Monster Hunter Rise Free Download

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Monster Hunter Rise Free Download GAMESPACK.NET


Monster Hunter Rise Free Download GAMESPACK.NET There’s nothing quite like piloting a fire-breathing T-rex like a runaway train through an overflowing volcano before using it to beat the crap out of a dragon. In a series already known for providing thrilling battles you can’t really get elsewhere, Monster Hunter Rise still manages to surprise and delight. Its scope and progression can feel flatter than that of Monster Hunter World at its launch (including a conspicuous lack of Elder Dragons), making it seem like a foundation waiting to be built upon – but after spending dozens of hours with Rise’s wonderfully enhanced mobility and faster pace, it’s going to be hard to ever go back to the way things were before. For those new to the series, Monster Hunter Rise is all about killing or capturing giant, spectacular monsters and turning them into pairs of pants (among other pieces of gear), this time with an awesome feudal Japanese theme throughout. Each hunt is essentially an epic boss fight against a specific monster or two, all of which are incredibly diverse in both visual design and behavior; a successful hunt earns you materials used to craft better equipment that will, in turn, allow you to take down harder monsters – and so on and so forth. Success relies on a healthy balance of preparation and skill, and it’s kept fresh by the variety of 14 radically different weapons types you can swap between.TOP/BEST ADULT VIDEO GAMES IN UNITED STATES OF AMERICA (USA)

Monster Hunter Rise Free Download GAMESPACK.NET

Monster Hunter Rise Free Download GAMESPACK.NET

The strategic puzzle of breaking and severing specific parts of a monster rather than just whacking at it mindlessly, and the everlasting allure of that next piece of sweet gear. The systems that house all that depth have given Monster Hunter a reputation for being daunting to learn, but 2018’s Monster Hunter World shattered that barrier by streamlining many aspects and making the series accessible to a wider audience than ever before. (For context, World outsold the previously most popular game in the series by at least 11 million copies, so for a huge chunk of current Monster Hunter fans it’s all they’ve ever known.) That’s relevant here because Rise feels a little more like a follow-up to the most recent Switch entry, Monster Hunter Generations Ultimate, that benefits from many of World’s impressive evolutions rather than a successor to World itself – which makes some sense, given World never came to Switch and Rise is a Switch exclusive (until it comes to PC next year). That means there’s a mix of old and new ideas here, some of which are more successful than others. For example, much of the streamlining World did has been carried forward, including tweaks like load-free maps, weapon-sharpening whetstones not being consumable, and healing items being usable while walking – all of which feel vital after spending hundreds of hours with them in World.

Monster Hunter Rise – “Attack” Pose Set 2.

Meanwhile, other things like separate Village and Hub questlines for single- and multiplayer and the ability to tweak a weapon’s playstyle a bit return from older Monster Hunter games. This mishmash of old ideas with some compelling new ones of its own makes Rise feel like a huge mechanical step forward compared to Generations Ultimate, but more of a sidestep in the context of World and its Iceborne expansion. Story has never been the point of a Monster Hunter game (Capcom has a series literally called Monster Hunter Stories for that), so it’s no surprise that the one in Rise is as thin as tissue paper. It’s told through a scant few cutscenes where English voice acting is stutteringly dubbed to match what appear to be unaltered Japanese lip flaps in a way that does neither any favors. That doesn’t make the fights around those scenes any less exciting, but it’s important to point out that the improvements World made weren’t only mechanical. Its story wasn’t much thicker, but it did provide a nice sense of discovery and continuity that made it feel like you were actually exploring its new continent. I missed that a little in Rise, where unlocking new areas or being sent on key hunts rarely had much relation to the story or your actions in it – and again.POWER CHORD

Monster Hunter Rise Free Download GAMESPACK.NET

Monster Hunter Rise Free Download GAMESPACK.NET

That’s not a deal breaker by any means or even necessarily something I’m looking for from Monster Hunter, but it’s still a place Rise takes a noticeable step backward from World. But minor issues like that are far overshadowed by the massive (literal) leap forward Rise takes in the hunts themselves. Monster Hunter is about hunting some dang monsters, and here the options available, locations to fight in, and techniques to do so with are, on the whole, superb. And while the Switch’s comparably weak hardware means things don’t look quite as crisp as I got used to with World, it’s frankly remarkable how close Rise gets. That includes how well it generally runs, as well as load times that are shockingly fast both in and out of hunts. Capcom also deserves a special shoutout for making an online system that just works, letting you join the lobbies of your Switch friends with little to no hassle. That’s become a frustratingly infrequent standard of living on the Switch (I’m looking at you, Animal Crossing). A genuine pleasure over my lifetime in gaming has been watching Monster Hunter go from a niche favourite to wild success in Japan, and gradually making inroads in the west before—with Monster Hunter: World—smashing through and becoming a global hit.

Choose your weapon and show your skills.

