Tunguska The Visitation Free Download

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Tunguska The Visitation  Free Download GAMESPACK.NET


Tunguska The Visitation  Free Download GAMESPACK.NET Live the life of a Ghoul Hunter and uncover the dark secrets of Tunguska from the Soviet era. Venture across desolate villages, abandoned facilities, toxic swamps, and ominous tunnels in this top-down survival horror, and discover the truth about the mysterious Tunguska Event in 1908. Tunguska: The Visitation is 3D top-down shooter, infused with survival and lite RPG elements such as food, medicine, body energy, character stat buff, hazardous environments, and inventory management. The survival mechanics are designed to minimize chores and hassles for the player while encouraging strategic planning before each combat engagement. The story-rich quests and lore of Tunguska encourage exploration and discovery. Information and side-quests can be discovered from dialogues with NPC, fire-side conversations, or from documents and notes found throughout Tunguska. TOP/BEST ADULT VIDEO GAMES IN UNITED STATES OF AMERICA (USA)

Tunguska The Visitation  Free Download GAMESPACK.NET

Players can explore a vast and mysterious region of Siberia, where the Tunguska Event of 1908 took place. They can discover hidden secrets, encounter strange phenomena, and gather clues about the cause of the explosion.

Inspired by Roadside Picnic and S.T.A.L.K.E.R. series – one of the greatest games in history, Tunguska is one man’s vision and creation of a new post-Visitation zone: a place not just full of horror and danger, but also the freedom and opportunities sought after by many near the fall of the USSR.The adventure is waiting for you. Are you ready? Grab a shotgun and an old map of Tunguska, let’s go! Can you survive the deadly mutants and harsh conditions of the Zone, and return a made man? Or will you succumb to radiation and infection, and turn it into the biggest mistake of your life? It’s time to find out what you are made of in this 3D top down shooter with striking scenery and tough moral choices. Welcome to hell. Hello devs! Hope you are doing well! A week ago I released my first ever game, and also decided to take a leap of faith and put my trailer up on E3 (which was broadcasted yesterday). I wanted to share the sales numbers since release, to give everyone a perspective.

Arsenal of Soviet-era weapons with matching ammunition

The game is called Tunguska: The Visitation, some of you might have heard of it already. It took me six years of spare time to make, and it’s a top down tactical/stealth shooter with 8-20 hours of gameplay content depending on how you play it. It comes with a big inventory/item system, rich in story and lore, and a large amount of dialogue with “manly humor” if you know what I mean, lol. So to my fans who love the game, it’s a pretty complete package. Based on the amount of content I decided to price it at $24.99 with a 20% launch discount, so for the first week of release it costs $19.99. Prior to release I gathered about 3600 wishlist on Steam, thanks mostly to two major youtubers (Nookrium and Splattercat) who covered my game. On the first day of release I sold about 200 copies, but it tapered down very quickly. At the end of the launch sale, I sold about 430 units in total. Due to half of the customers being outside North America, the actual revenue was only about 7000 USD before Steam takes their cut. The launch was very rough. I thought I fixed all of the bugs, but many more were discovered in the first several days. CarX Drift Racing Online 

Tunguska The Visitation  Free Download GAMESPACK.NET

Tunguska The Visitation  Free Download GAMESPACK.NET

I took a week off work to just crunch on bug fixing and adding features to make the game more playable for folks not used to the methodical/tactical playstyle. Within a week and eight daily patches I was able to fix most of the bugs, and added some new weapons, new dialogue, and new combat features. So far, my refund rate is about 17.5%. The majority of the refund reason is “not fun”. I put a link to a demo in the steam community form, and specified clearly in the game description to try the demo before purchasing, but very few people bothered to download the demo (less than 100 downloads). So I’m kind confused about how players make purchase decisions, and would turn them away at this point after I have fixed most of the problems with the core loop. My fans have told me that since release, the game plays much better now. I paid E3 5000 USD (I think some of us here did the same thing) for the Indie showcase, hoping that it’ll catch some eyeballs. I took the original trailer and improved it into this version , replaced some boring scenes and added text. It was pretty much the best I can do without shelling out thousands to hire professionals. When I watched youtube streamer’s reactions to my trailer during E3, most of them were not impressed. They mostly acted confused, like “wtf is this?”.

