Dead Space 2 Free Download

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Dead Space 2 Free Download GAMESPACK.NET


Dead Space 2 Free Download GAMESPACK.NET Dead Space 2 is an amazing game. I’m going to write about its scary moments, cool kills, and how much I dig the main character’s internal struggle, but Dead Space 2 is about more than this. When I beat it for the first time, I sat on the couch with my heart racing and dissected the journey I had just taken. Then, I started my second playthrough, and when that was done, I jumped into a new game for the third time. Dead Space 2 is just that good. It’s been three years since the events of the first game, but protagonist Isaac Clarke still can’t catch a break. At the beginning of Dead Space 2, he wakes on a space station known as the Sprawl and finds the place is overwhelmed by an outbreak of reanimated corpses called Necromorphs. From the very first moment of the game, Isaac’s fighting for his life. This is where you come in. As Isaac, you’ll pick up your plasma cutter, don an engineering suit and take the fight to the beasts out to kill you. The overarching goal is to find and destroy the religious idol (known as the Marker) causing all of this, but the story that makes Dead Space 2 great is the internal war Isaac’s fighting. Unlike Uncharted’s Nathan Drake who can kill a few hundred pirates and never seem worn down by it, Isaac is totally ruined by the events of the original Dead Space. He saw things no man should have to during his time on the spaceship USG Ishimura.TOP/BEST ADULT VIDEO GAMES IN UNITED STATES OF AMERICA (USA)

Dead Space 2 Free Download GAMESPACK.NET

Dead Space 2 Free Download GAMESPACK.NET

But it’s the fact that Isaac’s girlfriend died on the vessel after he encouraged her to work there that really haunts him. Isaac’s losing his mind in Dead Space 2. The guilt is tearing his very sanity apart. That’s heavy stuff and it makes for a really engaging story. Isaac doesn’t let anyone else in on the fact that he’s coming unglued, so as a player I get to see who he really is and the facade he presents to the other characters. Isaac’s internal conversations and hallucinations are among my favorite parts of this game. But I have lots of favorite parts to Dead Space 2. Right behind Isaac’s struggle on my list of cool stuff is the combat. It’s more satisfying than it was in the original. Isaac’s fast and light on his feet. You can stomp crates in a jiff and melee attack bodies for loot, grabbing things with your telekinesis is responsive, and mixing all of this together with the different weapons in the game is a blast. Slowing down a Necromorph, blowing off its arm, and using the severed limb to impale the foe on a wall is a thing of beauty that doesn’t get old. Dead Space 2 is pretty much the best haunted house attraction ever. Visceral stripped out the stuff that slowed down the original game (backtracking, getting disoriented, etc.) and ended up with a fast-paced game that’s suspenseful and scary at the same time. You’re funneled down these halls and corridors on your way from Point A to Point B, and ghouls pop out for you to blast.

Tear through space with full 360 degree movement.

I know that “linear” is a bad word in the video game industry, but the package is so well done here that I can’t knock Dead Space 2 for taking me on a very specific ride that’s marked by awesome moments, environments that range from a cheery schoolhouse to pitch black rooms, and sound that’s so well done I’d find myself trying to figure out if it was a monster making its move or my dog rummaging in the living room. Toss in some new disturbing enemies and surprises I won’t ruin for you and you have a game that can feel like “the same old thing” at times but becomes much more than that as a whole. I’ve already said that I’ve played the game over and over, so it’s important to point out that no ride needs to be the same. Dead Space packs returning weapons such as the saw blade-spitting Ripper as well as brand new items like the Detonator and its trip mines. Each of these weapons — along with your suit, telekinesis and stasis module — can be upgraded for maximum ass-kicking, and then the progress can be saved and carried over to your next playthrough. These options and rewards are what kept me wanting to come back. There are tons of new suits (with new bonuses) to unlock and I always wanted to see what my next pimped-out weapon could do. My desire to jump back in really speaks to the shift in Isaac’s perspective this time around. Some fans threw hissy fits when Visceral said that there’d be more action in Dead Space 2, but it works and I love it.Sonic Frontiers PC

Dead Space 2 Free Download GAMESPACK.NET

Dead Space 2 Free Download GAMESPACK.NET

Isaac feels like a badass here, and he should. He’s fought these monsters before and he’s used these weapons before. The first game was a scared engineer tossed into hell. The second game is a guy who’s lost everything to these monsters and really has nothing left to lose so hell yes he’ll put his life on the line and shoot out an airlock if it means killing seven Necromorphs at once. Isaac is stronger here and I feel stronger playing as him. If you’re truly devoted like myself, there’s even a mode known as “Hardcore,” and it’s nothing less than sadistic. The enemies are at their toughest, the supplies are limited, there are no checkpoints, and if you die, you restart from your last save. Oh, and you can only save three times in the entire game. That’s crazy talk, but damn, do I want to do it. Isaac Clarke, the unluckiest space engineer of the 26th century, is more unfortunate than ever in Dead Space 2. 2008’s superb Dead Space took the style of survival horror shooter action exemplified by games like Resident Evil 4 and meshed it with an atmospheric deep-space setting and some terrific, distinctly sci-fi gameplay elements, creating something that felt simultaneously familiar and unique. Dead Space 2, on the other hand, will feel thoroughly familiar to those who have played the original; its few improvements over Dead Space are minor tweaks rather than game changers.

Wield a set of devastating tools to bring the terror to space.

