A Story About My Uncle Free Download

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A Story About My Uncle Free Download GAMESPACK.NET


A Story About My Uncle Free Download GAMESPACK.NET It’s fitting A Story About My Uncle seems to have lept from the silver screen, given it’s a game all about, well, leaping. There’s a touch of the Percy Jackson or Inkhart about its story in which a young boy inherits a magical jumping glove from his explorer uncle and follows his trail through vast cloud cities, mystical mountain passes, and twinkling shrines. It’s pure children’s adventure fantasy. Further into this non-violent, narrative-driven platformer you discover more fantastic gadgetry. Along with the glove that boosts you 20ft off the ground after releasing RMB there’s a plasma grappling hook on LMB that latches onto any surface and whips you through the air, and space-bar-activated rocket boots to extend jumps in a blurry blast. The game’s at its best when you’re combining them—sprinting straight off sheer cliffs, tethering onto windmills, slingshotting around great floating balls of stone and rocketing skyward before you fall too far into the misty void below. It’s some of the most tight and responsive first-person platforming I’ve ever played. It works because you don’t have to think about where to go—you just go. Glowing marks left by your uncle’s grappling hook during his initial adventure serve as unobtrusive waypoints.TOP/BEST ADULT VIDEO GAMES IN UNITED STATES OF AMERICA (USA)

A Story About My Uncle Free Download GAMESPACK.NET

A Story About My Uncle Free Download GAMESPACK.NET

And locations where you’re meant to jump from are clearly designated by lights and wooden platforms. Confident level design inspires faith in it. Unlike, say, Mirror’s Edge, you can fully commit, swan-diving into the unknown with arms pumping the air because, even if you can’t quite see it yet, you know something’s going to catch you. The more linear the section, the better – freedom comes in the air, not on the ground. But you’re not always airbound. In the game’s best bit set in a pitch black cave, a massive yellow eye on a stalk scans around like a searchlight. If you move when the eyelids open it’ll blast you into the darkness. It’s a beautifully executed encounter, from the set-up in which your character says, “This tunnel doesn’t look naturally formed – it looks…dug,” to the way the eye’s brilliant light glints off metallic rock. The game’s peril revolves around unforced error—mistiming a jump or using the rocket boots at the wrong moment, for instance. This dust-up, albeit brief, introduces a different kind of threat, one that’s actively trying to kill you. It’s just a shame there aren’t more enemies in the game, because Gone North clearly have it in them to design memorable ones.

Grappling hook.

Between platforming you’ll explore sections of this fantastical realm at walking pace, discovering artifacts left by your uncle—lipstick marks on a post-it note, a telescope trained on the stars. Interacting with them triggers voiceover of the boy—now a man—recounting stories of his uncle to his daughter, Princess Bride style. One involves his uncle cultivating a handful of frogspawn then learning, upon discovering several angry red bites on his hand, they’re actually mosquito eggs. This bedtime story motif is used well as a framing device. But the game’s roots are hard to trace—some airbrushed Hollywood production this is not. Take the voice acting, a curious blend of accents reading not-quite-right sentences. In an argument with her father, a lizard girl called Maddy remarks, “You want me to be like you, but I’ll never be!” Regarding the eye monster, she says “I never imagined a creature sounding as terrifying.” Shouldn’t that be ‘so terrifying’? There’s something odd about the delivery, about the Walken-like way unexpected words are stressed, and this only emphasises the game’s enigma. How long have these creatures lived down here? How are these rocks floating? What powers their skyships? You’re left to ponder these questions, or else piece it together through items and journal entries.The Captain Switch NSP

A Story About My Uncle Free Download GAMESPACK.NET

A Story About My Uncle Free Download GAMESPACK.NET

You did kinda just fall down a hole into a weird society of blue people, after all. There’s a subplot with one of them (your character likens her to a salamander, but the game calls them Strays). She wants to escape her life underground, so for a while she hops on your back and provides a bit of company. “Bet you can’t make that jump without using the grappling hook,” she challenges at one point. While you’re embarking on a boy’s own adventure, she’s on her own coming of age tale. These character arcs colour an already vibrant world. A Story About My Uncle is certainly a strange title, but a fitting one. This adventure begins in a rather absorbing way — with your character talking to his daughter about an adventure in his younger days searching for his uncle Fred. You began by examining his home, but have no luck finding him. You did, however, find his observatory alongside a custom-fitted power suit he created just for you. This suit allows you to swing around and wouldn’t you know it — that comes in handy when you’re transported into a mysterious world that doubles giant obstacle course. This is where you learn the game’s key mechanics and first get hooked on the game’s core design. This game is a rarity — a first-person platformer. It’s something we haven’t seen much of outside of Mirror’s Edge, and while it isn’t as stylized as that.

Explore the world.

