Eliza Switch NSP Free Download

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Eliza Switch NSP Free Download GAMESPACK.NET


Eliza Switch NSP Free Download GAMESPACK.NET After abandoning her high-powered tech career and a mysterious three-year absence, Evelyn Ishino-Aubrey resurfaces working as a proxy for a virtual counseling app called Eliza. Her job consists solely of reading a script provided to her in real-time by an AI, leaving her no autonomy over what she says. Is Eliza a technological marvel that brings therapy to those who otherwise couldn’t access it? Or is it an ineffective replacement and another vector for technology companies to gain control over our lives and humanity? As she reconnects with people from her past and gets to know the ordinary people of Seattle who use Eliza for counseling, Evelyn finds herself caught in the middle between differing sides of the argument— and as she begins to question everything about her past life and future purpose in the world, it becomes clear she must confront the turmoil and darkness inside. Eliza, the newest game from Zachtronics, is quite unlike any of the studio’s earlier efforts, but it feels in some ways like an extension of that work. Zachtronics is known for making deep engineering puzzles, the kind of games that draw you into intensely focused states of machine logic to solve puzzles like a programmer.TOP/BEST ADULT VIDEO GAMES IN UNITED STATES OF AMERICA (USA)

Eliza Switch NSP Free Download GAMESPACK.NET

Eliza Switch NSP Free Download GAMESPACK.NET

Or maybe even a computer. Eliza, on the other hand, is about as simple as a game can get mechanically. It’s a visual novel, meaning you’ll spend most of your time just clicking through to advance the story, rarely making any choices at all, and hardly ever making ones that affect its outcome. But beneath the surface, Eliza grows out of and builds upon Zachtronics’ other games conceptually. Previous Zachtronics games were about the human player making connections — literal ones, between engineering concepts and loops of code — to make a machine function as efficiently as possible. Eliza turns that on its head, asking what happens when people try to train machines to make emotional connections with human beings instead of doing that messy, difficult, inefficient work for themselves. Eliza follows Evelyn Ishino-Aubrey, a woman emerging from a sort of three-year hiatus from her life to work as a “proxy” in a near-future automated counseling center. The clinic uses a program called Eliza (named after an early language processing computer that some speculated could one day help with talk therapy) to interpret patients’ statements and biometric data.

Follow Evelyn’s journey through a present-day Seattle brought to life with beautiful hand-painted art.

Prompting them for deeper reflection and offering suggestions in place of a traditional therapist. As a proxy, Evelyn’s job is simply to sit in the room with the patient and read the script that Eliza generates, in an effort to make the process feel less mechanical. Through a heads-up display, Evelyn can see all kinds of data, from the patient’s heart rate to Eliza’s assessment of their word choices, but is forbidden from going off script or speaking to them as herself. Outside of work, Evelyn is also trying to rebuild her life, reconnecting with her old coworkers and making new friends. As far as visual novels go, Eliza stands out thanks to its high production value. It has basically no mechanical tricks up its sleeve (unless you count an optional solitaire mini-game), giving the player only simple dialogue menus and a cell phone interface to play with, but its art and sound design are top notch. Most scenes are illustrated with a beautiful, mostly static, hand-painted two shot of Evelyn and whomever she’s talking to, except for therapy sessions, which are shown from Evelyn’s point of view, Eliza HUD and all, with the occasional wide shot mixed in. Soft electronic beats score most of the game.Faeria Switch NSP

Eliza Switch NSP Free Download GAMESPACK.NET

Eliza Switch NSP Free Download GAMESPACK.NET

sometimes turning mournful or bursting to life to underscore important moments. Almost every line of the game is fully voiced, excluding some light exposition and Evelyn’s inner monologue, and it’s uniformly excellent. Early in the game, Aily Kei’s closed-off, hollowed-out portrayal of Evelyn as a woman who, in her words, “slept into her mid-thirties” made even the small decisions I made feel important to getting her back on her feet, and when she finally broke out of her shell late in the game, I felt almost like I would if I were seeing a friend going through the same struggle. A therapy patient named Maya, played by Cissy Jones, was another standout for me, giving an incredibly natural performance as a young artist struggling with jealousy, insecurity, and self-loathing, but still being so charming and full of personality that I looked forward to every session when she was sitting in the chair across from me. One of the first things you do in the game is complete Evelyn’s first shift as a proxy. Your very first meeting is with a difficult patient — a distant, nihilistic man who swings between anger and despair and grows distraught at the very idea of talking to you as a proxy instead of as a person.

An evocative, ambient original score by the composer for Infinifactory, SHENZHEN I/O, Opus Magnum, and EXAPUNKS.

