The DioField Chronicle Switch NSP Free Download

51 views
0

The DioField Chronicle Switch NSP Free Download GAMESPACK.NET


The DioField Chronicle Switch NSP Free Download GAMESPACK.NET It’s easy to draw lines between The DioField Chronicle’s sweeping story of war, magic, and shady politics and those of Game of Thrones or Fire Emblem. I’d have to write off the whole fantasy genre if borrowing were a deal-breaker, but they still have to figure out how to assemble those parts into something that stands alone. In this case, it ends up feeling like, at best, a generic version of its inspirations. And while its real-time combat system is an exciting twist, it’s often difficult to work with the controls as you fight through its quick, engaging battles. Even the characters who end up having unexpected or interesting roles to play in the unfolding tale end up coming across a bit dull, though that’s no fault of the veteran voice cast. The world of DioField feels like anyone’s first try making up a whole new setting for a Dungeons & Dragons campaign, complete with an evil empire trying to conquer everything and characters earnestly named things like “Fredret Lester.” You have corrupt nobles scheming, a fanatical church, beast men.TOP/BEST ADULT VIDEO GAMES IN UNITED STATES OF AMERICA (USA)

The DioField Chronicle Switch NSP Free Download GAMESPACK.NET

The DioField Chronicle Switch NSP Free Download GAMESPACK.NET

it’s all well within the Big Book of Fantasy Tropes, but it’s not entirely without charm. There is something homey about it all, even if it feels fairly predictable. I was impressed with the entire voice cast who bring this world to life, including some excellent, gravelly narration from Geralt of Rivia himself, Doug Cockle. But the voice direction leaves a lot to be desired, with many important conversations let down by stiff and unenergetic deliveries. While each member of the main cast has a complex and interesting backstory and motivations, the way the English dialogue is written doesn’t always come across as very authentic. The same is true of combat, as well. The fundamentals are strong: it’s sort of a pausable real-time Fire Emblem with waypoint-based movement, lots of environmental interactions, and plenty of diverse classes and abilities to weave together. When it’s running smoothly and I’m blasting my way through hordes of foes using careful positioning and skill combos, it makes me eager for more. Across six chapters and more than 40 hours, it can certainly deliver plenty of new adventures, too. The variety of enemies and diverse encounter design, which may have you desperately defending a castle gate or taking on a multi-stage boss fight, keeps any two missions from feeling too similar.

The DioField Chronicle Early Purchase Bonus.

The DioField Chronicle is an odd one among the cavalcade of tactics we’ve seen this year. It’s real-time, rather than turn-based; it’s about tight, compact skirmishes rather than drawn-out battles. DioField mixes wyvern and rifles, swords and sorcery, and even some airships for good measure. Throughout the 20-ish hours it took me to finish The DioField Chronicle, there are some pretty cool concepts and ideas on display, though they’re not always framed the best. There’s a solid story, but some odd choices in direction. DioField is an interesting strategy game to play, even when it’s not at its best. The DioField Chronicle follows the Blue Foxes, a mercenary group under the employ of a duke on the island nation of DioField. The island is rich in Jade stones that have magical properties, making it a prime target for trade, subterfuge, and invasion from the nearby continent. Two up-and-coming warriors, Andrias and Fredret, are the core of the story and are soon joined by errant knight Iscarion and the powerfully magic descendant of nobility, Waltaquin. These four comprise the heart and soul of the Blue Foxes, and much of the story revolves around their rise to power amidst the political intrigue and fighting that constantly besets DioField.Cloud Meadow

The DioField Chronicle Switch NSP Free Download GAMESPACK.NET

The DioField Chronicle Switch NSP Free Download GAMESPACK.NET

Drama is at the heart of the story, and there’s a lot of appeal in seeing how these four come together and deal with mounting tension as their goals start to differ. The interpersonal drama really clicks in solid moments, like Waltaquin teasing Andrias or Iscarion doubting a plan. Each of the characters has nicknames for each other too, which is a nice little touch. The broader geopolitical intrigue, however, falters. It was hard to develop a sense of place, as the world is often only shown on the blue-lit briefing board before each mission. Major plot events occur inside narration, alongside still images, even large plot moments. A few major characters are only shown as undetailed portraits. While Andrias’ story (the player largely plays as Andrias) comes to a pretty good conclusion, the getting-there feels a little hurried. There is a good chunk of world lore in the Blue Foxes’ library back at home base, to help fill in gaps. But I ultimately came to just enjoy the infighting, as the broader political story swept up and over me. DioField’s focus drives much more towards the action on the field. It’s a real-time strategy RPG, where the player deploys four units to a field (eight with their assist partners) to take on the enemy.

Deep, strategic, real-time tactical battles.

