP/BEST ADULT VIDEO GAMES IN UNITED STATES OF AMERICA (USA)

BONEWORKS Free Download GAMESPACK.NET

BONEWORKS Free Download GAMESPACK.NET

This campaign clocks in at around seven to nine hours, depending on your skill with its wide range of tricky physics puzzles, predictable but satisfying combat encounters, and springy movement systems. That said, nothing about the campaign stands out against other action-adventure games. There’s a city streets-themed level, a sewer-themed level, a warehouse-themed level, and so on. As Boneworks takes you through the motions of a campaign that stylistically resembles both Half-Life and Portal, occasionally sprinkling an added helping of DOOM-style backtracking and keycard collection for good measure, it generally works fine. But it only really succeeds at conjuring a washed-out memory of what those games were like in their prime. Your mute protagonist is a computer hacker who broke into the VR world of MythOS to “reset the clock,” whatever that means. This is only loosely explained, and your own motivations remain pretty unclear throughout. At best, Boneworks has something of an anti-plot. It strings itself together on style and clever use of physics, but fails to say much about its own world or lore.

BONEWORKS  Commercial License.

You wouldn’t even know your character’s name, for example, without doing some extra digging or paying extra close attention to the clues left in the environment. The convenient fact that it takes place in a “virtual” virtual world is a tolerable gimmick for letting Boneworks get away with consistent jankiness mixed with some inconsistent art direction and minimal plot. However, MythOS’s intentionally low-fi aesthetic and constant fourth wall-breaking gags barely excuse the fact that you can easily break the level design by losing key items if you aren’t careful, and even the physics systems that tie the whole game together are precariously shakey. The latter problem happens often, when limbs and meshes get stuck inside one another, or when enemies trip over loose objects or even other enemies. That’d be forgivable and even funny if not for the fact that if you leave Boneworks or need to restart in the middle of a level because an item you need was lost, you’re forced to go back to the very beginning. There are some autosave points strewn throughout each level, but they act more like respawn points rather than dedicated save files, and you can’t manually save at a certain spot to come back to it if you mess something up.Half-Life Alyx

BONEWORKS Free Download GAMESPACK.NET

BONEWORKS Free Download GAMESPACK.NET

Being partial to consistent action in my action-adventure games, I was pleased to find that there aren’t a lot of characters to talk to or exposition dumps to slow you down. The main interaction comes from your real-world friends Hayes and Alora, played competently by YouTuber Mike Diva and actress Heldine Aguiluz, who speak to you through monitors you find as you progress through the story. You see far more of Hayes (Diva) than you do of Alora (Aguiluz), but both characters are so forgettable that I had to Google it to figure out what their names were. All I remember, only a couple of days after finishing Boneworks’ campaign, is that Hayes usually shows up to ramble about void generators and Monogon, the nebulous mega corporation that created MythOS. None of that exposition ever translates to gameplay so you can bypass it entirely if you prefer and you won’t miss much. It’s often more fun to smash these talking screens against the side of a wall in VR, and I was pleased to discover that you are free to do that here. It was not for nothing that developer Stress Level Zero was one of the first studios to be allowed to experiment publicly with Valve’s new Index controllers.

Weapons, lots of weapons.

A YouTube video with team members on The Node channel showed the controllers in action early on. In Boneworks you can grab and throw all sorts of objects with your own fingers, hold opponents or push them away and more. In the meantime, end customers can finally play around with the physics engine to their heart’s content. If you put your fingers around two shelf bars, you can climb up them. Or you can pull it towards you and let it crash into one of the strange-looking wireframe opponents, who will visibly take damage. Here everything and everyone has a certain weight that can be balanced through the area with the fingers captured by the controller. A padlock, for example, no longer poses a problem after a few blows with the ax. A heavy hammer is better gripped with two hands, and even the maniacally thrashing opponents can first be held by the arms and pushed away. Then you grab one of the weapons from the somewhat fiddly holster or inventory and give the obtrusive techno zombie the rest. Depending on the game balance you buy or collect pistols, Uzis, assault and sniper rifles or a copy with the extremely practical one Laser dot sight.People Playground

