FINAL FANTASY IV Free Download

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FINAL FANTASY IV Free Download GAMESPACK.NET


FINAL FANTASY IV Free Download GAMESPACK.NET The Final Fantasy name holds a certain level of prestige for most gamers, and the reasoning is simple. For the last 20 years, Square has crafted what was originally a final farewell to classic role-playing games into some of the best storytelling in our industry, and it has done it with more consistency and diversity than any other single franchise. Now that the Final Fantasy name is celebrating its 20th anniversary (over the course of a few years, we’d assume) we’re seeing remakes of Final Fantasy III, and now Final Fantasy IV on Nintendo DS, coupled with a seemingly never-ending list of titles from Square Enix on Nintendo’s handheld. Outside of Nintendo itself, SE has fueled the portable with more consistently strong software than any other company out there, and you can add yet another title to the list with Final Fantasy IV, as the game smashes FF3’s offering from last year, and delivers what is hands-down the definitive version of FFIV across all platforms. FFIV has been around for quite a while, spanning virtually any system you’d care to play it on.so I’m not going to spend time going into what the game’s about, or why you should care. It’s Final Fantasy IV; you know what you’re getting. What you don’t know about yet, however, is how the game stacks up to previous versions, other DS offerings, and just how worth your cash this premium-priced $40 DS game is.TOP/BEST ADULT VIDEO GAMES IN UNITED STATES OF AMERICA (USA)

FINAL FANTASY IV Free Download GAMESPACK.NET

FINAL FANTASY IV Free Download GAMESPACK.NET

I went into Final Fantasy IV with faint but pleasant memories of the original, having played it just briefly on Super NES and then again on GBA just a few years back, but it wasn’t until I had a chance to see Cecil and Kain in motion (and beautiful 3D) that I really felt like the Final Fantasy world truly opened up in IV. It’s no secret that IV isn’t exactly known as the top Super NES Final Fantasy title — the huge debate is between FF3 (Japan VI) and FF7 for top in the series, more often than not, giving “top Super NES” accolades to FF3 — but the game truly came alive on DS, and I find it’s better here than on any previous platform. Final Fantasy IV is hard on the DS, and any indication that it wasn’t was quickly thrown out within the first two hours of play this time around. If you’ll remember — or care to check out — I actually called this version easier all-around during my last preview with the game, though that was a big mistake in hindsight. The game is a bit more manageable during the opening hours as you get familiar with the new auto-battle system, the ability to check maps during dungeon crawling, and rip through the opening chapters of the story with Cecil and Kain both at the ready. Once things start to move along story-wise, however, things get very difficult, and FFIV quickly turns into a game designed specifically for the hardest of hardcore gamers.

Improved gameplay.

Interestingly enough though, the game isn’t frustratingly hard like previous Final Fantasy games have been on other platforms. The days of “two step random battles” seem to be gone, and rather than being difficult because it’s overwhelming, it proved to be a tough game based on the strategic element of it all. The dungeon map system helps a tremendous amount, though it also had me wanting to stick around in caves rather than making mad dashes out of them. And while easy to use, the auto-battle system was thrown out in a matter of hours, since I found I needed exact control over my party to pull off the moves I knew we needed to survive. Final Fantasy IV will have you begging for mercy, but when you finally beat that boss, or uncover that dungeon, you’ll know it was skill that got you through, and not just the luck of the draw. At the same time, the “control freak” direction I needed to take with the game did end up affecting how I played using the new summon in the game, “Whyt.” Rydia, known from the original game as the team’s summoner, now has a new ability in the very Animal Crossing “Blanca” inspired Whyt summon. Using Fat Chocobo as a tutor for the odd character, players can draw a new face on Whyt, power him up via single player or wireless multiplayer mini-games, and then summon Whyt in battle with Rydia as a computer-controlled ally.Monster Hunter Rise

FINAL FANTASY IV Free Download GAMESPACK.NET

FINAL FANTASY IV Free Download GAMESPACK.NET

It’s an interesting concept, and the mini-games were a nice touch to the otherwise turn-based experience of Final Fantasy (though the Brain Age math clone was really, really hard), but in the end I found myself putting more of a focus on magic and summons than Whyt. On the subject of magic though, Final Fantasy IV again trumps its predecessors, and it’s all due to the new augment (or “decant” for those following the FFIV Japan release) system. This allows for skills such as “bluff” and “cry” from mages Palom and Porom to be passed from one player to another, so that skills don’t necessarily leave when characters depart for story-based situations. Another nice addition is the new command bar, which can be edited so that specific spells and options are available right away, without going into the “magic” area and then selecting them. This again plays into the strategic aspect of the game, since there were times when I knew what I had to do, but didn’t do it fast enough. After a few rounds with a boss I instead opted to change my command layout, putting the specific spell on the bar and rocking the fiend with relative ease. As a quick note, battle speed can be changed in the main menu, as can the option for turn-based or “active” (traditional FFIV) play. Square Enix seems to always be at the forefront of the audio/visual world, no matter what system it is developing for, and that again is the case with Final Fantasy IV.

Dive into the world of the game with supplemental extras like the bestiary, illustration gallery, and music player.