Radiation hazard and T-Syndrome infection, both mitigated in multiple ways

After the E3 I gained 40 sales (undiscounted) and about 1000 wishlist. I’m now sitting on 8000 wishlist with a 5% conversion rate, with a 76% “Mostly Positive” review. I have yet recouped the $5000 cost for the E3 showcase. I had a very stressful week, lacked sleep, and still very frustrated about the lack of sales. I’m pretty depressed at this point. I’m now suspecting that my lack of sales is due to the following reason: The game’s graphics are depressing (intentionally), and outdated (which is mostly because I have to make 90% of assets myself) The gameplay is very niche – you’d have to enjoy reading, and enjoy slow-paced methodical gameplay, and you have to be pretty patient with trial-and-error to figure out the best strategy. The enemies in the game are very challenging. The price tag is too high for most gamers unless they are really interested in this type of gameplay. What this tells me is that just by making a game full of content and having fans who love it, will not generate sales even if you manage to catch a lot of attention. After release, the real battle begins: you now have a lot of people interested in it, so how do you convince them to purchase it? Cassiodora Switch NSP

Tunguska The Visitation  Free Download GAMESPACK.NET

They can hunt, fish, gather plants, and craft tools and weapons to improve their chances of survival.

I don’t think any of your reasons are correct, your audio/visual seems pretty good, your gameplay if anything is probably not niche enough, and the price tag seems right for the quality/content. From the reviews it sounds like your core loop doesn’t cut it? You say it’s a tactical/stealth shooter, but from your gameplay trailer I don’t see any of that. It looks like the character doesn’t even use cover properly and you have to manually stand up to shoot. The reviews also say AI is a weak point, so between those 2 I’m not very tempted to buy it. IMO the core loop needs a complete redo. I think you’re probably right about the core gameplay loop looking at some reviews, but I think OP is certainly correct about the game’s overall market appeal. The art direction and overall polish of the trailer is not going to entice most people to go through with the purchase, as well as the price point when compared to the competition. A lot of developers don’t want to hear this, but it is absolutely true that how a game looks and how it looks like it plays is vital to getting people wanting to play it. It doesn’t have to be cutting edge at all, but it has to be something that calls to people.

Dangerous mutants and skillful, well-equipped human NPCs powered by Goal-Oriented AI

This game probably needs a complete rethink of the art direction and how to integrate the depressing themes into an engaging experience, which is challenging. I think it’s true that it is vital for a game to have something that calls to people. But I don’t think that it has to be graphics. OP seems to be in a decent niche with good demand. If executed well that is more than enough of a hook. I mean, what competition are you talking about? There isn’t any in the genre. From the reviews it is clear that people don’t have any problem with the art side of the game and in fact enjoy it. Of course it can be improved, but you’re not realistically going to have so much stuff on top of amazing art assets. I’m not talking about bugs, I’m talking about the core gameplay loop, how the game feels to play moment to moment. That seems like the huge weakness. Is it satisfying to use cover? To shoot at enemies? To feel like you have used a tactic successfully? To feel like your bullets are doing damage? Would I want to play this for an hour even if there was only 1 gun with unlimited ammo and 1 map? Castle Story

Tunguska The Visitation  Free Download GAMESPACK.NET

Tunguska The Visitation  Free Download GAMESPACK.NET

Are you ready for an exciting adventure that will keep you on the edge of your seat? Look no further than Tunguska: The Visitation, a thrilling game that will take you on a journey through a mysterious plot filled with twists and turns. Explore the breathtaking landscapes of Tunguska, a remote region in Siberia, as you try to uncover the truth behind a series of unexplained events that have been plaguing the area for decades. With stunning graphics and immersive gameplay, Tunguska: The Visitation offers a gaming experience like no other. Unravel the Mystery of Tunguska As you navigate through the game, you will encounter a variety of challenges and obstacles that will test your problem-solving skills and strategic thinking. From deciphering complex codes to solving intricate puzzles, every step of the way brings you closer to unraveling the mystery of Tunguska. Along the way, you will meet a cast of intriguing characters, each with their own unique backstory and motivations. Will they help you on your quest, or hinder your progress? The choice is yours to make.

Immerse Yourself in the World of Tunguska One of the most impressive features of Tunguska: The Visitation is the level of detail and immersion it offers. From the stunningly realistic landscapes to the ambient sounds and music, every aspect of the game is designed to transport you to the remote wilderness of Siberia. Whether you’re exploring abandoned research facilities, deciphering ancient manuscripts, or battling hostile creatures, you’ll feel like you’re right in the heart of the action. With its engaging storyline and immersive gameplay, Tunguska: The Visitation is the perfect choice for anyone looking for an adventure game that truly stands out from the crowd. Experience Tunguska: The Visitation Today If you’re a fan of adventure games, or simply love a good mystery, then Tunguska: The Visitation is a must-play. With its compelling storyline, stunning graphics, and immersive gameplay, this game will keep you hooked from start to finish. So why wait? Experience the thrill of Tunguska: The Visitation today and see for yourself why it’s quickly becoming one of the most talked-about adventure games of the year.

ADD ONS/PATCHES AND DLC’S: Tunguska The Visitation

Steam Sub 695762 Complete Pack
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