But blasting the limbs off of hideous necromorphs remains tremendously satisfying, and although the pacing lags a bit during the game’s middle portions, this second outing packs more than enough scares and surprises to make stepping back into Isaac Clarke’s suit extremely worthwhile. In addition, a new multiplayer component successfully translates Dead Space’s particular breed of dismemberment-focused combat into a pulse-pounding team-based experience that casts you as both humans and as the foul necromorphs. As long as you’ve got the stomach for it, Dead Space 2 is one sci-fi horror thrill ride you definitely want to take. The first few moments of Dead Space 2 smartly accomplish a good deal in a very short amount of time. We get a glimpse into Isaac’s psychological state, his psyche still tormented by the painful loss he experienced on the Ishimura during the events of the first game. We also learn that the three years since then have been little more than a blur to Isaac–he’s in some kind of hospital facility, but has only the vaguest memories of his time there. And almost before you can say “necromorph outbreak,” you take control of Isaac as he runs for his life from the hideous creatures who, for reasons that aren’t immediately clear, have suddenly appeared and started slaughtering the human population here in the Sprawl, a vast urban area on Titan, Saturn’s largest moon.Zelter

Dead Space 2 Free Download GAMESPACK.NET

Dead Space 2 Free Download GAMESPACK.NET

Isaac, who said not a word in the original game, has a voice here, and although he’s a bit bland as a character, the intensity of the action that surrounds him makes you feel invested in his desperate struggle for survival. Revealing glimpses into the world of Dead Space–such as a trek through a Unitology center that sheds light on the inner workings of the church whose activity is inextricably linked to the necromorph outbreaks–keep the momentum rolling during the early chapters. The game later falls into predictable rhythms for a while, but it picks up steam again toward the end, as the story goes to some unexpected and exciting places and puts almost as much emphasis on Isaac’s struggle against his own demons of guilt and regret as on his battles against the necromorphs. But those battles against the hideous undead mutations remain front and center, where they belong. The key to dropping necromorphs is still blasting off their often frighteningly pointy limbs, which you do with a number of repurposed mining tools and a few actual guns, all of which feel powerful and are immensely fun to use. All of the weapons from Dead Space return in this sequel, including the plasma cutter and the line gun, which fire beams of energy capable of slicing necromorph limbs clean off. Another returning weapon is the ripper, a terrific tool whose spinning blade can result in a noisy, grisly end to necromorphs who make the mistake of getting too close to you.

Fire up Isaac’s suit boosters to rocket around in zero gravity like never before.

And there are a few new weapons as well: the detonator lets you place laser-triggered trip mines to set explosive traps for approaching necromorphs, and the javelin gun fires spikes at such a tremendous velocity that any necromorph unfortunate enough to be in their path is likely to find itself impaled to a wall. As you progress, you can upgrade your weapons with nodes that you collect, making them noticeably more effective at limb-ripping and laying waste to necromorphs, resulting in a satisfying sense of progression. What’s more, it seems kinesis technology has seen remarkable advances in the three years since Isaac’s fateful trip to the Ishimura, and it’s now a much more effective offensive tool. Using this ability to pick up severed necromorph limbs or any of the sharp rods conveniently scattered across the Sprawl and hurl them at necromorphs is no substitute for a trusty plasma rifle by your side, but it works well in a pinch. There’s a delicious feeling of dishing out poetic justice in turning the necromorphs’ own limbs against them, and making use of this tactic is an effective way to conserve your often very limited ammo supply. The Sprawl’s pressurized environment also occasionally offers a spectacularly reckless and dramatic way to eliminate some necromorphs. Certain rooms have windows that you can easily shatter with a shot of your weapon or a hurled object.

The instant you do so, everything in the room–furniture, necromorphs, and you–is rapidly pulled toward the window as the air rushes out into the vacuum of space. To save yourself, as you are being pulled toward the opening, you must quickly shoot a sensor that brings a metallic emergency door down over it. It’s a risky and thrilling maneuver that brings some action-movie-style craziness to what is often a more grim and atmospheric adventure. These Hollywood set-piece moments and others that involve speeding trains, pursuits by massive necromorphs, and other surprises are great, but they’re not entirely enough to keep things from falling into a predictable rhythm for much of the second half. Still, things start revving up again as you approach the conclusion, and the outrageous final moments make for an intense and truly memorable climax. Despite your powerful and satisfying arsenal, you still feel as if you’re in constant danger, and that’s never more the case than when you’re faced with a few of the terrifying new types of necromorphs that make their debuts here. One new variety, called the pack, resembles a twisted version of a human toddler. Individually very weak, these terrors run at you in groups, emitting bloodcurdling shrieks all the while, and if one manages to leap up onto you, it can cause tremendous damage. The other new standout necromorph type is called a stalker.

Dead Space 2 Free Download GAMESPACK.NET

Dead Space 2 Free Download GAMESPACK.NET

These hunters display an intelligence previously unseen in necromorphs, making use of cover to try to stay hidden from you until they decide to strike, charging at you with incredible speed. It’s particularly satisfying to hit one of these charging beasts with your very useful stasis ability, stopping it in its tracks before blasting it to bits. On the other hand, these creatures are so speedy and so prone to charge at you when your back is turned that Isaac’s slow turning ability can at times become less a source of tension than a source of frustration. Considered insane and incarcerated in a city-like space station known as The Sprawl, Dead Space protagonist Isaac Clarke is still haunted by visions of his dead ladyfriend Nicole, while unsympathetic doctors prod and poke at his brain. Of course, if that were all that happened, it’d be a pretty dull game, so along come the Necromorphs to carve people up and give Isaac something to do. Better than getting molested by an amorous psychiatrist … or is it? Dead Space 2‘s narrative is richer and more integral to the experience this time around, helped in no small part by the fact that Isaac is no longer a silent protagonist. This sudden introduction of vocal chords could easily have been the ruination of Dead Space 2‘s narrative, but the change has been made gracefully and tastefully, with a character who still keeps his words minimal but becomes much more sympathetic.I Am The Hero Switch NSP

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