Even then, Eliza has an answer, prompting Evelyn to trick him into thinking she’s going off-script and give him her real name without asking how she feels about that. It’s an emotional, anxiety-inducing scene, giving the player no choice but to obey Eliza as this man, who seems clearly beyond the program’s ability to help, begs for even the smallest human connection. Eliza, the new visual novel from puzzle game aficionados Zachtronics, reminds me a lot of The Wind Rises. In Eliza, you play as Evelyn. In her 20s, she worked at Amazon stand-in Skandha, as part of a scrappy design team that programmed Eliza, a virtual counseling program. Evelyn and her team had one goal in mind: they wanted to help people. A traumatic incident scatters the team, and three years later, Evelyn’s still struggling to put the pieces of her life back together. She doesn’t know if helping build the advanced intelligence of Eliza was a good or bad thing, and out of curiosity, she goes on a journey to find out. She does so by stealthily going back to work at Skandha as a contract employee, now a proxy for Eliza in counseling sessions.Once Upon a Jester Switch NSP

Eliza Switch NSP Free Download GAMESPACK.NET

Eliza Switch NSP Free Download GAMESPACK.NET

The Eliza program requires a human proxy, wearing special glasses that project Eliza’s innermost workings. As the AI hears the patient talk, it comes up with answers. In most cases, Eliza acts like a mirror, reflecting questions back on the person in front of them. For a visual novel, there aren’t many choices to make in these sessions, at least at first. You just listen as people spill reflections of self-doubt, being unfaithful, and suffering from burnout; often achingly so, as you have no control over what Evelyn says next. The more sessions I’d click through, the less I felt like Eliza was doing anything worthwhile. That’s the key dilemma of the game, and one of many reasons why Evelyn vanished for three years socially. Is Eliza actually helping people, or is it only empowering a massive tech conglomerate its dominance over our everyday lives? Evelyn soon finds herself caught between many people; a rebellious former co-worker, her manager at the proxy center, and her two former bosses on the Eliza project: one of whom is still at Skandha, the other has left on his own start-up venture. In visual novel fashion, you spend time with all of these people, in addition to those you meet during your sessions.

A thought-provoking story told in the form of a visual novel from an award-winning indie team.

But unlike most visual novels, it’s pretty on-rails. Every instance is clearly denoted; there’s no choice of, “Who should I hang out with today?” or anything like that. Usually this would bother me, but the story and characters of Eliza were so compelling, and the voice acting so excellent, that it kept me glued from start to finish. By Chapter 6, about three-fourths of the way through Eliza, you get the option to make decisions that aren’t just flavor text. It’s here where Evelyn’s story can diverge dramatically, based on one clearly outlined choice rather than dozens of micro choices you’ve made along the whole game. And thanks to the handy Chapter select feature, it’s easy to hop back in and see all of Eliza’s endings; while you can play through Eliza again, it’s not necessary to see where every potential path leads. While Eliza is scant on moment-to-moment narrative-altering decisions, it’s not completely without other things to poke around in. You can read Evelyn’s emails, text acquaintances on some occasions, and even look at the quote of the day on a meditative app.

Best of all, you can play an excellent solitaire minigame that I must admit, probably sapped at least one hour of my total four hour playtime. Solitaire minigames are a staple for Zachtronics’ games, and it’s no stranger here either. Eliza’s own iteration harkens to the roots of the Spider Solitaire I wasted many hours on from old PCs. You match together like cards, this time with a Japanese Kabufuda cards. There are multiple levels of difficulty too. So while Eliza may not be solely built on mind-numbing engineering puzzles like Zachtronics’ previous games, it still at least retains a captivating solitaire game. It’s the story and the really, really good voice acting that kept me glued to Eliza, which featured more than a couple voice actors I’ve heard in other, sometimes bigger games before. While usually I like a little more choice and consequence in the visual novels I play, for Eliza, I found that chief criticism falling away as I learned more about Evelyn and the harsh world she lived in. It felt like a direct reflection of our probable near future; if not like a modern horror with some startling revelations. This first meeting is one of the most intense, confrontational counseling sessions in the game, but even the more by-the-book encounters can be excruciating.

Eliza Switch NSP Free Download GAMESPACK.NET

Eliza Switch NSP Free Download GAMESPACK.NET

When she’s not serving as a proxy, the player follows Evelyn through conversations with people she knew before her three-year nap as well as a few new faces, all somehow related to Skandha, the company that owns Eliza. It’s a diverse cast of well-written, interesting characters, including the first asexual/aromantic character I can recall ever seeing in a game. The details of Evelyn’s former life are revealed through conversations with supporting characters, and she tries to make sense of what made her decide to drop out and where she’ll go from here. She meets with her clinic’s manager, a former Eliza engineer turned electronic artist, and the app’s new head of engineering, all with their own takes on Eliza: what it’s for, how effective it is, whether it goes too far or not far enough. Evelyn turns out to be an extraordinarily effective proxy and she’s courted by two executives at Skandha, one who wants to turn Eliza into a massive data-collection engine in the hopes of unlocking artificial intelligence, and another who’s developing an even more invasive technique to circumvent psychotherapy altogether in pursuit of his technological utopian quest to literally eradicate unhappiness.Planetbase

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