Knights in Tight Spaces Free Download

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Knights in Tight Spaces Download Pc GAMESPACK.NET


About 2 hours in, and so far it is a “Yes, BUT”. The previous game in the series, Fights in Tight Spaces, was one of my comfort games, and at its core it is the same base concept – a deckbuilding roguelike with an emphasis on positioning, redirection, and punching people in the face – now with the added bonus of being able to slash instead. However, it is a different, medieval-fantasy-based take on the previous game For every step forward, there is another step back. The minimalist and slick style of FiTS was exchanged for a more detailed medieval world. In a vacuum, that part is purely down to personal preference. The UI has also been changed and reorganized. Your resources – Momentum, Combos and the turn number – are still the same old, BUT they are positionned differently on the HUD. That one is for the most part a change of habit.

Hoooowever, all of this sometimes gets in the way of playability. The more detailed environment, the new UI placement, and sometimes even your hand of cards gets in the way of displaying certain enemies’ stats if they’re positionned a certain way (like, you know, THEIR HPs, which you KINDA need for obvious reasons), and require moving the camera around to actually see the bloody things. It happens irritatingly often, and the first game had nowhere near that amount of problems with that. In the same way, what counts and doesn’t count as a Kill Zone where you can ring out an enemy (and vice-versa) tend to be a lot less clear than in FiTS. You do have an option to display them, thankfully, but in fringe cases it feels less natural. HENPRI

The other new mechanic, and the major difference in between FiTS and KiTS, is also the possibility to recruit other characters and fight as a party instead of a solo character. Now this system IS good, HOWEVER, it is also incredibly unweildy and clunky to use. You can’t see your hand clearly as long as you don’t have a character selected, and there is no keybind to switch around who you’re playing, so you have to do this by hand _every time_, which gets annoying when the character selection is crammed in a side of the screen away from everything else. You can also click on the character themself, but the color code sometimes gets in the way too. It’s also surprisingly easy to think you’ve switched characters, only to realize that you popped a buff on the wrong character, or moved the wrong one… And in this game, a blunder like this means you’re eating a lot of ♥♥♥♥ in the next turn. Keybinds to switch around easier and a clearer indicator of who you’re playing as at a moment’s notice would gain a lot on that front. Sound design is also all over the place. Some moves are fine, some others are either lacking a lot of punch, don’t have the flow of FiTS’s counterparts, and others again are completely borked, the Fireball being a prime criminal here.

ADD ONS/PATCHES AND DLC’S: Knights in Tight Spaces

Steam Sub 695762 Complete Pack Steam Sub 1257941
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