BONEWORKS Free Download GAMESPACK.NET

BONEWORKS Free Download GAMESPACK.NET

With the latter, it becomes clear what the Valve developers meant when talking about Half-Life Alyx when they talked about actions that are only possible in VR. At the edge of a dry flood protection channel (like those seen in Hollywood films such as Terminator 2), I walk close to a concrete wall using the free stick movement. Since there’s an enemy lurking on the other side, I simply stretch my hand around the wall and carefully poke my head out of cover for just a moment, then shoot blindly around the corner. However, the high thrust of the weapon forces me to grab with my second hand – and not to get stuck on obstacles. Later there is even a kind of gravity gun, with which you can heave heavy objects into the air, rotate them, pull them towards you or push them away with force. Actually, the approximately eight-hour adventure leads through a kind of game within a game: After I hooked into the mysterious “Myth OS” in an abandoned laboratory using a VR headset, strange things happen in the virtual city. In the introduction to the technology museum.

Advanced Physics.

I happily throw myself into all sorts of funny experiments, throwing axes at dummies, unlocking various weapons at the shooting range, smashing thin glass or balancing weights on switches. After I slipped through a garbage chute into the “underworld” of the museum, I quickly realized that behind the beautiful appearance there seemed to be a lot of bugs and suffering. Everywhere I find wandering cleaning robots, philosophical scribbles about the torments of the virtual world and about the question what happens in the system after a death. Colleagues from the outside world keep making contact with short video messages. This introduction is staged absolutely fascinating! Again and again I was amazed by surreal details such as incorrectly twitching matter or tendrils, which turn out to be technical artefacts up close. In all of Boneworks’ modes, your own creativity is what makes the real fun happen. Some heavier objects, like metal boxes and two-handed weapons, feel unintuitive and awkward to handle when your real-world motions don’t quite match up with their simulated weight. But they often interact in interesting and unforeseen ways.

For example, if you find yourself cornered, you can just topple the closest nearby shelf to crush enemies under their weight. The whole game ends up feeling like a tantalizingly reactive physics playbox, and it’s the little things that you do with those physics in VR that make it fun. It doesn’t always work as expected, though. The main issue of everything being physically simulated, including your own body, is that it’s often possible for your virtual arms or legs to get snagged on various objects. The climbing mechanic is the most disappointing part of the package here: it’s difficult to approximate where the next rung of a ladder will be once your virtual body stops bobbing up and down in response to the simulated shift of weight. It’s annoying that entire sections of the campaign force you to climb up structures or fiddle with weighted objects with your real-life hands, all while your virtual body continues moving on its own. You can get used to making this work in the virtual world with practice, but in addition to the fact that there’s no teleportation movement option whatsoever, Boneworks can be downright unplayable if you struggle with VR motion sickness.

BONEWORKS Free Download GAMESPACK.NET

BONEWORKS Free Download GAMESPACK.NET

Luckily, the flow of gameplay is fantastic when it’s at its best, and it certainly pushes VR to the edge in some ways. One pleasant surprise was that it’s possible to execute a virtual shoulder tackle by turning your real body in the real world at just the right angle before impact – an obvious evolution of physical melee combat in VR. Gunplay is as fluid and exciting as you could imagine for a single-player adventure with mostly cannon fodder opponents, and especially when multiple enemies are coming at you from different angles in the midst of combat where you have to find a use for both hands. For example, at one moment you might be staving off a headcrab with one arm while landing a shot on a distant ranged opponent with the other. That’s where Boneworks’ combat and VR movement systems truly click into place.Performing well in combat isn’t really too difficult once you get the hang of the world’s rules and learn to use the environment to your advantage, and you’re benefited by an intuitive inventory system that lets you pull up to five weapons either out of a menu, or out of the holsters on your hips and back.ARK: Survival Evolved

ADD ONS/PATCHES AND DLC’S: BONEWORKS for Beta Testing

 for Beta Testing Complete Pack Commercial License Steam Sub 252738 GDC 2018
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