The system feels like a mix of real-time-with-pause RPGs and classic tactics, and on its surface, it works. The gears of The DioField Chronicle’s combat are really solid. Having to adjust and maneuver in real-time often kept me on my toes, and enemies could do a significant chunk of damage if I wasn’t dodging area attacks and controlling the crowd. Elements like backstabbing, surprise attacks, and holding chokepoints feel tactically rewarding. While I would’ve liked to see terrain be just a hair more rewarding, I overall like the main concept. These skills are also extremely powerful, at different stages of the game. My experience with The DioField Chronicle’s combat feels best described by a bell curve. Early on, I found that it was pretty easy to clear most early enemies by aggravating them, getting them bunched up. Then I’d rain fire, arrows, and powerful summons down upon them. Easy enough. In the mid-game, however, new units started to appear. These units had powerful abilities, big AOE attacks that could wipe my crew, and a mix of powerful ranged hitters and bulky frontline troops. Special monsters add in some really neat twists.Boot Hill Bounties Switch NSP

The DioField Chronicle Switch NSP Free Download GAMESPACK.NET

The DioField Chronicle Switch NSP Free Download GAMESPACK.NET

Salamanders and coeurls have abilities that feel like MMO-style attacks. I’d have to quickly re-position and adjust, balancing how I wanted to use my resources to best burn through their copious health bars. In The DioField Chronicle, a strategy RPG jointly developed by Lancarse and Square Enix, players meet a ragtag band of mercenaries with grand aspirations they can only reach by waging war on behalf of various noblemen. The game’s unusual combat system, party customization, and a sprawling tale featuring a cast of flawed characters set adrift in a harsh world are a combination that’s difficult to resist despite occasional rough edges, perhaps especially for veteran players who might welcome a modern take on the stories and experiences that defined the 16- and 32-bit eras. Most of The DioField Chronicle takes place on the battlefield. Combat is timed, but even a five-minute battle by the game’s reckoning might take twice that long in reality. Once a player selects their four units (each with backup units, once the roster swells to permit it), it’s time to go.

Realistic “diorama” style battle scenes.

The chosen warriors appear in their environment and an initial wave of enemies materializes. The timer then starts ticking, with greater rewards imparted if the skirmish concludes within a prescribed period, such as 6 or 8 minutes. Meeting such objectives might seem difficult at first, though multiple units can be directed simultaneously. Enemies don’t just wait around, either; once they spot their adversaries (and sometimes have already done so as a stage begins), they respond aggressively. It’s a bit like Fire Emblem, if everything were happening all at once. As players direct unit movement, the action and timer pause to facilitate an approach more nuanced than “everyone rush at the guy with the big spear and shield.” For example, it might prove useful to have one unit skirt that heavily armored foe to strike more effectively from behind, while the guy with the lance sticks around out front to serve as a diversion. There are many unit types to consider, as well. It’s never a good idea to let enemy sharpshooters lurk along the sidelines, firing arrows and spells without penalty.

The game’s hybrid approach to combat allows players to orchestrate strategic attacks that in the best of moments come together as an exhilarating rush. The same rules that allow one to implement a devastating—and therefore highly satisfying—pincer attack also allow them to beat a hasty retreat if they come up against a heavily armored, lethal band of enemy soldiers. And yet it is always important to plan things out a few steps in advance to better avoid getting painted into a corner. Players will also do well to study which tactics an enemy employs most frequently, to better respond when red markings appear on the map to indicate an impending area attack or otherwise brutal blow, on top of the more typical auto attacks that still might drain life meters. Besides determining what rewards follow a successful battle, the timer governs cooldown periods. A mage might cast a lethal barrage of flames that fries a group of several enemies, which is nice, but if those enemies don’t perish in the blaze, however, they will seek reprisal.

The DioField Chronicle Switch NSP Free Download GAMESPACK.NET

The DioField Chronicle Switch NSP Free Download GAMESPACK.NET

The mage who didn’t finish the job had better not be on their own, because they’ll have to wait several seconds before they can strike again, assuming they haven’t exhausted their resources entirely. Similar considerations come into play multiple times across the course of even a single battle, particularly as the campaign plods onward and wars span larger maps populated by heartier foes. Between battles, it’s often time to assign skill points to the characters that contributed the most to the latest conflict. This might mean purchasing a better weapon or accessory from a merchant, investing “guld” as a patron for local suppliers, researching weapons technology that determines which wares are even on offer, developing new skills that vary by mercenary, or applying glyphs to summonable creatures that are one of the game’s coolest features because they allow the heroes to walk all over enemy units in the early going. There’s a lot to monitor, which can prove overwhelming at first but ensures there’s some new reward to enjoy after virtually every battle.Sigma Theory Global Cold War Switch NSP

ADD ONS/PATCHES AND DLC’S: The DioField Chronicle Switch NSP Digital Deluxe Edition Content

Digital Deluxe Edition Content NSP Format Early Purchase Bonus Digital Deluxe Edition Early Purchase Bonus Steam Sub 490861 Digital Deluxe Edition
VC 2022 Redist