AERIAL_KNIGHT’S WE NEVER YIELD

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AERIAL_KNIGHT’S WE NEVER YIELD Free Download GAMESPACK.NET


AERIAL_KNIGHT’S WE NEVER YIELD Free Download GAMESPACK.NET On its surface, the gameplay of Aerial_Knight’s Never Yield is not all that interesting. You run from left to right, sliding, jumping, and sprinting past obstacles until you reach the end of a level a few minutes later. After a while, it gets a bit bland on the easier difficulties. However, bolstered by a fantastic soundtrack and strong-if-redundant art style, Never Yield is an engaging journey through a dystopian Detroit that, at only an hour or so, is worth taking. You assume the role of Wally, as he races through Detroit after retrieving his stolen property. Along the way, police, drones, traffic, and all manner of roadblocks get in his way, attempting to stop him from taking back what’s his. The story, which is told through brief cutscenes before each level, is serviceable at best and not much deeper than the set-dressing that establishes why you’re running and what you’re running from. But in a game that consists of only running, it is enough to get the job done. TOP/BEST ADULT VIDEO GAMES IN UNITED STATES OF AMERICA (USA)

Never Yield is an autorunner, so Wally automatically dashes forward, leaving you to focus on dodging what’s in your way. You have four moves at your disposal – small jump, high jump, slide, or dash – each tied to a different directional button and colored to match on-screen prompts. For example, when Wally approaches a slide, blue highlights appear on the right side of the screen. Additionally, the hurdle itself is blue, and time slows briefly, allowing you to gauge the distance before you need to pull off your move. I really like how Never Yield telegraphs oncoming obstacles before I reach them. More often than not, missing one felt like my fault; I had the information needed, I just messed up the execution. There were only a few exceptions. For example, I struggled to nail the timing in one mid-game level where I jumped over a moving van. I had to retry this sequence more times than I wanted, which tested my patience, but these moments are few and far between. ASTRODRIFTER

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