Like FF3 before it, Final Fantasy IV has remade the entire pre-existing world, grabbing whole chunks nearly inch for inch, and what areas are different still hold the same style and feeling they originally did. The remixed music is beautiful, and the CG intro is — as it always is — stellar, but it’s the hour-to-hour grind that really impressed me, rather than the more showy elements themselves. Character voiceover, for example, is used far more than it was in FF3 overall, and the overall quality is much higher this time around. When Final Fantasy IV was originally released on the SNES in 1991, it quickly became a hit. Unlike many of the other RPGs at the time, it boasted a large cast of characters that were tied into a deep and intriguing plot, and this helped elevate it above the crowd. In 2005, Final Fantasy IV finally made it to American shores as a GBA remake of the original game (previously known as Final Fantasy II in North America). Now, three years after the Gameboy Advance remake, comes yet another reimagining of the game. Like Square Enix’s other Final Fantasy revisits, Final Fantasy IV has had its visuals overhauled to the point where it exceeds the standards of most Nintendo DS games.Operation Tango

FINAL FANTASY IV Free Download GAMESPACK.NET

FINAL FANTASY IV Free Download GAMESPACK.NET

The real question though is whether or not the content stands true to the quality of the original game. In Final Fantasy IV, players take control of Cecil, leader of the Red Wings. Cecil has lived his entire life watching over a group of elite soldiers in the servitude of the King of Baron. Then one day this mission changes: the government that Cecil has sworn to protect is falling into a dark evil. After yet another mission that leads to the destruction of an entire town, Cecil and his long-time friend Kain, leader of the Dragoons, abandon their pleasurable lives and escape from the Baron’s army. Needless to say, in true Square Enix fashion the story is compelling, gripping, and is the same as was in its original release. Since Final Fantasy IV is a remake of the SNES version of the game, you’d expect to see some improvements in the game. Thankfully, a lot of changes have been made to the game, but none drastically different or detrimental. Though the story remains the same, practically everything else has been changed or modified. For starters, Square Enix has decided to take the original 2D game and transform it into 3D in order to take advantage of the DS’ power – this also includes some 3D cutscenes. While these in-game graphics look great, the cutscenes simply put them to shame; the only worthy descriptions a ‘beautiful’ for the graphics and ‘magnificent’ for the cutscenes.

Story.

Though the amazing graphics are the most evident upgrade to the DS version, it is by no means the only vastly improved feature. When you first start playing the game, you will be pleasantly shocked by how superb the game’s beautiful CG intro is, from the visual and audio standpoints. The intro lasts for about two and a half minutes and the best part about it is that the entire thing is completely voice-over (VO) supported – a feature present on many other parts of the game. Besides the changes noted above, Final Fantasy IV has also had its gameplay tweaked a little. The DS version’s battles are slower than they were in the original, yet there is an option to adjust this: to pick up the pace a little bit, the player just cranks up the ‘battle speed’ option to 1, which is the fastest available. Having this feature means the game is suitable to both newcomers and seasoned veteran RPG players. Besides the pace of battles taking a hit, random encounters have also been reduced – enemies will occur less frequently in the DS version, thankfully. Final Fantasy IV has had more remakes than any Final Fantasy game save the original. Up until now, there have been no less than eight distinct versions of this game, and Final Fantasy IV Pixel Remaster ($17.99) marks its ninth.

Is this finally the definitive version, or are we left with yet another case of a version that is better in some ways and worse in others? If you know the general idea behind these Pixel Remaster games, you probably already know the answer to that question. Let’s ride it out anyway, friends. Originally released in the West on the Super NES under the title of Final Fantasy II for reasons that feel sillier all the time when explained, Final Fantasy IV had the unique pleasure of presenting three sequels’ worth of improvements as a single game’s jump for English players of the era. It follows the story of a Dark Knight named Cecil as everything he once trusted and believed in starts to crash down around him. It’s a rather linear affair as Final Fantasy games go, and your party make-up at any given time will always be determined by where you are in the story. There’s a rather large cast of characters who rotate in and out as the story demands, each representing a Final Fantasy job class archetype of one sort or another. In the early months of the Super NES’s life, this strong emphasis on dramatic storytelling and a relatively rich cast of characters was quite impressive. There were abilities and spells we had never seen before, and the twists and turns in the storyline made for a highly compelling RPG.

FINAL FANTASY IV Free Download GAMESPACK.NET

FINAL FANTASY IV Free Download GAMESPACK.NET

Hindsight tells us many of the things that seemed to originate with Final Fantasy IV had actually appeared in prior games that didn’t make it to the West, but you really can’t argue with how nicely polished all of those bits are in this fourth game. Indeed, this game is incredibly accommodating as far as giving the player a fairly smooth ride. There are some tricky bits, but it wants anyone to be able to see its tale through to the end. I was obsessed with this game when it first came out. I had a solid fling with the original game, enough that I took a punt on this one with my hard-earned newspaper delivery money. I had no idea what I was in for, but it didn’t take long for it to grab me. The opening scene with that amazing Red Wing theme playing as the crew of an airship reflect on their dubious actions. A conflicted man expressing doubts to his king, only to be cast away along with his best friend. A late-night talk with his girlfriend, who believes in him more than he believes in himself. The two friends embark on a journey to redeem themselves to the king, stepping onto that bridge at the front of the castle as the music swells. The Prelude, now generally viewed as the main theme of Final Fantasy, heard through that outstanding Super NES sound ship. What is this? What did I get myself into?Asfalia: Anger

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