It does succeed in offering a similarly-thrilling experience. Where that game focused on parkour-platforming though, this one focuses on precision platforming that tests your mettle quickly. You’ve got a fairly broad skillset to start the game off with as a basic jump, a power jump, and the grappling hook are available right away. The challenge starts off quickly thanks to an obstacle course that doubles as a tutorial, which transitions nicely into continuing the narrative. You meet with Maddie – a young frog girl who lives in a village and knows your uncle. They haven’t seen him in a while, but want to help you out if they can. Everyone is concerned about them and the village’s elder will even give you a giant crystal to upgrade your suit. That’s when the adventure truly begins. The core mechanics have been explained and you now know the true stakes of everything. Fear has set in and you have no idea what you’ll find on your journey. All you know is your uncle is missing and this strange race of frog people have turned up at around the same time, so you wind up wondering if they did anything to him despite them seeming to be honest on the surface. ASAMU’s power suit increases the strength and agility of anyone who wears it, and it comes with a nifty energy beam grappling hook. It’s a bit like Metroid or Bionic Commando, but the first-person perspective mixes things up a bit.Energy Invasion Switch NSP

A Story About My Uncle Free Download GAMESPACK.NET

A Story About My Uncle Free Download GAMESPACK.NET

This is also more of a platformer than those games ever were and it sticks to that term fairly literally for much of the adventure. When you first lay eyes on it, you might think there’s a bit of Portal here with all the ambient lighting but there’s not. Sure, there are some brain teasers here — but they’re limited to figuring out just the right amount of momentum to have for a particular leap of faith. You’ll also need to use your noodle for things like the correct angle and height for a jump before using the grappling hook. Timing is also crucial, as you’ll be in mid-air for a lot of the game and won’t have the pseudo net of a platform beneath you to cushion your fall. The control scheme is logical and easy to remember at all times during the game. Holding down RB charges your jump, while LB runs and RT uses the grappling hook and A jumps. It’s a comfortable setup that ensures you’ll always hit the button you want to when you need it. There’s also a keyboard and mouse setup, and while the mouse is far better for aiming, I found the dual stick setup to be more user-friendly — but I’m also a casual PC gamer and stick to gamepad controls whenever possible. Being able to use the mouse to aim and the left stick to move is nice though, and was a fine combination that allowed me to tackle some of the tougher challenges. The narrative-heavy structure was a surprise, and a pleasant one.

Emphasis on story.

There’s a lot of dialogue here, and while there’s definitely some damage done by it seeming like the game’s creators don’t natively speak the language, the story is still emotional. You get a sense of panic at times worrying about Fred, and worry about the frog people because they all seem so naive and innocent. While the story isn’t the most captivating you’ll ever see in a game, it is among the best ones yet in a platformer and does make you care about the characters fairly quickly. I think the early home-searching section plays a large part in that since it does go on for a while and absorbs you into the world. You see your uncle as a person and not just as a plot device due to this, and it works to motivate you to get past the tough challenges that await. The game’s foundation is formed on trial and error, and makes things more user-friendly by having constant checkpoints and an instant respawn feature mapped to the back button. Visually, Uncle is quite stunning. The game relies heavily on bright lighting effects and it results in some amazing visuals. The only problem is that it also has characters that appear to be ripped out of a GameCube game. Not literally of course, but the overall quality of their models is a huge step down from the main graphics. Those are about on par with what you’d expect from a four year-old game, but the use of lighting makes it more visually-impressive.

Other than the character models, the visuals are impressive — with some jaw-dropping sights to be seen as the adventure wears on. The sound design is heavily-atmospheric and relies on a lot of sound effects and ambient music to evoke an unsettling feeling. It works very well as you do kind of fear what’s around every corner due to the darkness, but you also know there are no enemies — it’s a very unique premise and one that stands out in an industry full of first-person games that rely on that setup to terrify the player instead of getting emotion out of them. A Story About My Uncle is a first person platforming adventure game about a boy who searches for his lost uncle, and ends up in a world he couldn’t imagine existed. Take help of your uncle’s mysterious inventions that let you jump incredibly high and far through beautiful scenery, uncover clues to your uncle’s whereabouts, and meet fantastical creatures that will help you on your journey. The movement in A Story About My Uncle is a crucial part of its core gameplay – focusing on swinging through the world with a grappling hook that gives the player a wonderful sense of speed and freedom. Soar through a game world with a unique art style and a mysterious story that unravels before you.

A Story About My Uncle Free Download GAMESPACK.NET

A Story About My Uncle Free Download GAMESPACK.NET

When A Story About My Uncle is running on all cylinders, it achieves a great combination of fun, freedom, and effortlessness that is a joy to be a part of. This first person physics/momentum-based platformer from Gone North Games can be reminiscent of Portal and Mirror’s Edge with its sense of freedom and fast-paced jumping sections. There are some things that hold the game back from being a great piece of software, but overall, A Story About My Uncle is a fun diversion for the brief time that it lasts. The plot of A Story About My Uncle is a pretty basic story framed in an interesting way. Your character is telling a bedtime story to his daughter about (surprise!) his uncle, who one day disappeared. Throughout the game, which features some very impressive and surreal graphics, your character will fill in details of the story and his daughter will ask skeptical questions about the things that you are seeing and doing. It is a really fun concept for a pretty tried-and-true storytelling trope (missing relative left an invention that will help you follow/find/rescue them). Speaking of the invention, the central gameplay mechanic in A Story About My Uncle revolves around a special suit that your genius uncle Fred created. After donning the suit, your character is transported to a surreal landscape of floating rocks and tasked with locating the aforementioned missing uncle. Luckily, the suit contains a few tricks to facilitate movement between the floating islands. Windbound

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