That’s perhaps over-simplifying the arc for Capcom’s beast-bashing grindathon par excellence, but the series now has a huge fanbase and the kind of resource behind it that has resulted in years of better and better games, as well as a distinct split. There’s the Monster Hunter: World take on the series, which has the fundamentals but is a seriously big-budget endeavour—a visual and aural spectacle with gorgeous, flowing animations and jaw-dropping monsters. Monster Hunter: Rise is the other branch, following in the footsteps of games like Generations and hewing closer to the series’ portable heritage: Smaller, more contained maps rather than larger more open-world style exploration. Rise was, of course, originally designed as a Nintendo Switch exclusive and, though this PC release is a good port with everything you’d expect, it has nowhere near that immediate visual ‘wow’ factor that World did. Nor can it compete on things like textures or the stunning bespoke animations for monsters fighting each other. Monster Hunter’s problem for new players is also the game’s main strength: This is a combat system of almost unparalleled depth and precision, with literally dozens of fundamentally different playstyles.Beneath the Mountain

Monster Hunter Rise Free Download GAMESPACK.NET

Monster Hunter Rise Free Download GAMESPACK.NET

It’s overwhelming at first. Rise has easily the best onboarding experience in the series, and in the process introduces several new mechanics that enhance the hunting experience even beyond Generations. One of the most fun additions is your Palamute, a rideable dog. You’ve still got your Palico, of course, but the dog transforms the game’s traversal which, arguably, was always a weak—or at least not standout—element. Series veterans will recall many a long slog across maps you know like the back of your hand, simply because that’s the way things were, but in Rise your options with and without the dog now include wall running and a Spider-Man-style grapple that doubles up as an essential battle tool. You can not only get around faster than ever, but it feels amazing to do so. This in turn changes up the rhythm of fights but in an awesome way. In older Monster Hunters, there always comes the point in a fight where your quarry realises they’re in a spot of bother and takes off. You could very rarely stop them escaping or interrupt these movement sequences, but now, you just instantly hop on the dog and give chase. This may make me sound slightly psychopathic but it is enormously satisfying to chase down a wounded creature trying to escape, and set about it with your mates.

Ferocious monsters with unique ecologies.

There’s a quality to Rise that maybe isn’t obvious, which is that it has stripped away an enormous amount of the busywork the games used to come with. You used to have to look up what the ‘key quests’ for each hunter rank were online, for example, whereas now the game just tells you. The upgrade trees for weapons have been made clearer. There’s a mini-tutorial or guidance mission for every important element. It punts all the stuff that was a bit annoying. In turn this means you spend most of your time playing Monster Hunter: Rise actually hunting monsters rather than fiddling around in menus or trying to work out what to do next, and hunting is absolutely why I play these games. You can zoom through hunts with almost zero downtime, and combined with the generally faster pace of the game it makes Rise feel so much more pacey and vibrant than the older titles. The sense of verticality it has in the locations and the way you zip around them soon becomes second nature, and it really feels like from the opening seconds the chase is on. Monster Hunter is a fascinating series, mostly because of how open-ended it is. Nearly everyone’s experience is different.

Whether that involves frustration or elation at any given moment is entirely up to you. Even as a veteran, it can be a mix of both! But Monster Hunter Rise has so much personality, and adds several key mechanics into the mix, that it elicits far more joy than suffering, so long as you’re willing to work with it. As is the case with most entries, Rise once again tasks players with literally hunting down various big bad beasties, with a variety of weapons and playstyles. Once you’ve bested them, you can skin them for parts, gear up, upgrade, and repeat the process; solo, or with friends. You do this until you kill a really big monster in the main storyline, then kill more monsters in a postgame. The general flow is still the same. But Rise has the benefit of working with a very clear theme (feudal Japan) as a throughput. Rather than becoming numb to the environments and the game’s hub zone, I embraced them, and started to take notice of all of its colorful nuances. The NPCs grew on me in a way that many hadn’t before! And the beautiful, majestic soundtrack drew me into the world even further. It can still be a slow start. A few of the early monsters are a little bland, as are the ins and outs of early equipment pieces and weapons. But ramp you will, and the creatures — and their lovely haiku intros — get even more interesting to look at aesthetically.

Monster Hunter Rise Free Download GAMESPACK.NET

Monster Hunter Rise Free Download GAMESPACK.NET

Even some of the older concepts have a little more flair in Rise, as you witness them in a new light. If you felt like Monster Hunter was clunky in the past, the wirebug might change that notion. Think of it like a flavorful grappling hook, which can not only zoom you around the map for exploration purposes, but zip you around in combat as an action-centric dodge. Hunters have access to a recover ability (think fighting games when you get knocked down), which prevents you from getting stunlocked or comboed by enemies, as well as special wirebug moves. It’s up to you to govern your wirebug meter (which refills over time via a cooldown) and decide which enemy attacks are worth recovering from, how much ground you need to cover, and how useful your individual weapon powers are. It’s a neat little metagame that has a relatively low skill floor in terms of picking up the dodge element of the wirebug mechanic, while providing a high ceiling and opening up weapon tech. The Palamute (dog) companion deserves a special shout-out, too. While having a little deadly mutt running around is its own reward, you can ride it to get places quickly and chase down monsters. Period. In a game where you might be pursuing a creature four or five times a match, it breaks down the monotony. Asfalia: Anger

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